Behemoths

Post » Wed Aug 18, 2010 4:32 pm

i really liked the behemoths in fo3 and i would like to see them or something more cool in new vegas. tell me your opinon
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An Lor
 
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Post » Thu Aug 19, 2010 12:12 am

They were fun so I voted yes. However I would also rather them have a bigger and better role in the game too.
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kirsty joanne hines
 
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Post » Wed Aug 18, 2010 11:54 pm

i say yes....or something similar, huge rad scorpions or something, just fun to bring down the giants.


i think there was a similar thread where people were says behemoths wouldnt be as good the second time around and i kinda agree, i mean eh you know its there...but then again, it would just be lacking without them, amiright? :P
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sam
 
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Post » Wed Aug 18, 2010 1:01 pm

Maybe a group of them towards the end of the game, now that would be a challenge. was wondering why anyone would vote NO.
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patricia kris
 
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Post » Wed Aug 18, 2010 1:57 pm

No, it doesn't fit the lore, the breed of Super mutants on the West Coast is different from the East Coast. West coast super mutants don't grow in size as they age. Also, generally, they have regular voices and are more likely to be intelligent.
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Trent Theriot
 
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Post » Thu Aug 19, 2010 12:06 am

No, it doesn't fit the lore, the breed of Super mutants on the West Coast is different from the East Coast. West coast super mutants don't grow in size as they age. Also, generally, they have regular voices and are more likely to be intelligent.


This. 101%
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Steven Nicholson
 
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Post » Wed Aug 18, 2010 3:51 pm

Why would they be? It goes againts canon. The east coast FEV mutants do grow in size, the Mariposa mutants on the west do not. Las Vegas is on the west. Though I would love to see them introduce a new substitute for thoses bullet-sponges. Maybe deathclaw mothers?
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April D. F
 
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Post » Wed Aug 18, 2010 7:56 pm

If they come back they should have areas better designed for them, areas that you can't really escape from them easily or avoid damage... Some kind of huge boss like the behemoth would be welcome as long as it was designed well...
(I want a really big mech guarding a secret army bunker .-.)
P.S. it has been hinted that Deathclaw Mothers might be in the game along with Alphas...
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Prisca Lacour
 
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Post » Thu Aug 19, 2010 1:26 am

I thought they were great too.

But: What FEV happens in DC, stays in DC.

Behemoths are part of the east coast strain. It's like if there were geckos in DC... it just wouldn't exactly make sense. (well then again there are radscoropions...
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Nina Mccormick
 
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Post » Wed Aug 18, 2010 1:03 pm

Maybe deathclaw mothers?



No!!! RADIATED TURTLES!!! Or maybe behmoth beavers!

Or "camel spiders" As in full grown Camels, with 8 legs and 12 eyes and two REALLY big fangs...
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Skrapp Stephens
 
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Post » Wed Aug 18, 2010 9:52 pm

Why would they be? It goes againts canon. The east coast FEV mutants do grow in size, the Mariposa mutants on the west do not. Las Vegas is on the west. Though I would love to see them introduce a new substitute for thoses bullet-sponges. Maybe deathclaw mothers?

This. I'd like Deathclaw Matriaches, or like an ALPHA GECKO?
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James Potter
 
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Post » Wed Aug 18, 2010 3:56 pm

No, it doesn't fit the lore, the breed of Super mutants on the West Coast is different from the East Coast. West coast super mutants don't grow in size as they age. Also, generally, they have regular voices and are more likely to be intelligent.


/thread

No seriously, it would go agaisnt lore and canon. The West Coast mutants are not the same as the East Coast mutants.
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I love YOu
 
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Post » Wed Aug 18, 2010 5:39 pm

It would be fun to fight a large boss like beast. However, i don't think it should necessarily be a behemoth. We shall see in T-minus 14 days. :disguise:
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Antonio Gigliotta
 
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Post » Thu Aug 19, 2010 12:24 am

IF they make them make sense in the context of the Mariposa super muties, I'm all for it.

I honestly believe that, despite the goofs in the lore, Bethesda intended the two strains of super mutant to be more or less the same. They obviously buggered some things up (ie. lack of genitals), but for the most part I'd consider them part of the same species. Even the Master noticed that intelligence in the resulting mutants drops the more a subject is irradiated, and seeing how badly DC was hit, it's understandable that there'd be more unintelligent super mutants than there are intelligent ones. The mutants with the least amounts of radiation seem to be the original inhabitants of Vault 87 (ie Fawkes), but obviously even the Vault wasn't guaranteed to produce intelligent mutants, what with the nuke going off right outside the Vault.

Given the amount of time that's passed, having a couple of Mariposa mutants (possibly Nightkin, if the mutation is tied to the subject's intelligence or sanity, which is possible) develop into Behemoths of some kind, would be quite interesting to see.

I know, I know, people don't like seeing "their" Fallout be tainted by Bethesda, but the fact is, besides art direction and the occasional plot hole and goof in the lore, there's nothing stopping the east and west coast mutants from being that different from each other. And if that means that the more unintelligent Mariposa mutants have a chance of going Behemoth, then I say go for it.
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jasminε
 
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Post » Thu Aug 19, 2010 1:16 am



Or "camel spiders" As in full grown Camels, with 8 legs and 12 eyes and two REALLY big fangs...


hell [censored] no.


those things creep the [censored] outa me lol x.x


seriously though maybe not behemoth ones but big like rad scorp size, defiantly add some freakyness to the game if they get the way they act in realife good x.x
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Lucky Girl
 
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Post » Wed Aug 18, 2010 5:39 pm

Maybe. Maybe single Behemoth walked all the way from the Capital Wasteland to New Vegas or something... I think having a behemoth appearing would be extremly unlikely, though it would be sorta fun to see one appearing.
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Miragel Ginza
 
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Post » Wed Aug 18, 2010 11:55 pm

snip


The differences are too obvious though, the faces, color, the size thing, etc. are all different. Also, you'd think we would at least have word of gigantic freakish super mutants in FO2 if Mariposa mutants turned into behemoths. New Vegas takes place 40 years after Fallout 2, is that really enough time for a behemoth to fully develop?
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Monika Krzyzak
 
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Post » Thu Aug 19, 2010 12:49 am

More FO3 clinging. Just what I needed today.

To put it short. Hell no. It's completely against canon, we are on the West Coast. Not the East, capiche?

Sorry, all of this FO3 clinging has put me in a bad mood. Please excuse my rudeness
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Jonny
 
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Post » Thu Aug 19, 2010 2:05 am

The differences are too obvious though, the faces, color, the size thing, etc. are all different. Also, you'd think we would at least have word of gigantic freakish super mutants in FO2 if Mariposa mutants turned into behemoths. New Vegas takes place 40 years after Fallout 2, is that really enough time for a behemoth to fully develop?


The art style has no bearing on canon. You might as well complain that Vault suits aren't skintight latex anymore.
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Lilit Ager
 
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Post » Thu Aug 19, 2010 1:05 am

I want something equally large and hard to kill as the Beheamoth, but not necessarily the same beasties. With the amount of mutation going on in the East, it made sense to have a few of them around, but not as much in the West. Something tells me we won't be seeing Beheamoths in this game, but I would be surprised if there wasn't a "Boss" mob in the game.
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Claudz
 
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Post » Thu Aug 19, 2010 3:35 am

I'm kind of so/so, i mean they were cool but i want to see something newer and not as glitchy. A behemoth getting stuck while you easily shoot it to death is not fun.
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Mrs Pooh
 
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Post » Wed Aug 18, 2010 2:18 pm

If they re-textured them and reduced the size substantially, using the model as a unique, then sure. But behemoths as we know them on the West Coast is entirely out of place.
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Harry-James Payne
 
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Post » Thu Aug 19, 2010 12:17 am

I don't want super mutants, but different monster......
I don't know, a unique strain of Deathclaw perhaps? :shrug:
And we should name him "Godzilla" :P
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Robert
 
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Post » Wed Aug 18, 2010 9:36 pm

they Behemoths in FO3 were a good plot device.. come on, how many of you got outside GNR, saw the bus explode and the Behemoth stomp in and think "wtf? eek!!!". However, there are so many factions around Vegas that I think they would have been dealt with already. You can't try to bribe a faction leader if you have a Behemoth stomping into camp and whacking you with a large metal pole....
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Bloomer
 
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Post » Wed Aug 18, 2010 11:59 am

they Behemoths in FO3 were a good plot device.. come on, how many of you got outside GNR, saw the bus explode and the Behemoth stomp in and think "wtf? eek!!!".

More like "Okay what the [censored] Bethesda? What the [censored] is that? Really? I mean REALLY?". :)
I hated them.
They've been around for maybe 200 years without dying even though they've surely fought a crapload of enemies in their time and there we come with a few bottlecap mines and are able to kill them just like that?
They should have been next to invincible and had far better AI.
How those stupid oversized babies have survived for this long baffles me.

Man DT should have been in fallout 3 and they should've had 200 in DT, making the only viable weapon the fatman (which should be nerfed) and bottlecap mine.
I'm just puzzled as to how we were able to kill them so easily and they've managed to survive for at least a century.

So no thanks to any more Behemoths unless they seriously up their danger and have a ridiculously high DT. <_<
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Ricky Meehan
 
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