Being able to make your own book/diary

Post » Sun Apr 25, 2010 4:36 pm

How are people on consoles supposed to do this? As it won't have any effect on the game what-so-ever, just write it in Microsoft Word or something...

same way we have to rename or enchented weapons :) a pop up menu apear if we have to write wich allows us to choise the letters with our controllers
its slow i know but if you play consol for quite doem time you get the hang on it and
and i think writing notes or your own diary would be fun if your are role playing :P
for example role playing a wizzard and make alchemy notes
or treasure finder make notes about surtant caves
and yes you could do it in real life but that would be a waste of paper :)
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Marta Wolko
 
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Post » Sun Apr 25, 2010 4:41 pm

I really don't see why not. It can't take much development time/space.

I've always wanted a journal system similar to Morrowind's, with a tad bit of tweaking;

The journal is an actual journal. Quests will update in it as you go along. There is an "add note" button, that will add a note at the current end of your journal, and stay forever, or until you remove it. There is a "Filter Quests" button that will hide all quests, so you can see your own notes better. There is also a button to search through quests, ala Morrowind's GOTY journal / Oblivion's menu.

:hehe:
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Lucie H
 
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Post » Sun Apr 25, 2010 5:15 pm

How about get a pencil and some paper.


Agreed. Hell, I wrote some Oblivion fanfics that involved the characters that never beat the main quest because typically, I beat the guild quests on one character and then the main quest on another dude, referred to the guy that beat the main quest as simply "The Champion of Cyrodiil" and everyone else was a high ranking member of their respective guild. The synopsis of the story was helping in dealing with the Oblivion crisis by grouping as a party and closing Oblivion gates themselves, experiencing a lot of what the Champion of Cyrodiil experienced, and they all ventured towards Skyrim at the end (I figured that the next game was going to be set in Skyrim when my friend told me that Bethesda filed a copyright to the name Skyrim).

If you implement a in-game diary, then you can kiss a lot of the creative writers good bye. This is one of the worst ideas I've seen.
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Alex Vincent
 
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Post » Sun Apr 25, 2010 5:48 pm

Buy a key pad for your controller I like the idea maybe be able to share them over xbox live.
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Suzy Santana
 
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Post » Sun Apr 25, 2010 9:27 am

There was a mod for PC that actually allowed you to type into your own journal, and have your own headings. Its not that hard, and it SHOULD be an option. If anything add it into the PC only
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Auguste Bartholdi
 
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Post » Mon Apr 26, 2010 1:01 am

Agreed. Hell, I wrote some Oblivion fanfics that involved the characters that never beat the main quest because typically, I beat the guild quests on one character and then the main quest on another dude, referred to the guy that beat the main quest as simply "The Champion of Cyrodiil" and everyone else was a high ranking member of their respective guild. The synopsis of the story was helping in dealing with the Oblivion crisis by grouping as a party and closing Oblivion gates themselves, experiencing a lot of what the Champion of Cyrodiil experienced, and they all ventured towards Skyrim at the end (I figured that the next game was going to be set in Skyrim when my friend told me that Bethesda filed a copyright to the name Skyrim).If you implement a in-game diary, then you can kiss a lot of the creative writers good bye. This is one of the worst ideas I've seen.

So what you're saying is, this feature should not be implemented because it will somehow prevent you from making up a story in your head and writing it down on paper.
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Dragonz Dancer
 
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Post » Sun Apr 25, 2010 10:20 pm

I would like to at least make notes on parchment. Making little to do lists for roleplaying would be great.
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GEo LIme
 
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Post » Sun Apr 25, 2010 5:32 pm

Since Im not a 12 year old girl I voted no to keeping a diary. I will write my story with the tip of my sword.
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how solid
 
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Post » Sun Apr 25, 2010 6:25 pm

Hell yes, this comes up so often but it never is seen outside of mods.
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Nicole M
 
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Post » Mon Apr 26, 2010 12:30 am

also just found this ... http://www.youtube.com/watch?v=okoy4K_A7l4&feature=related


Yes, writing books/diaries is possible in Oblivion with mods. However, it requires OBSE (Oblivion Script Extender), which most people don't want to download for many reasons.
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Charlotte Buckley
 
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Post » Sun Apr 25, 2010 10:14 am

How are people on consoles supposed to do this? As it won't have any effect on the game what-so-ever, just write it in Microsoft Word or something...

This is kinda like those. "If you want feature X play game Y" argument. The worst one in the book. But I have to shamefully admit I have used it.

Now some of you may not know this. but you can plug a keyboard into a console. I used one for RPG Maker 2 on the ps2.
It all depends on whether the game will support that type of input.
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Elisabete Gaspar
 
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Post » Mon Apr 26, 2010 1:06 am

Agreed. Hell, I wrote some Oblivion fanfics that involved the characters that never beat the main quest because typically, I beat the guild quests on one character and then the main quest on another dude, referred to the guy that beat the main quest as simply "The Champion of Cyrodiil" and everyone else was a high ranking member of their respective guild. The synopsis of the story was helping in dealing with the Oblivion crisis by grouping as a party and closing Oblivion gates themselves, experiencing a lot of what the Champion of Cyrodiil experienced, and they all ventured towards Skyrim at the end (I figured that the next game was going to be set in Skyrim when my friend told me that Bethesda filed a copyright to the name Skyrim).

If you implement a in-game diary, then you can kiss a lot of the creative writers good bye. This is one of the worst ideas I've seen.


So you don't like the idea because your book club won't have anything to talk about? Get a Kindle and accept the competition.
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Rude_Bitch_420
 
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Post » Sun Apr 25, 2010 10:14 am

Absolutely, I hated how I have an Inkwell, a quill, and parchment but I cant use them!!!

It would make Inkwells, Quills, and parchment much more useful, and it could be a type of crafting.

Spoiler

You Console-players who dont want it because you wont be able to use it well...
Spoiler

...Simply...
Spoiler

Who cares? :celebration:



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Jeneene Hunte
 
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Post » Sun Apr 25, 2010 3:08 pm

This literally requires a single reused art asset and the ability to type into something. For the love of the Nine BGS, let us have a notepad!
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I’m my own
 
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Post » Sun Apr 25, 2010 2:16 pm

All of the replies stating that it would not add to gameplay are not giving the concept proper attention.

Consider this: you are ending your gaming session for the day and you will not be able to pick it up again for a week or so. You were in the middle of an unmarked puzzle and really needed to make a potion of night eye to get something in particular. The next clue in your puzzle is far away in another area, you've sort of figured it out, but aren't sure and you don't have the time left tonight to go get it. With an editable book, you can write in where you think the clue is pointing you toward and a reminder to get the ingredients for your potion. Without it, you pick up the game a week later (forgetting what you were doing) and only the marked quest is reminding you of your next task. Eventually in the next gaming session you remember that you were doing the unmarked quest but you've forgotten what your solution to the puzzle was and that you'd need a night eye potion.

The Elder Scrolls games are open world games in which the character can do a very large number of things. Because of this, the developers cannot foresee every single goal of a character, nor should they spend development time attempting to do so. It is an incredible waste of resources. So this leaves the an in game automatic journal entry system with a very simple quest oriented update system. Problems arise in a lack of updates for unmarked quests, personal notes and the like. (Marking every single quest causes the player to feel like his or her hand is being held throughout the game, leaving very little to feel special, secret or mysterious.) Suggesting that everyone playing should leave the game to use the internet, a third party word processor or a pencil and paper don't address the issue of having in game references.

A few gameplay advantageous uses:
  • Having a hotkeyed list of ingredients helps a player not encumber themselves with useless ingredients.
  • Having a recipe book of effective potions (especially mutli-effect potions) would have been helpful in past titles to eliminate trial and error for forgotten recipes.
  • Writing reminders of cities or places in which transgressions occurred might help to keep the player out of prison.
  • Writing reminders of places where strange looking objects were found can help players find certain objects when the need arises (if the player did not want to steal them initially).
  • Writing reminders of enemy types associated with locations (necromancers in this dungeon, etc.) would help the player prepare for that location (bring resist shock equipment, etc.).
  • Writing reminders of powerful enemies associated with locations (giant fish that I can't kill yet, etc.) would help the player remember where that enemy is when they eventually become more powerful.
  • Writing the location of places in which you were unable to proceed (difficult locks, no key, etc.) and why not would help the player return later when that requirement was fulfilled.
  • Writing a list of names of the people you have murdered in case later quests, found notes or the like refer to these individuals.
  • Writing unmarked locations down in direction form (east from Fort Erehwon before Camp Erehwemos).
  • Writing your intent to kill an NPC who particularly pisses you off but you haven't been able to run into them alone just yet.


Some may say that the last few in the list are not actually gameplay, but I challenge that they are. Because the game is open world and there are a virtually infinite number of things to do (most players will not even do half of the possibilities if the previous games are any indication) emergent gameplay becomes part of the gameplay and charm of the game. While this may mean attempting to cheat the magic or alchemy system it may also mean attempting to fine tune play within the existing systems (magic, alchemy, barter, stealth, social). Having notes handy would help most players. Again, most players will not use half of the resources available to them in this game. So, just because it's not being used should it be there? I'd answer yes. Otherwise, we'd all be playing a Nord Warrior on a very linear quest.

Simply, there is much advantage to having an in game reference that updates things such as in game time rather than running in between the computer and the game while doing so (for console players) or opening up the game and closing it (for PC players before this mod will obviously be made) or writing it all down on scrap pieces of paper that become lost or forgotten or a notebook. What I find far more ridiculous than the suggestion of editable stationary for the game is the overabundance of blank parchment, quills and inkwells in Oblivion. It's almost as if editable reading material was planned and then left out. For crying out loud, in Skyrim we are going to be able to far more boring activities such as cuting wood and mining, why can't we do something like write notes about our gameplay? It is not difficult to create such a thing (as it has been done for the past two TES games by modders).

Since this is mostly a request for console users (as it would likely be made as a mod for PC play) the argument that the virtual keyboard is awkward doesn't hold water. I've used it throughout Oblivion to take notes by creating potions and naming them what note I was going to make. This becomes heavy, however, and is only a workaround for a lacking feature in the game.

CONCLUSION: If you don't like writing or reading, that's fine. You don't have to do that, just like you don't have to be a mage or a thief if you don't want to. However, there is an option to be a mage or a thief in game, just as there is an option to read books. What we are asking for is the option to write, as well, because we like doing that, we know it can be useful and we know it can be done. You don't have to like it, just like you don't have to like using skooma.
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Carlos Vazquez
 
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Post » Sun Apr 25, 2010 11:48 pm

This is an AWESOME idea. It would really come in handy!
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Sami Blackburn
 
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Post » Sun Apr 25, 2010 6:11 pm

I think it is a great idea to be able to keep a journal/diary that can be written to by the player. So we can record events important to us not necessarily the game.
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michael flanigan
 
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Post » Sun Apr 25, 2010 1:35 pm

would be even awesome if the next ES games have multiplayer,which u can download books player create,lmao imagine the hilarious story u can find in a book:)
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Valerie Marie
 
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