Beginners tips for OOO

Post » Tue May 03, 2011 12:21 am

He meant the armor YOU'RE suppose to wear to battles. Apparently nothing prevents you just walking out with it. (Which IMO, is a bug.)

I agree. Bug. Or deplorable oversight, if you prefer.

Also, KO is not the only mod I use of yours, Tejon. But I like it a lot. TRAP is great for Argonians, especially with OOO. Makes playing a stealthy archer light armor type viable. The "hide" power (whatever it's actually called) is indispensible at low levels against, say, gargoyles. And having soul trap as a power is wonderful, especially since I'm also using Enhanced Economy to make myself really freaking poor.

So, I suppose my own tips on playing OOO (I actually use FCOM) mainly revolve around using additional mods to tailor the game further to your chosen playing style.

gothemasticator

P.S. I had to trade Progress + nGCD for Oblivion XP, finally. My available playtime is so scant nowadays that I needed a way to make advancement progress faster and more tangible in shorter playing sessions. I realize I could change the settings on P & nGCD, but it didn't feel right any more. In my opinion, those two together are great for tailoring advancement speed to really epic long playing sessions. You really get a sense of accomplishment after four hours of near-death experiences, and you're looking lovingly at those scant few incremental advancements. With XP, I can play for half an hour and count the points I'm racking up.

gtm
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kirsty joanne hines
 
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Post » Tue May 03, 2011 12:41 am

The "hide" power (whatever it's actually called) is indispensible at low levels against, say, gargoyles. And having soul trap as a power is wonderful, especially since I'm also using Enhanced Economy to make myself really freaking poor.

Should be noted that those both belong to The Thief, from Birthsigns Expanded. For a moment I was staring at that thinking, "Did I do something crazy with Argonians and totally forget about it?" ;)

P.S. I had to trade Progress + nGCD for Oblivion XP, finally.

No hard feelings, at some point I intend to try XP myself! It's a completely different way of playing, just as you described.
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naome duncan
 
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Post » Tue May 03, 2011 4:46 am

Is this an OOO feature I haven't played enough to encounter, or are you using Unnecessary Violence? No fair giving tips based on other mods. ;)


No, no, just an invisibility potion. I think Cobl renames them to distraction? Maybe something else, idk? No matter... just an invisibility potion or two. Nothing you won't find in Vanilla, so certainly not mod specific. Of course, you can't fight or anything with them (unlike glass coat, AKA chameleon), but for the purposes of getting the Skeleton Key you don't need to. Just slip in, grab the Eye, and go. If you're doing this early as suggested, you won't want to fight anyway!
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Auguste Bartholdi
 
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Post » Mon May 02, 2011 9:29 pm

I agree. Bug. Or deplorable oversight, if you prefer.

Also, KO is not the only mod I use of yours, Tejon. But I like it a lot. TRAP is great for Argonians, especially with OOO. Makes playing a stealthy archer light armor type viable. The "hide" power (whatever it's actually called) is indispensible at low levels against, say, gargoyles. And having soul trap as a power is wonderful, especially since I'm also using Enhanced Economy to make myself really freaking poor.

So, I suppose my own tips on playing OOO (I actually use FCOM) mainly revolve around using additional mods to tailor the game further to your chosen playing style.

gothemasticator

P.S. I had to trade Progress + nGCD for Oblivion XP, finally. My available playtime is so scant nowadays that I needed a way to make advancement progress faster and more tangible in shorter playing sessions. I realize I could change the settings on P & nGCD, but it didn't feel right any more. In my opinion, those two together are great for tailoring advancement speed to really epic long playing sessions. You really get a sense of accomplishment after four hours of near-death experiences, and you're looking lovingly at those scant few incremental advancements. With XP, I can play for half an hour and count the points I'm racking up.

gtm


Oh yeah it's fast, if you set it that way =p. think I need 38,000 for lvl32. But you miss out on what OOO has to offer if you set it to be too fast. It is very easy to gain 2-3 levels in one dungeon if you set the killbonus to high.
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Sabrina Schwarz
 
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Post » Tue May 03, 2011 5:24 am

I agree. Bug. Or deplorable oversight, if you prefer.


Wait, why?

It's armor that takes up four slots, chest/legs/hands/feet. That means it won't last nearly as long getting pounded on compared to four separate pieces.

On top of that it's enchanted, meaning you have to spend money to get it repaired unless you pick armorer as a major and level it to 50 immediately.

Oh yeah, this might be obvious, but I'll state it anyway:
Oblivion gates still level with the character. This includes the one outside Kvatch.
Shivering Isles still levels with the character.
Any quest mods that add new areas will still level with the character.
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matt
 
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Post » Mon May 02, 2011 8:45 pm

Wait, why?

It's armor that takes up four slots, chest/legs/hands/feet. That means it won't last nearly as long getting pounded on compared to four separate pieces.

On top of that it's enchanted, meaning you have to spend money to get it repaired unless you pick armorer as a major and level it to 50 immediately.
I don't usually last as long as the armor at level one or two, so the limited durability is not an issue. And you can get four copies of the armor from the Bloodworks, so you can swap it out with a new one when it gets worn down.

It's not great for long term use, but it's a good quick option for confronting Agarmir at an early level.
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Margarita Diaz
 
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Post » Mon May 02, 2011 10:05 pm

I admit, I'm rather new with OOO, but one tactic that has saved my life is fleeing from the enemy (usually to outside the dungeon) and sniping him/her/it from a high place. It doesn't work as well on ranged attackers, but I've managed to clear a few dungeons using it.
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^~LIL B0NE5~^
 
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Post » Tue May 03, 2011 10:59 am

Wait, why?

Because it's not yours.
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TIhIsmc L Griot
 
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Post » Mon May 02, 2011 7:20 pm

Sorry to resurrect a thread that has been dormant for so long, but I could use some help from some of you more seasoned OOO players.

Reading through the thread definitely helped me somewhat. I was actually able to clear sinkhole cavern using some ingenuity suggested within this thread. The bandit ringleaders are serious badasses! I had to run away from her and bait her into a trap. Thought I had FINALLY killed everything when a bandit hedgewizard comes out and destroys me! After several reloads I managed to use a power attack and actually knock him off a small cliff to his doom! hahaha!

I can totally see why people love this challenge. Even though it was insanely frustrating when I finally realized I had cleared this place I was happy as hell. Playing vanilla oblivion, I was bored within the first 5 hours since it was so damn easy.

How onto my questions:

1) Birth signs. I've read that there are improved birth signs but they seem to be the same to me? I enabled the birthsign.esm that came with the OOO files but it doesn't seem to change anything.

2) Character design:

I am currently played a Nord custom class, my goal was to be a fairly pure warrior. I have armorer, combat, athletics, alchemy, blade heavy armor, block etc all combat skills. I've read some people suggestion clearing the first two levels of that dungeon right across from the IC sewers you first leave. Now, I've managed to kill a few bandits, the ringleader and such but I'm still constantly getting massacred. There are at least two places I'm currently stuck where only pulling one bandit seems impossible, and two are way to many at the moment. Considering I went to grab that elven cutlass and glass shield, which I sold to pick up a heavier one *more warrioresque imo* I'm a little saddened!

Is it just that a pure warrior build is not that good in OOO? Can anyone make some suggestions on how I should shape my character to succeed? I've tried to find a good resource for this without any success.

3) Is there a way to verify that OOO is installed 100% correctly? I installed all three versions, 1.3 first, 1.32f second and then the final 1.33 but I'm not sure everything is right.

I realize this is a lot of questions and I really do appreciate any advice or help that anyone could provide, thanks!
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Tanika O'Connell
 
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Post » Tue May 03, 2011 2:41 am



1) Birth signs. I've read that there are improved birth signs but they seem to be the same to me? I enabled the birthsign.esm that came with the OOO files but it doesn't seem to change anything.

2) Character design:

I am currently played a Nord custom class, my goal was to be a fairly pure warrior. I have armorer, combat, athletics, alchemy, blade heavy armor, block etc all combat skills. I've read some people suggestion clearing the first two levels of that dungeon right across from the IC sewers you first leave. Now, I've managed to kill a few bandits, the ringleader and such but I'm still constantly getting massacred. There are at least two places I'm currently stuck where only pulling one bandit seems impossible, and two are way to many at the moment. Considering I went to grab that elven cutlass and glass shield, which I sold to pick up a heavier one *more warrioresque imo* I'm a little saddened!

Is it just that a pure warrior build is not that good in OOO? Can anyone make some suggestions on how I should shape my character to succeed? I've tried to find a good resource for this without any success.

3) Is there a way to verify that OOO is installed 100% correctly? I installed all three versions, 1.3 first, 1.32f second and then the final 1.33 but I'm not sure everything is right.

I realize this is a lot of questions and I really do appreciate any advice or help that anyone could provide, thanks!


Birthsigns : from the readme -
Birthsigns have changed. The original spirit of each constellation is kept, but existing effects have been modified and new ones have been added to balance them out.
Birthsign effects are:
?
Apprentice: +130 Magicka, 100% Weakness to Magicka
?
Atronach: +200 Magicka, 50% Spell Absorption, Stunted Magicka
?
Lord: Restore Health 90 pts Lesser Power, 40% Resist Frost, 25% Weakness to Fire
?
Lady: +10 Willpower, +10 Endurance, 15% Resist Paralysis
?
Lover: Lover’s Kiss (unchanged), +10 Personality
?
Mage: +30 Magicka, +10 Willpower
?
Ritual: Restore Health 200 pts Ability, Turn Undead Ability, 15% Resist Disease
?
Serpent: Serpent Spell, +10 Willpower

Character Class Build :
Ideas can be found http://devnull.sweetdanger.net/ooospoilers.html for a survivable OOO build.


OOO installation and latest version :

I'd strongly suggest updating to version 1.34 beta5 which includes some improvements and minor fixes, and is a requirement for a number of mods if using combined with Oscuro's for compatibility reasons.
A download link is in the http://www.gamesas.com/index.php?/topic/1099204-relz-oscuros-oblivion-overhaul-133/

:wink_smile: Best of luck.
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Samantha Wood
 
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Post » Tue May 03, 2011 9:38 am

Birthsigns : from the readme -
Birthsigns have changed. The original spirit of each constellation is kept, but existing effects have been modified and new ones have been added to balance them out.
Birthsign effects are:
?
Apprentice: +130 Magicka, 100% Weakness to Magicka
?
Atronach: +200 Magicka, 50% Spell Absorption, Stunted Magicka
?
Lord: Restore Health 90 pts Lesser Power, 40% Resist Frost, 25% Weakness to Fire
?
Lady: +10 Willpower, +10 Endurance, 15% Resist Paralysis
?
Lover: Lover’s Kiss (unchanged), +10 Personality
?
Mage: +30 Magicka, +10 Willpower
?
Ritual: Restore Health 200 pts Ability, Turn Undead Ability, 15% Resist Disease
?
Serpent: Serpent Spell, +10 Willpower

Character Class Build :
Ideas can be found http://devnull.sweetdanger.net/ooospoilers.html for a survivable OOO build.


OOO installation and latest version :

I'd strongly suggest updating to version 1.34 beta5 which includes some improvements and minor fixes, and is a requirement for a number of mods if using combined with Oscuro's for compatibility reasons.
A download link is in the http://www.gamesas.com/index.php?/topic/1099204-relz-oscuros-oblivion-overhaul-133/

:wink_smile: Best of luck.


Thanks for the quick reply. I'd update to that version but I'd probably have to start a new game which I'm not too keen on. I seem to be getting slightly better at melee combat, it's just a lot more unforgiving on Oscuro's compared to vanilla..Oh so much more unforgiving!

I'm still unsure if everything is honky dorey, for example I ran all the way to Chorall and yet have not encountered any guards. Yet, earlier in this very thread people suggested if you had issues with some bandits or whatever to pull them to guards patrolling on roads? Am I just paranoid? :D
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Lynette Wilson
 
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Post » Tue May 03, 2011 1:03 am

Any source of late in the game fun I should know about ? I have a level 47 Magical Archer. I've never been big on dungeon delving, but I'm getting bored.
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Pixie
 
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Post » Tue May 03, 2011 3:29 am

@dhershy
It's a simple procedure to update to the current version.
Install 1.34 beta5, overwriting when prompted. Use Wrye Bash to update your save game. Open to your save file>right click>update NPC Levels then wait out the respawn period.
It's vital that you do this away from all npc's and critters. I'd suggest opening the console (~) coc TestingHall, wait four game days, then return to the game world with coc Weye.

@Eldude95
I'm assuming you don't currently use Oscuro's?
You can add OOO to an existing game by following the update save game procedure outlined above.
To be honest though, the mod is best experienced with a new character.
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Project
 
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Post » Tue May 03, 2011 1:52 am

Any source of late in the game fun I should know about ? I have a level 47 Magical Archer. I've never been big on dungeon delving, but I'm getting bored.


If you're not big on dungeon delving you might have missed some of OOO's coolest bosses. I'd really recommend facing Lord Volmyr, for example. OOO Bosses:

Spoiler
Apra Donteius - Fort Doublecross
Carla Duvrey - Dark Fissure
Ederiath Vrastal - Lipsand Tarn
Eregor - Yeleri
Faran Hestarius - Fort Flecia
Fayth Noor - Underpall Cave
Hlofor the Arctic Bear - Dasek Moor
Hrun Illmouth - Hidden Camp
Lady of Embers - Fieldhouse Cave
Larei - Narind
Lich of Faernel Tulw? - Lipsand Tarn
Lien Valeth - Wendelbek
Lord Orontes - Varondo
Lord Volmyr - Nornalhorst
Marlek - Ice Dragon Clan Camp
Reaver of Ghuul Icxth - Varastal
Seil Hestarius - Fort Facian
Vyka Helrst - Camp, NE Bruma
Voice of Nature - Charcoal Cave
Xyval Vikyur - Palace District/Light the Dragonfires

Black Rock Captain - Black Rock Cavern


EDIT: So you have not played with OOO with your char until now? What Shikishima said then.
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Kyra
 
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Post » Tue May 03, 2011 6:05 am

OMG so would recommend a new game. I can't imagine going from no overhaul to level 47 OOO. (how can anyone have played 47 levels of vanilla).

I even thought things were too easy with FCOM from level 10-20, but after 20 things have started to heat up and it is intense with each dungeon crawl. That Fieldhouse cave (just to get a dog bone for Kragenir) was super hard all those Guardians of Oblivion and the crazy summons they each did.

Might be too much of a change all at once from vanilla to OOO so much so that you'd miss much of what makes an OOO game.
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Steven Nicholson
 
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Post » Tue May 03, 2011 1:00 am

I even thought things were too easy with FCOM from level 10-20, but after 20 things have started to heat up and it is intense with each dungeon crawl. That Fieldhouse cave (just to get a dog bone for Kragenir) was super hard all those Guardians of Oblivion and the crazy summons they each did.


It would have been even more super hard if you did it earlier as the Guardians are there from Lvl 1. ;)
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Jordan Moreno
 
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Post » Mon May 02, 2011 8:33 pm

I even thought things were too easy with FCOM from level 10-20, but after 20 things have started to heat up and it is intense with each dungeon crawl. That Fieldhouse cave (just to get a dog bone for Kragenir) was super hard all those Guardians of Oblivion and the crazy summons they each did.

I'm playing with OOO and Kragenir's Death Quest now, and am horrified by those horrible dungeons we're sending the player to for seemingly easy quests. :rofl:
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Ysabelle
 
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Post » Tue May 03, 2011 10:57 am

I'm playing with OOO and Kragenir's Death Quest now, and am horrified by those horrible dungeons we're sending the player to for seemingly easy quests. :rofl:


Tell me about it. I just did Mackementain with my Lvl 12 char because of Kragenir's Death Quest and it was not a cake walk. :swear:
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Britney Lopez
 
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Post » Tue May 03, 2011 4:05 am

Just started a new FCOM game with an assassin. I'm using alternative start so I got some starting armor and weapons. I don't really consider it cheating ;)

First thing I did was head over to Vilverin and clear out the first two levels. You can get some decent loot here to sell. Then I went over to Edgar's and bought an Open Hard Lock scroll and a Detect Life spell. I use Let There Be Darkness so this definitely comes in handy for when I'm sneaking around. Hopefully a Nighteye spell will show up soon.

After I made this character, however, I kind of wanted to make a Mage/Archer type character. I have Enchantment Enhanced so I can enchant arrows and Conduit Magic as well so this seems like a good idea to me. Has anyone tried it? I think it would work great with a Dark Elf.
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Eibe Novy
 
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Post » Tue May 03, 2011 10:52 am

After I made this character, however, I kind of wanted to make a Mage/Archer type character. I have Enchantment Enhanced so I can enchant arrows and Conduit Magic as well so this seems like a good idea to me. Has anyone tried it? I think it would work great with a Dark Elf.



Yup ... although I use a Bosmer. I love archery and magic combined and it makes for a big bunch of fun IMHO ;)
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Carlos Vazquez
 
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Post » Tue May 03, 2011 7:50 am

Hey everyone, I have a quick OOO (sorta) related question. I've read in a few places that you can find a 'bag of holding' a la dungeons and dragon's fame in the boss area of Vilvern? I looked absolutely everywhere in there and could not find it! Does anyone know if it was removed or moved in the beta patch of OOO or what? I never have enough space for loot and I'm a freaking warrior!
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Jordan Fletcher
 
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Post » Mon May 02, 2011 8:35 pm

Hey everyone, I have a quick OOO (sorta) related question. I've read in a few places that you can find a 'bag of holding' a la dungeons and dragon's fame in the boss area of Vilvern? I looked absolutely everywhere in there and could not find it! Does anyone know if it was removed or moved in the beta patch of OOO or what? I never have enough space for loot and I'm a freaking warrior!


Well I've never heard any of these things, even in the beta days of OOO. Search Bag of Holding on TESNexus though, I know there's multiple mods like that on there, I've used one before.
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Lynne Hinton
 
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Post » Tue May 03, 2011 3:39 am

Hey everyone, I have a quick OOO (sorta) related question. I've read in a few places that you can find a 'bag of holding' a la dungeons and dragon's fame in the boss area of Vilvern? I looked absolutely everywhere in there and could not find it! Does anyone know if it was removed or moved in the beta patch of OOO or what? I never have enough space for loot and I'm a freaking warrior!


What CaptainCannibal said. OOO doesn't add one, but Quazzy's http://www.tesnexus.com/downloads/file.php?id=4065 is placed there.
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T. tacks Rims
 
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Post » Mon May 02, 2011 9:17 pm

From the IC waterfront you can swim to the tower stone (must be at night) and use it to get the tower warden power, open hard lock once a day. From there swim round to place and you will find, hand placed, loot. This will last a long time! Providing you haven't got any hardcoe waterlife plugins this should be very easy!

Goddammit. This is why I never read these threads.
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Big mike
 
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Post » Tue May 03, 2011 4:01 am

@dhershy
It's a simple procedure to update to the current version.
Install 1.34 beta5, overwriting when prompted. Use Wrye Bash to update your save game. Open to your save file>right click>update NPC Levels then wait out the respawn period.
It's vital that you do this away from all npc's and critters. I'd suggest opening the console (~) coc TestingHall, wait four game days, then return to the game world with coc Weye.



Again, thread necromancy here but I wonder if someone can help me.
I've come back from playing Ob for a while in vanilla a few years ago, and now have started using a few mods including OOO - very much enjoying it. I'm fairly sure I've got it installed correctly (as in everything is transferred to Oblivion/data) and I've recently updated from 1.33 to 1.34 beta. HOWEVER, I haven't done the process above (using wyre bash to update the save game) - what affect should this be having on my game before the process and what happens when I do?

Also, if someone could give me a layman's idea of what rebuilding the bashed patch does and how I go about doing it correctly? (I've done it, but its got all the options to merge mods etc - with which mods should I be doing this?)

Thanks for your help, I'd appreciate any advice.
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glot
 
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