No beheading and no lost limbs

Post » Mon Jul 25, 2011 12:29 pm

Not all dismemberment is intentional.

Also, killing people is a pretty terrible deed. Arguably worse than just taking somebody's arm off. I presume you'll be roleplaying as a pacifist?


i rather have a quick clean kill, removing someone's every limb and leaving them there is a fate worse than death i rather be killed then and there. there was no doctor there to heal you either back then. A removed limb usually ment death.

mabey to undead or a finishing move but other than that it just dosen't belong.
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Makenna Nomad
 
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Post » Mon Jul 25, 2011 8:24 pm

I prefer nailing people to a cross and then removing their vital organs with a spork.

You people are a funny lot.

Personally, I don't give a rat's ass about dismemberment. As long as violence isn't ridiculous or anything, I'm fine with it.
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naome duncan
 
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Post » Mon Jul 25, 2011 1:11 pm

I'm glad, for some reason it wouldn't feel like TES
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Teghan Harris
 
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Post » Mon Jul 25, 2011 5:44 am

The only game I have ever seen with a dismemberment system that "feels" right is Dead Rising 2, but you were killing zombies, and in actuality it wasn't realistic at all. Most games can't do dismemberment well. It usually consists of the limb falling off way too easy and unrealistic, or just flat out exploding (Fallout).

Go freshly sharpen your biggest knife, and chop yourself as hard as you can (don't). I'm telling you, nothing (well...) is gonna fall off.


Finishing move/decapitation to Undead would be fine.
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BRAD MONTGOMERY
 
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Post » Mon Jul 25, 2011 5:26 pm

I'm glad, for some reason it wouldn't feel like TES

Actually, yeah. it does seem a bit out of place.
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Steve Smith
 
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Post » Mon Jul 25, 2011 2:11 pm

It's actually pretty difficult to cut limbs and heads off. It often took three or more chops to execute people by beheading.

I'm not upset that it isn't in. I'm actually somewhat happy about it. It means less dumb questions from my roommates.
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suzan
 
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Post » Mon Jul 25, 2011 5:55 pm

it appears that we won't be able to behead our enemies as a "finishing" move nor cut off one of there limbs.....

if the game is M rated and has plenty of blood why the hell did they remove such a feature????

this makes me truly sad, though the game will still be pretty cool and playable I was hoping for this little sprinkle of realism in it, alas we must w8 for modders to do this YET AGAIN

I'm very disappointed Todd very disappointed :nono:

I'm actually very glad that it's not implemented... I find such features unnecessary and "childish", if you will... Perhaps immature is a more proper term.
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Theodore Walling
 
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Post » Mon Jul 25, 2011 12:48 pm

No beheading and no lost limbs



Yay! :celebration:
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Symone Velez
 
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Post » Mon Jul 25, 2011 7:03 pm

Im so Happy there will be No Gore :celebration:
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Rob
 
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Post » Mon Jul 25, 2011 3:13 pm

if I'm killing people in the video game I want to see realistic effects on them, heads flying, guts rolling, hands flying off, blood spraying everywhere..... cause killing people with out that just looks .... sick *shiver*


actually people that want to kill people and see no blood or violence what so ever freak me out

a LOT

I don't want to kill people at all. I just want to play a game. If that game involves virtually killing virtual people, that's fine, but I don't play those games in order to make believe that I'm really killing real people, so if the killing looks less than realistic, I'm fine with that.
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His Bella
 
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Post » Mon Jul 25, 2011 9:45 am

Finishing move/decapitation to Undead would be fine.


Heh. I like the way you think. That's a good way of doing it. Have dismemberment for undead only. That way people can get their fix.

The skeletons in oblivion had a nice kind of "falling apart" feel.
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Life long Observer
 
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Post » Mon Jul 25, 2011 7:05 am

I'm wondering why I keep coming on this forum just to see people getting upset over mundane details. I'm a glutton for punishment, I guess.

Was it this bad during the wait between Morrowind --> Oblivion?
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laila hassan
 
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Post » Mon Jul 25, 2011 1:48 pm

I agree, I really like killing my foe with a sword by stabbing him and cutting him, as if I really had a sword. It should be as brutal as it sounds.
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josh evans
 
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Post » Mon Jul 25, 2011 4:45 pm

I agree, I really like killing my foe with a sword by stabbing him and cutting him, as if I really had a sword. It should be as brutal as it sounds.



and it M rated so people that can play M rated games should be able to handle it

cause really big sharp axe + head = head flying off and blood shooting out

in a battle I want it because it makes combat more satisfying , and no I don't like killing critters or innocent NPCs even in a game

when I played thief I finished all 3 parts without a single human kill :D only guys I had to kill were the undead *shiver* and the crazy ass statues :P cause I could not knock them out.

but when I use my sword or blast some one with lightning i want to see some realistic effects on them, so I hit him hard on the neck and his head falls off OPS, or i zap someone and his eyes burn out and his brain liquefies out of his ears big deal [censored] happens in combat.
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Chad Holloway
 
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Post » Mon Jul 25, 2011 3:21 pm

I couldnt care less.... its not realistic at all, and quite frankly it looked awful in fallout 3 and New Vegas, at least in my opinion.
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Thomas LEON
 
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Post » Mon Jul 25, 2011 3:34 pm

Come-on guys, this isn't a big issue, I doubt that they haven't included it because they can't (see fallout 3) or because they don't think it fits into the ES as a series (it certainly wouldn't be out of place for undead to come apart). I'm willing to bet money that the reason it isn't in is because they decided not to spend time on a new game-play element like detachable limbs in their new engine when they could spend the time on other more important things.
Think about the work that would be involved to make limbs detachable. I don't really know that much about the tech, but even I can see that detaching limbs would require two separate physics entities to exist where a second ago there was one. It's not an easy addition, and I would bet they wanted to spend time elsewhere. It was good for fallout, but not a priority in ES.
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Nicole Coucopoulos
 
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Post » Mon Jul 25, 2011 1:04 pm

i think the distinct lack of visceral combat in oblivion has us all clamoring for something with a little more punch, and dismemberment is certainly an effective way of making combat more satisfying. its not the only way of course, but from what we've seen of bandits getting slashed in the throat and not reacting, a bit more gore certainly wouldnt hurt the game; non-interactive finishers just arent enough for me.
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Trey Johnson
 
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Post » Mon Jul 25, 2011 4:35 pm

and it M rated so people that can play M rated games should be able to handle it


:shrug:

40 year old male here. I'm sure I could "handle" it (well, at least if it wasn't too excessive - I don't really do horror movies or the more splatter-filled R action flicks), but honestly? I'd rather not. And I certainly don't seek out such things, proclaiming that they're "awesome". Don't really understand that viewpoint at all.
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Sophh
 
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Post » Mon Jul 25, 2011 2:44 pm

Oh so you would TRY to take some one's head off?


If I were in actual real life combat with someone and it was kill or be killed, I'd try to take their head off.
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Grace Francis
 
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Post » Mon Jul 25, 2011 12:16 pm

...Was'nt that confirmed months ago anyways? :shrug:
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Lindsay Dunn
 
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Post » Mon Jul 25, 2011 5:00 pm

What's with you people why must you cut your opponent limb from limb and see their organs. Isn't a stab through the back good enough? This talk isn't sick it's sadistic
would you do this to a person in real life? cut them piece by piece? you'd do a quick clean kill/ i would


Being a guy who has actually trained with longswords/maces/lance ect (i worked at medieval times age 18-21 to help pay for college...now i'm 22 and work IT...and still got to college :( )

A clean kill is never possible, albeit i never gutted anyone....

Fights between two people who know what their doing can last for a good amount of time. So duels meant to kill would start off with some major cuts and then the first one to tire of those cuts dies, and the kills would hardly ever be clean.

Normally bodies would be highly damaged with breaks, massive cuts, and possibly some limb loss before the person would die.


Also immersion is nice.

All i want is a simulation level (aka real real not video game real) amount of damage to be displayed on the bodies of my foes; because i wish to crush my enemies, to see them driven before me and to hear the lamentation of their women.

To live out fantasies of barbarism and blood to loot, pillage and burn.
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teeny
 
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Post » Mon Jul 25, 2011 5:31 am

If I were in actual real life combat with someone and it was kill or be killed, I'd try to take their head off.


Nah, bad idea, generally. Just stab them in the guts, way bigger of a target and they usually fall down from pain at once anyway. Who cares that it'll take a few weeks of agony for them to finally die of their wounds? Live by the sword, die by the sword, as they say.
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Jennifer May
 
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Post » Mon Jul 25, 2011 6:14 am

I still haven't read anything that decisively mentioned that there will be no dismemberment; although admittedly I've not searched very thoroughly.

I would like to throw my two cents into the ring regarding the appropriateness of such barbaric brutality in Skyrim. I believe it has been mentioned that Conan, vikings and such have been earmarked as influences while designing this part of the lore. From Beowulf to barbarians, brutality is common fare, often with the intended effect of driving fear into the rest of one's foes. As far as existing games in this genre go, I thought Blade of Darkness handled dismemberment very well; you could pick up and throw the severed parts, or taunt other enemies with them.

I would also like to point out, that while I usually play the part of the 150lb. thief, whom I would not expect to be lopping off heads to and fro, if, said 150lb. thief, was beset upon by "seven-foot-of-ugly", wielding an executioner's axe, I wouldn't be the least bit surprised to see something cleaved from whence it came.

Lastly, while I would prefer this feature to exist in the vanilla, lovingly created, original game, I would be MOST pleased if it was a fairly rare incident. If such things as "critical hits" are occurring under the hood, perhaps only when a foe is offed by such a strike. Or even better, perhaps borrow a page from AD&D and Lewis Carrol and include rare, "Vorpal" weapons, which have a slight chance of dealing such a killing blow.
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Jay Baby
 
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Post » Mon Jul 25, 2011 3:12 pm

http://www.gamesas.com/index.php?/topic/1213573-interview-with-bruce-nesmith/page__view__findpost__p__18175509

there, I explain why there's no dismemberment and no decap


And I refuted it. Dismemberment is realistic, and it occurs often enough in unprotected parts (neck, for example). You didn't seem to reply to it.


I agree that gore would make the game more satisfacting. The worst thing you can do to a person is killing, isn't it? So why do people have so many problems with decapitation and dismemberment while they have none with killing? Better to be without a hand than without your life. And if you disagree, you can always take your life.

Bleeding to death is quite quick, if a major blood vessel is severed, death can occur in less than 2 minutes. I imagine losing a leg would be even quickier.
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Richard Dixon
 
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Post » Mon Jul 25, 2011 7:53 am

i think the distinct lack of visceral combat in oblivion has us all clamoring for something with a little more punch, and dismemberment is certainly an effective way of making combat more satisfying. its not the only way of course, but from what we've seen of bandits getting slashed in the throat and not reacting, a bit more gore certainly wouldnt hurt the game; non-interactive finishers just arent enough for me.



indeed

so whats the point of finishing move if they are pretty much the same

stab, stab, stab, stabity stab...etc

really what the hell did Todd mean by finishing moves ???!!
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Olga Xx
 
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