Being evil isn't worth it anymore :(

Post » Thu Feb 04, 2010 6:14 am

I say there IS ways to be evil WITHOUT using weapons or bombs that u can carry!! It is hard to not give away spoilers and convince you of this, but I will try. You can can annihilate a certain faction. You can destroy a lot of people with a BIG gigantor weapon somewhere out in the wastes, You can condemn a large group of very friendly people to a tragic death. Help a spy. You can do like I did and join with Caesar and destroy a lot of things. Yes Man leads you down a road to an optional quest where u create something pretty nasty. Help some sick Sons of B@$%^&. Have six with a robot. Condemn an entire town to death with ..... well you will just have to find out. Trick someone into getting executed, just for fun. Trick someone into traumatizing themselves for life. All pretty evil stuff.
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Shiarra Curtis
 
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Post » Thu Feb 04, 2010 10:50 am

I think something that could be pointed out was that Fallout 3's main quest technically did have a evil option and its alluded to in the game manual. If you are a good character, yes, you could try to find your dad and help with project purity. The evil opition? Don't, walk away, never even visit three dog, or just play through it until you think its a good time to say "Thats it im done, I don't give a crap anymore, you brotherhood goody-goodies figure it out yourselves!" The main quest is optional and its quite feasble to play through Fallout 3 thoroughly and never even find dad (something that is stated as being an option in the vault dwellers survival guide). For one of my characters I only was a slaver, and I had a blast and felt satisfied when I was done.

This is not to say though that the main quest could not be improved (opition to join the Enclave e.t.c), but there actually is a evil path to the questline: ignoring it, let the wasteland rot. Sure you don't get an "end slide" cutscene but then do you really need that to tell you you're done with the game? You should decide when you're done.
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Milad Hajipour
 
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Post » Thu Feb 04, 2010 5:24 am

Be a slaver in FO3 isn the same thing like FO2

In FO3 if you do the right thing, you can work for the slavers and have Fawkes at the same time,

In FO2, is a permanent effect, some people dont want even to talk to you, 2 of the various companions refuses to join you regardless of the karma and reputation of yours, and the NCR ranger wants you head
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~Sylvia~
 
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Post » Thu Feb 04, 2010 3:56 am

In FO2, is a permanent effect, some people dont want even to talk to you, 2 of the various companions refuses to join you regardless of the karma and reputation of yours, and the NCR ranger wants you head

I think they were going by "Rangers" in that game though and not "NCRangers" but I might be wrong.
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John N
 
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Post » Thu Feb 04, 2010 12:14 pm

Be a slaver in FO3 isn the same thing like FO2

In FO3 if you do the right thing, you can work for the slavers and have Fawkes at the same time,

In FO2, is a permanent effect, some people dont want even to talk to you, 2 of the various companions refuses to join you regardless of the karma and reputation of yours, and the NCR ranger wants you head


In FO3 if you are playing a slaver right, you shouldn't even have the opition to have Fawkes with you. :tongue:

But I agree, I would have liked it if when you became a slaver people were weary of your actions (if you had become quite a infamous slaver) and the only way you could function in normal society was if you disguised yourself. I think though that this would have required some major reworkings of slaving/paradise falls/some game mechanics ( ex: make paradise falls a more worth-while settlement so you could always have a place to fall back on), so I guess they decided to devote their attention elsewhere.
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Doniesha World
 
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Post » Thu Feb 04, 2010 10:58 am

In FO3 if you are playing a slaver right, you shouldn't even have the opition to have Fawkes with you. :tongue:

But I agree, I would have liked it if when you became a slaver people were weary of your actions (if you had become quite a infamous slaver) and the only way you could function in normal society was if you disguised yourself. I think though that this would have required some major reworkings of slaving/paradise falls/some game mechanics ( ex: make paradise falls a more worth-while settlement so you could always have a place to fall back on), so I guess they decided to devote their attention elsewhere.


What FO3 lacks is the Slaver trait




Fallout 2 is peppered with slavers, most notably in The Den. The Chosen One is able to join the slavers for extra cash, but his/her karma will take a beating, and he/she will be branded permanently as a member of the Slaver's Guild, which ruins the reactions of certain NPCs.

There is also a large slave-holding pen on the NCR/Northern California border run by a slaver named Vortis. Although there is frequent conflict between the slavers and the NCR Rangers, Vortis probably profits off of all the caravans who are known to purchase slaves as porters and sell them off at the end of their journeys. Some random encounters feature slavers as well as slaves, often together. If the player is a member of the NCR Rangers or killed Metzger, slavers will act more aggressively towards the player.
From the Vault Wikia
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LittleMiss
 
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Post » Thu Feb 04, 2010 5:55 am

Sorry for the evil bump, but I see Obsidian saw the light with Dead Money, and it brought a tear of joy to my eyes. Although, it then caused a tear of sadness when it isn't permanent. True wholesale slaughter at its finest!

Read at your own peril!

Spoiler
One ending for Dead Money is where you can have the Cloud enter the Mojave, kill off everything at HELIOS and Hoover Dam and destroy the Mojave outright. Then, you use the Cloud,Ghost People and holograms to keep moving West into NCR Territory. You and Elijah stick together during all this at HELIOS 1. For once, the Mojave is Quiet.


That is it in a nutshell, and I thought it was quite awesome. Dead bodies everywhere! However, it is too bad it isn't permanent, and it reloads you to the Sierra Madre Vault. I was /sadfaced. But glad at the same time that Obsidian hasn't gone too soft! :foodndrink:
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Alexis Estrada
 
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Post » Thu Feb 04, 2010 11:06 am

I was hoping there would be an option to plant some nukes in the dam and blow it to bits, or else use the thing you find in the lake to destroy it. Nuke Vegas, flatten the place.. but nah, can't do that either. Since NV is so story driven, the potential for just mass psychopathic destruction for the sake of it is minimal (and no, you don't need a story based reason to be psychotic. Psychotic isn't rational, it just is. Powder ganger could look at you the wrong way and you'd lose it and go on a wasteland rampage. Why not? Because that's deviating from the dev's direction, thats why not)

Hoping FO4 will be far more random and directionless. I'm a bit sick of looking for Dad. Or reaching the conclusion of the NCR/Legion at the Dam. I just want to wander around the wasteland and have adventures! Maybe FO4 would be better as a loose framework around which a bunch of DLC get plugged in, maybe 20+ (and user-created ones too), rather than one main story. Cos that gets old quick.
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Miss Hayley
 
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Post » Wed Feb 03, 2010 10:57 pm

Anybody here remember the joy of tricking little Brian Wilks into putting on a slave collar and making his way to his "new home" in Paradise Falls, essentially selling himself into slavery?

Or luring little Bumble out of Lamplight and into a slaver's waiting hands?

Giving that junkie in Rivet city a dose of Psycho and watching him OD?

Giving the priest in Rivet City a helpful "nudge?"


Nah, NV has nothing like this. Sure you can go around killing everyone, but that's not truly Evil, it's just violent.

ah the good ol days and yes lil brian wilks will he ever learn mmmwwwwhaaaa lol
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Courtney Foren
 
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Post » Thu Feb 04, 2010 12:09 am


Also, there is nothing wrong with Legion. I find them only truly "evil" if Lanius is commanding.

Ohh there is something very wrong with the legion.....They r weak...The writing is strong but the bite doesn t match the bark. They r scrubs couldn t hold Enclaves jock straps.
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Harry Leon
 
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Post » Thu Feb 04, 2010 3:50 am

My evil charecter is loyal to CL once "Dahmer Bundy" saw the people in Nipton he knew there were people out there just like him. When he met Veronica he just led her off into a secluded area and slashed her to death with a dual knife. He couldn t help it. He doesn t kill every person he sees just ones that no one else will see. He is a psycho killer, but is able to follow directions. In real life Dahmer and Bundy blended in with society. If they didn t then it would be way harder to get victims. Bundy was a charming ladies man (so they say) and Dahmer was a charming gay guy s man. So either way Dahmer Bundy can t lose. You can finish the game as a psycho killer you just have to pretend that you love the purity in their (cl) form of justice lol. IMO You can t be a dumb psycho killer, but a cold calculated one. As always IMO
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trisha punch
 
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Post » Thu Feb 04, 2010 7:19 am

I think a yes man playthrough has more opportunity for evil than a CL playthrough.

By the end you're king, and people all around you could be suffering from famine, drug addictions, and could be gunned down by your robots at the drop of a hat.
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Everardo Montano
 
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Post » Wed Feb 03, 2010 11:43 pm

Destroying the Brotherhood bunker was fun.
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Johnny
 
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Post » Thu Feb 04, 2010 11:45 am

I actually agree with OP. Re-reading the awesome ways to be evil in the capital wasteland easily overshadows the Mojave.
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Victoria Bartel
 
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Post » Thu Feb 04, 2010 3:48 pm

Yay, I get to see my older posts!
Have I changed my mind?
Nope.
Still think there needs to be a reason for being "evil".
If they wanted to include more "evil" options then they need to write them so that they make sense to do.
Just throwing in an evil option just for the sake of having an evil option is bad writing IMO and I'd rather not have it present at all.
Just makes the quest options seem very funky, on one side you have a good reason to be good and on the other you have a mindnumbingly bad reason to be "evil".
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Sarah Edmunds
 
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Post » Thu Feb 04, 2010 9:16 am

I think "evil" NCR playthough is pretty enjoyable and easy.
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Sophie Payne
 
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Post » Thu Feb 04, 2010 2:33 pm

Being "evil" in New Vegas is worth it. People remember my actions, I get a reputation with the factions. Fallout 3 I can destroy Megaton and what do I get for it? Nothing really besides a place at Tenpenny tower. I walk over to the next town and they act like I am just another wastelander. Can't even join the "evil" factions such as the Enclave or Talon Company. You can help the Enclave but they still attack you for it :rolleyes: Being Evil in Fallout 3 for me is mindless and pointless. Holds your hand telling you "blow up this town and get a place to stay." New Vegas gives you options. You can talk your way out of killing. You can lie to people. You can join or help pretty much every faction in the game! You can be an evil person that kills people in their sleep and still loved by the very faction you are undermining.
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Sammygirl500
 
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Post » Thu Feb 04, 2010 12:24 pm

I'm with the OP.
Being evil, or with the Legion is a waste of time in this game.
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Rinceoir
 
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Post » Thu Feb 04, 2010 8:30 am

Yay, I get to see my older posts!
Have I changed my mind?
Nope.
Still think there needs to be a reason for being "evil".
If they wanted to include more "evil" options then they need to write them so that they make sense to do.
Just throwing in an evil option just for the sake of having an evil option is bad writing IMO and I'd rather not have it present at all.
Just makes the quest options seem very funky, on one side you have a good reason to be good and on the other you have a mindnumbingly bad reason to be "evil".



You want a reason for being evil?

It's Fun.

There thats a reason, and it's a damn good one.

Why would i want to poison an old lady's pie/cake she's about to eat? Because it's hilarious.
There doesn't need to be a logical reason, for being evil, it's just entertaining.
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!beef
 
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Post » Thu Feb 04, 2010 12:16 am

That's... Not how it works...
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mollypop
 
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Post » Thu Feb 04, 2010 10:07 am

Archimedes is awesome! Probably the closest thing I'll ever get to dropping an orbital strike on something.

it can't even kill a deathclaw
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Jessie Rae Brouillette
 
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Post » Thu Feb 04, 2010 2:06 am

Why would i want to poison an old lady's pie/cake she's about to eat? Because it's hilarious.
There doesn't need to be a logical reason, for being evil, it's just entertaining.

So screw good writing and just throw in meaningless crap options to satisfy those that want "lol, evil!"?
No thanks.
I'll take good writing over meaningless evil options forthelulz any day, every day.

[edit]
Now don't get me wrong, I like having options and I definitely like doing less moral things or even "evil" things but I want a reason for doing them.
So if they added in more evil options AND they had good writing which made sense for someone to do those "evil" things then I would love it.
But just throwing something like that in, to poison a sweet old lady despite her not having done a single thing wrong, is just bad writing.
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Sophh
 
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Post » Thu Feb 04, 2010 3:16 pm

So screw good writing and just throw in meaningless crap options to satisfy those that want "lol, evil!"?
No thanks.
I'll take good writing over meaningless evil options forthelulz any day, every day.

[edit]
Now don't get me wrong, I like having options and I definitely like doing less moral things or even "evil" things but I want a reason for doing them.
So if they added in more evil options AND they had good writing which made sense for someone to do those "evil" things then I would love it.
But just throwing something like that in, to poison a sweet old lady despite her not having done a single thing wrong, is just bad writing.

yeah but then you"ll get bored once you completed the 4 endings thus the game becomes boring and will soon begin to collect dust
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Amanda savory
 
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Post » Thu Feb 04, 2010 1:40 pm

So screw good writing and just throw in meaningless crap options to satisfy those that want "lol, evil!"?
No thanks.
I'll take good writing over meaningless evil options forthelulz any day, every day.

[edit]
Now don't get me wrong, I like having options and I definitely like doing less moral things or even "evil" things but I want a reason for doing them.
So if they added in more evil options AND they had good writing which made sense for someone to do those "evil" things then I would love it.
But just throwing something like that in, to poison a sweet old lady despite her not having done a single thing wrong, is just bad writing.

But if there's a ''reason'' for it, then it wouldn't be pure evil any more, would it?
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Dragonz Dancer
 
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Post » Thu Feb 04, 2010 3:05 am

But if there's a ''reason'' for it, then it wouldn't be pure evil any more, would it?

No, it wouldn't, do we need pure evil? (Evil for the sake of being evil in the eyes of even evil people from the evil planet of Evilzors... EVIL!!! *twitch* )
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T. tacks Rims
 
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