It bothers me that NPC's that clearly have no business attacking the PC, do so. What I mean is, a lightly armored, poorly equiped NPC, say a Bandit, or even just a common Thug, should look at a PC with good (or just FAR better than their own) equipment and just figure, "That person will kill me. I am no match for them. I will wait for the next traveler and take their things, but that person, hell no."
It's just dumb that some idiot in rags will attack the PC in full glass armor, or wearing archmages robes. I get in Oblivion everything leveled with you to an extreme. But in Skyrim, (unless the PC is low-level, or they're just using crappy equipment, or a random thug is just totally insane/stupid, or there is a GROUP of thugs/Bandits that think (collectively) that they have the upper-hand) I would prefer lowbie NCP's to leave my character alone. For the sake of clarity, I understand that I will be attacked by Bandits, but by level 15-20 or so, I should have a reputation. My equipment will probably be good enough to be seen from a distance and it will probably tell people that I kick asses for a living. So lone Highwaymen should probably have the brains to leave me alone. Two or three or MORE, sure, they might try their luck, but one? Hell, in some cases, I think two should probably let me pass. And at higher levels, even more so. Kill 50 bandits and they don't attack except in groups larger than 3. I'm not sure exactly how I would implement this.
I have no idea what kind of perks they're planning on implementing, and in truth, they could make you use a perk to get this, but it should be an earned perk, like the ones earned in Fallout: New Vegas.
Keep in mind, I do not mean the animals. They'll do what they'll do. But if it's a smart creature... maybe them too.
Generally, what do you think of this idea?
EDIT: typo.
More dynamic AI suggestions - Yes, good idea!!!
How about the other way around too??? Your low level character would have no chance against a high level NPC. Rather than kill you outright, some, more lawful, NPC's may just summon a mudcrab to munch on your toes while you wait out the effects of the long lasting paralyze spell. Others may just turn invisible shouting insults - "I've got more important thing to do than play with the rabble!"
Truthfully, I doubt we're going to see much in the way of dynamic AI enhancements. Maybe in ES: VI. I just hope that the AI in Skyrim is well thought out and polished with NO INCONSISTENCIES.