Being called by your real name

Post » Thu Nov 26, 2015 6:19 pm

I heard a rumor (and some Fallout rumors have turned out to be true, Point Lookout, Mothership Zeta) that the PC, you, will be able to record your own voice and upload it to the game. Now in the demo they said there were 1,000 popular names for the PC that have been recorded. Because apperantly NPCs in game will call you by whichever name you choose at start. So what about people who don't have a "popular" name and arn't on that list? Maybe we can record our own dialogue for ingame too? I don't really know as I don't have a nextgen system and I don't know what capabilities these new systems have.

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Harinder Ghag
 
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Post » Fri Nov 27, 2015 1:51 am

Considering the sheer amount of dialogue you'd have to record with your own voice to cover the PC's lines, I can't see it happening, but it definitely would be cool.

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Charles Mckinna
 
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Post » Fri Nov 27, 2015 8:00 am

Maybe if you have a unusual name it'll be like the other games and they just won't refer to you by name. The chosen one comes to mind.
Personally it doesn't big deal to me since only my first playthrough ever has my name and after that I'll probably use generic names to differentiate anyways.
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Myles
 
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Post » Thu Nov 26, 2015 4:31 pm

How should this work? Would the voiceactor speak normaly but if your name appeare he would speak with your record? Sounds strange...

It will be most likely like every other game... they just don't use your name.

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CxvIII
 
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Post » Fri Nov 27, 2015 5:47 am

That would be [censored].

Alot of the clients who buy this game, will have names that wont fit into the cookie cutter voiceovers. It wont be a problem to me since most english speakers pronounce my name "Jon" as "John" and I have all but given up on anglos undestanding the subtle difference.

I am generally not in favour of main pc voiceover. It adds very little to immersion, costs a ton in the shape of voiceacting, and generally takes up more space than it should. I would have preferred more writers to create original and/or funny sidequests, than a couple of voiceovers.

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Ally Chimienti
 
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Post » Fri Nov 27, 2015 7:11 am

Actually it colud work when the pc version comes out someone will probably make a mod, but bethesda will probably have it already done for you.

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Markie Mark
 
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Post » Thu Nov 26, 2015 9:36 pm

This is the most likely.

There was probably a 1,001th version recorded that avoids using specific names.

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Quick draw II
 
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Post » Thu Nov 26, 2015 10:56 pm

I doubt that all the voice actors will be using your name. It's probably just Codsworth. Maybe the spouse.

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Ross
 
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Post » Fri Nov 27, 2015 12:25 am

Will they show is the list of voiced names?

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Pants
 
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Post » Fri Nov 27, 2015 6:19 am

And even if they did all call you by name, that'd be a tremendous waste of space, time and effort.

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Blackdrak
 
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Post » Thu Nov 26, 2015 6:37 pm

The actors (M/F) recorded 1000 lines of dialog, each.

I cannot imagine how this would work.

When would one do this? Prior to any gameplay?

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Nina Mccormick
 
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Post » Thu Nov 26, 2015 5:04 pm

You mean 13,000 lines of dialogue, each.

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Jonathan Braz
 
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Post » Fri Nov 27, 2015 7:45 am

Maybe so. I'd dare guess it's quite high. I just threw 1K out as a placeholder, of sorts. Even on the low end of the dialog spectrum, I cannot see anyone recording the entire script before playing the game.

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Andrew Tarango
 
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Post » Thu Nov 26, 2015 6:59 pm

He only said the robot knew your name.

Hopefully you can have the robot live with you in the wasteland, so that it's still relevant after the main game. I wonder if they recorded Codsworth calling me Marco. That would be pretty sweet.

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Stephani Silva
 
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Post » Fri Nov 27, 2015 2:29 am

Seeing how they used 1000 of the most popular names, I can promise you that none of my character's names will ever be uttered

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Tamika Jett
 
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Post » Fri Nov 27, 2015 1:25 am

i like that they added in 1000 popular names, i hope they have a way to tell you if your name is popular enough or if you should try a similar substitute. And the uploading your name sounds kinda wonky, i don't think they'll add that in

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Lynette Wilson
 
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Post » Thu Nov 26, 2015 11:48 pm

Im more curious about how using a non compatable name will affect dialog
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Robert Devlin
 
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Post » Fri Nov 27, 2015 2:48 am

Adding a placeholder for a prerecorded name isn't that much of a big deal. How it's mixed is the question. I'm sure we all remember the good old phone recordings if you called the Clock and it sounded like two different people speaking "The time is now...8:45...PM..."

As long as the transition is smooth they can throw in any name without recording the whole sentence with 1,000 different names.

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Jarrett Willis
 
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Post » Fri Nov 27, 2015 4:07 am

Already the welcome [character name], that can I do for you might sound strange if [character name] don't fit well with the rest of the sentence.

Far worse, how about "Help, come here and help [character name], the enclave is overrunning our position" where everything except [character name] is in an load, fast an panicked voice,

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Blackdrak
 
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Post » Thu Nov 26, 2015 10:05 pm

If your name isn't on the list then there's likely just a placeholder (like the 1001st recording mentioned above) that's something like "dude" or "man" or something non-descript. I'm sure they're smart enough to fill that gap in a decent way.

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Samantha hulme
 
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Post » Fri Nov 27, 2015 2:18 am

I know its a totally different game, but I was once making a new player in Madden '12 for the Wii and I wanted to be original with the last name but nothing too complicated so I think it was something like Samson and the commentator pronounced my name right instead of the default "Number 8 sets back for the pass..."

I know Samson is probably common but whatever :P

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ONLY ME!!!!
 
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Post » Thu Nov 26, 2015 11:08 pm

I imagine there will be a couple of joke/Easter Egg names like Vader, Dragonborn etc. However, I wonder how they deal with some names, for example, will some names such as Alexander, Alexandra and Alexis be recognised and the diminutive Alex is used if that is the only one of the four available, or recognise alternate spellings of names such as Steven/Stephen, Sean/Shaun/Shawn, Jeff/Geoff, Sara/Sarah etc.

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KRistina Karlsson
 
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Post » Thu Nov 26, 2015 10:14 pm

wonder how they pronounced "s7o" when they recorded it ... :-))

reminds me of "black and white", in case anybody remembers (awesome title, waiting for #3 for 15y now):

you entered a name in that game basically for use in interface text. when you played for a long time at late night hours now, voices in the background started whispering your name, hardly distinguishable in the background noise (you played some type of god and whispers, wind sounds and the likes were all around), given it was one of the xx most common ones they recorded.

in that game though, this was not an official feature, it just happened at random times, or not, out of the blue, to the point where users thought they were kind of going insane... 'twas a funny little episode in gaming history alltogether... :-)

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Floor Punch
 
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Post » Fri Nov 27, 2015 5:44 am

You're sure you hadn't just been up too late and started hearing things? =)

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Sanctum
 
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Post » Fri Nov 27, 2015 5:40 am

i'm a night person by nature, there's no being up too late for me, just being up too early ,-)

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Joe Bonney
 
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