Maybe, if I may go into some depth... you "accedently" kill someone, you leave the corpse, picking up something from the corpse you need (maybe a quest item). You dont want the guard to know it was a murder, so you leave everthing else on him including the gold he has in his pockets. The guard might think it was an a bear or something that killed him. Or maybe you just want to look what he wears and have equpied, but realise you dont need it. So to get away with it, you dont loot anything at all, and the guard will get more confused what the reason is for him being dead.
Speaking of this, I hope the AI dont assume everything is a murder, so you can get away with something if you make it look like an accedent.
Speaking of this, I hope the AI dont assume everything is a murder, so you can get away with something if you make it look like an accedent.
Err, ... and you really think the guard (as an NPC) would be able to distinguish between "murder" or "accident", only because he checks the gold the corpse has left (I mean game-play-wise) ? How should this be happening (through game-mechanics) ? How does the guard even know, how much gold the dead NPC or you had ? - I think you watched a little bit too much crime movies, no ? (How about letting the guard also check the fingerprints on the gold; just to be sure ? :tongue: )