Beginners tips for OOO

Post » Tue May 03, 2011 5:53 am

Beginners tips and starting life in OOO/FCOM

The previous thread on this topic has been purged

Starting life in Oscuro's world can be daunting, indeed deadly to those new to the mod.
Many will be overwhelmed by the increased difficulty it will present in comparison to what they may have been used to before installation.
If you've any viable tips on development, or advice on places relatively safe to adventure over the first few levels, share your knowledge and thoughts to help them on their travels.

Please, no cheats or spoilers.
http://www.gamesas.com/index.php?/topic/1078987-oscuros-oblivion-overhaul-spoilers-thread-27/
and keep the subject on topic
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Mon May 02, 2011 7:15 pm

Three words: hit and run. In the early levels of the game, you need to be a guerrilla. Also, in dungeons, use traps to your advantage. On my current character, way back when she was level 3 or 4, she got some really nice enchanted gear because she managed to lure a much higher-level bandit boss into her own trap.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Tue May 03, 2011 4:30 am

First tip......


Never ever be afraid to turn and RUNNNNNNN....you will get in over your head...Find a guard or others to help...again ...RUN!!! Oh wait im using FCOM...
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Tue May 03, 2011 10:12 am

If you use nGCD, you might really want to add that Immediate Character Generation plugin. The whole no class or trying to get the lowest possible major skill base is not the way to go. Add an uncapper and an alternative leveling mod if you are worried about running into skill caps to soon. I usually start the game off by heading out to Chorroll to the Fighters guild (after picking up Viconia in Bruma.) The FG is a really nice resource to have behind you starting out, especially with the free repair hammers.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Mon May 02, 2011 9:15 pm

In the Imperial City, or any city for that matter, RTPN or Read The Posted Notices. These will give you an idea which areas and dungeons are least dangerous.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Tue May 03, 2011 8:53 am

Sinkhole Cave is a straightforward easy beginner dungeon. It's around the IC area. Beware though, the entrance is camped by bandits.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Mon May 02, 2011 8:39 pm

Walk quietly and carry a big stick, I am dead serious when I say this. Sneak attacks are your friend, as is kiting(pulling them slowly while peppering with attacks) pulling guards into the fight and using alchemy. USE your poisons! Every little bit will help.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Tue May 03, 2011 3:47 am

...guards are your friends, at least while you are all weak and in the single-digits...
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Mon May 02, 2011 10:31 pm

I noticed a few quests seem easy to tackle until you reach the boss. Infact one of the Fighter's Guild quests requires you to go to a place filled with bandits. The bandits I found real easy for my level (4 at the time), but the boss was impossible! even with Oreyn helping.
So, I highly recommend, in the event you get stuck in a position where you just HAVE to fight an impossible boss, as such stated above, then I highly recommend using summons and a party of companions. I didn't have a companion at the time, and if you aren't afriad of cheating a little, remember the console command player.createfullactorcopy will help create an army of yourself to aid your struggle. If you wish to remove your clones, use deleteactorcopy. I had to do that to clean the place up after the fight. It took me approximately 20 of myselves + Oreyn to kill the boss.

I do recommend being prepared for the worse, and bring atleast one companion with you if you ever go dungeon raiding.
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Tue May 03, 2011 7:24 am

Vilverin is always a good place to start. The bandits and undead shouldn't pose too much of a problem if your careful and have some form of restoring your health.
Don't even attempt the bottom section until you have some decent equipment. The spectrals there will make short work of you if your not properly prepared.
Return to the IC Market District and sell off your loot. Buying some open hard lock scrolls will benefit if you venture next to Sideways Cave. It's doable, but care has to be taken toward the end. There's some good loot to be had here for new characters.
Don't expect to clear dungeons on your first run. As you progress deeper the enemies will become progressively tougher. Be prepared to retreat and then retrace your steps after you gain a couple of levels.
The early Fighter and Mages Guild quests should be possible with perhaps the exception of the Leyawiin recommendation.
And no matter your class, invest in a shield spell as soon as possible. Even a few paltry points added to your AC may well keep you alive.
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Mon May 02, 2011 10:41 pm

I just fought those spectrals for the first time with my new character...at lvl4.

LOL I won but I'm never going in that low anymore.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Mon May 02, 2011 10:55 pm

I just fought those spectrals for the first time with my new character...at lvl4.

LOL I won but I'm never going in that low anymore.


The spectrals do have a big weakness, but I still wouldn't want to mess with them at low levels :poke: . I once tried to do the KOTN quest at a low level with OOO. Apparently OOO adds a whole bunch of spectral warriors to a dungeon you have to get through for the quest. It didn't go well.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue May 03, 2011 9:40 am

Sancre Tor is one epic battle with ghosts.
My god, when I went in there, there were some rooms with 6 or 7 ghosts all attacking at once!
They were easy alone, but with those kind of numbers, it posed as a real challenge.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Tue May 03, 2011 7:30 am

From the OOO Spoilers thread:

All my chars tend to start out like this:

1. Vilverin (the Ayleid ruin you see from outside the sewer exit). It's a nice starter dungeon, except for the last section.
2. Market City, Imp City. Sell stuff and buy a couple of Open Hard and Open Very Hard scrolls, plus other items useful for the char.
3. Sideways Cave (the cave you see from the sewer exit). The last section is doable but can be tough. Nice loot for a Lvl 1 char. Need to be able to open a Hard lock.
4. Market City. Sell/buy stuff.
5. Nagastani (Ayleid ruin you see from the road to Cheydinhal). A fun challenge for low level chars. Use traps to your advantage if needed. Lots of nice loot for low level chars. Need to be able to open Hard and Very Hard locks.

It's a doable and quite profitable starting run. My current char got around 10,000 Gold for it, so she could buy all spells she wanted in Imp City, plus the bedroom and (more importantly) the Spell Making altar for Frostcrag. Sort of a flying start really.

User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Tue May 03, 2011 10:37 am

From the IC waterfront you can swim to the tower stone (must be at night) and use it to get the tower warden power, open hard lock once a day. From there swim round to the waterfall below Charcoal Cave and you will find, hand placed, elven cutlass and a very nice blue glass shield. This will last a long time! Providing you haven't got any hardcoe waterlife plugins this should be very easy!
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Mon May 02, 2011 7:37 pm

From the IC waterfront you can swim to the tower stone (must be at night) and use it to get the tower warden power, open hard lock once a day. From there swim round to the waterfall below Charcoal Cave and you will find, hand placed, elven cutlass and a very nice blue glass shield. This will last a long time! Providing you haven't got any hardcoe waterlife plugins this should be very easy!


...more of a spoiler then a tip
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Mon May 02, 2011 9:23 pm

If you have to cheat in order to use OOO, then you may as well not install it.
OOO makes the game world more immersive and "realistic". There are places a noob adventurer has no place sticking his pimpled face. If things get to hairy, run away and return once you have grown some more hair yourself. Stay close to the roads and don't venture to far into the wilderness. On the roads there will usually be soldiers for protection.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Tue May 03, 2011 9:09 am

follow the guards on the trade roads, if you see something you want dead, bait it, stay ahead, run in a zigzag pattern as to not get hit and high tail it to a few guards. good gear, and then, go crab and rat hunting along the rivers, go into the sewers, but avoid the ones with people in it.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Mon May 02, 2011 11:08 pm

The spectrals do have a big weakness, but I still wouldn't want to mess with them at low levels :poke: . I once tried to do the KOTN quest at a low level with OOO. Apparently OOO adds a whole bunch of spectral warriors to a dungeon you have to get through for the quest. It didn't go well.

*has no idea if this is big spoiler for vilverin or not*
Spoiler

It didn't help that Jagel or whatever his name was helped them out with his summons and the archer skeleton pegging me from that platform. It took about 20 minutes, and the Spectral Warrior was the last one standing, and that's when the REAL fight started. I wish I took a vid of that.

User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Tue May 03, 2011 10:33 am

From the OOO Spoilers thread:


Heh, when I entered Nagastani, I found in first room a Gargoyle and Mystical Imp. I ran farther into the zone hopnig to evade them, and got mauled by an ogre in the gas trap room.

You gotta be careful in OOO. Although nothing is impossible at low levels - I managed to kill a marauder in that goblin fort east of the IC at level 2 through hard effort and running back and forth on the bridge in the second zone with healing spells -, it can be difficult.

DO NOT venture into any suspicious Ayleid ruins in the Gold Coast area unless you like experiences like running from an evil Black Worm necromancer only to look a Sylvan straight in the eye before he fires his arrow and kills you off in one shot. :P

Explore dungeons near the cities - they tend to be easier than far-out ones. For example, I travel to Smoke Hole Cavern northeast of Anvi - no scary spectrals in the first zone, though there might have been some later. I then go to Trumbe, an Ayleid ruin farther north from Anvil. Easy at first, but a really bad Spectral Warrior in the boss area. I then go to Niryastre, the northernmost Ayleid ruin from Anvil. The spectrals litter the place.

Hope this is helpful! :)
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Mon May 02, 2011 7:00 pm

Vilverin has a boss level mob wandering around near the entrance. He tends to path back and forth up the staircase. You might be able to handle everything else in there at level 1 but he'll kill you in one hit so avoiding him is key.

Basically, even if the zone seems safe expect the unexpected. :P

Oh yeah. Assume every chest is trapped. Assume the traps will kill you. Plan accordingly. :blink:
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Mon May 02, 2011 7:42 pm

Vilverin has a boss level mob wandering around near the entrance. He tends to path back and forth up the staircase. You might be able to handle everything else in there at level 1 but he'll kill you in one hit so avoiding him is key.

Basically, even if the zone seems safe expect the unexpected. :P

Oh yeah. Assume every chest is trapped. Assume the traps will kill you. Plan accordingly. :blink:



Heh, I was robbing someone's house in Bruma while they were there nearby, and i opened a chest and it killed her and almost killed me. Also, they had a jewelery box behind their bed that i couldnt reach. Lyra Rosentia and her tiny key.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Mon May 02, 2011 9:31 pm

Vilverin has a boss level mob wandering around near the entrance. He tends to path back and forth up the staircase. You might be able to handle everything else in there at level 1 but he'll kill you in one hit so avoiding him is key.


Yes, you need to be careful with him. I try to lure him into the trap in the first staircase - and if that doesn't kill him there's a trap further up as well.

Heh, when I entered Nagastani, I found in first room a Gargoyle and Mystical Imp. I ran farther into the zone hopnig to evade them, and got mauled by an ogre in the gas trap room.

You gotta be careful in OOO.


Guess one beginner's tip is to be careful with traps, but also to use them to your advantage.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Tue May 03, 2011 10:23 am

With a low level character, work at practicing skills. The OOO is the most immersive addition to the Elder Scrolls I have ever played. I may be a noob here at the forums, but i have History with TES back to the Arena. You need to be able to enchant as soon as possible, work with the Leyawin Orc Knight to get to have Black bows available. With the best armour and weapons available, you need to enchant and constantly update. My Character is a level 20 custom class stealth mage and bow user. Enchant has assisted in having big damage on weapons and great assists with stats on the armour. It is important to be as good as you and your equipment can get you to survive. Be immersed with your character and enjoy the difficulty. The TES IV with OOO is excellent.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Tue May 03, 2011 2:31 am

Figured I'd post some locations and my experiences as I travel along.

Horn cave is safe between 3-6 and onward, don't attack the entropic rat if you see one. Charcaol Cave is medium.. has amazons, so you probably need to be level 10. It took me about 1min to kill one at lvl6, figured it was too much for me so I left after I killed her. But I had low level spells too.

Fort Homestead isn't tough at all IMO. It contains nothing but goblins. Careful of the "Fallen Ones" though. There is a door leading to some NPCs but I don't know where the key is.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Next

Return to IV - Oblivion