Sad indeed. I'll have to mod that in.
Blood everywhere yet they could not chose not to implement dismemberment, right. :unsure:
fixed.
RPG=immersion
No dismemberment =wut? It's immersion breaking when you hit someone in the neck with a claymore and their head doesn't come off.
For one, this brings in the whole "what the heck do you mean when you say immersion" arguement, with all fifty dozen different definitions that each person seems to have.
For two, I've happily played RPGs for three decades now without a whole lot of "graphic" gore/dismemberment/etc, without having a problem with it. I truly don't subscribe to the "if weapons don't cause horrific wounds, it's just not Real? enough!" school of thought.
And, as Summer said, in a numbers-based game where attacks do hitpoints of damage that's removed from the enemy's pool, only killing them when their HP run out, "realistic" combat (I hit him in the head! He dies instantly! etc, etc, etc) is right out the window to start with. (It's actually interesting how part of the "more immersion?" crowd wants to effectively turn the game fully into an action game, and no longer an RPG. What with "realistic" locational damage doing insta-kills because it's more "immersive", rather than damage, character skill, and other stats meaning something.)
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And, just as an aside, making something "more visceral" doesn't mean literally throwing viscera around. :whistling: