Being evil isn't worth it anymore :(

Post » Thu Feb 04, 2010 2:12 pm

Well, if you really want to do some long-term extreme evil act, just put Lanius in charge and have him win. The Boomers are overrun, the Kings are slaughtered, the Brotherhood is buried, the Khans are betrayed, the Followers wind up on crosses, the White Gloves go around eating people, and the rest of the wasteland ends up shot, cut up, crucified, burned alive, enslaved, or enlisted as legionaires. Families are broken up, innocents are terrorized, and people of both sixes undoubtedly end up getting sodomized. Is that bad enough for you, or do you feel the need to blow up the planet or something?
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GEo LIme
 
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Post » Thu Feb 04, 2010 2:45 am

No, it wouldn't, do we need pure evil? (Evil for the sake of being evil in the eyes of even evil people from the evil planet of Evilzors... EVIL!!! *twitch* )

Evil for the sake of being evil (and hilarity) ?
I don't see how being evil for the sake of being evil is bad writing *remembers the time he had Boone eaten by the White Gloves...*
Beyond the Reef was a ''pure'' evil quest. You convince some sophisticated people to eat innocent people. Still, despite the fact that it was purely evil, it was some good writing.
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jason worrell
 
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Post » Thu Feb 04, 2010 4:12 pm

Faction reputation overrides karma. Factions' perception of you depends on your actions towards them, and that is a good thing. In fact, you don't even need karma in the game at all as it is just an abstract concept. Is doing something evil, but for the greater good, or with noble intentions (for example, to steal money/water from someone with plenty, to give to someone who has none) still evil? Its still stealing, and you will surely lose karma for it, so where do you draw the line?

I think karma has no place in this game really. If you carry out an act that you, yourself, with malice of forethought, perceive as an evil thing to do, then it is de facto evil. Good and evil is determined in your own conscience, you don't need a meter on your Pip-Boy telling you so.

Just my opinion. :)
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Kate Murrell
 
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Post » Thu Feb 04, 2010 10:09 am

White Glove Society, I figured that Beyond The Beef was meant as part of Legion's main quest to gain allies on The Strip. So the reason for doing this purely evil thing is to have them team up with Legion if you side with them.
I can understand the reason for it and knows why my character want to do it.

But whatever.
I just think that it's weird that first New Vegas is praised for having good writing, then people are upset that there isn't enough Fable-evil in the game.
Point is, as long as there is a reasonable understanding for doing an "evil" act I'm all for it.
But when that evil is poorly written and just there for the lulz evil crowd then I see no purpose to it and just think that the quality of the game went down a notch.

So yeah, whatever, I'm just against the ridiculous evil portrayed in RPG's lately where it's either save a cat from a tree for a child or save the cat then eat it's head in front of the child.
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victoria gillis
 
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Post » Thu Feb 04, 2010 3:26 pm

Even if I don't do the Beyond the Reef quest (evil) for Caesar's Legion, I still find it well-written.

edit:
So yeah, whatever, I'm just against the ridiculous evil portrayed in RPG's lately where it's either save a cat from a tree for a child or save the cat then eat it's head in front of the child.

...what game is that? :mellow:
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Bethany Watkin
 
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Post » Thu Feb 04, 2010 4:23 am

I've said this before, but here goes: There are a lot of opportunities to be quite evil in F:NV, they're just not the overt "BWAHAHAHA, I'LL KILL YOU ALL!" type.

For example:

You can complete the monorail quest such that both sides get screwed.

You can short out the reactor at HELIOS-1 (to do this, choose 'Full Region-Emergency Power' in the diversion option screen); while activating ARCHIMEDES II is a more direct method it also screws you over, this way you can employ the 'slow bleed' method if you decide to go against the NCR while retaining the services of their merchants. :evil:

You can offer to help the Powder Gangers in V19 get out from under Cooke's suicidal stand against the NCR, then blow the vault up instead.

You can offer to help a certain pair of addicts in Freeside, and then get them to OD on their cures.

You can set the Followers up with a steady stream of medical supplies, get the Kings and NCR to go to war with each other and use them up, convince the Followers you're their greatest ally ever by donating more supplies, then support a major faction and get them tossed out of Freeside after getting the key to their safe-house.

You can give the BoS a glimmer of hope by saving their bunker, only to blow it up later at the behest of a major faction. Alternatively: you can get their current Elder fired, and the new guy ruins them in short order.

There's several more, which I can't remember off the top of my head. You don't get massive explosions or permanent blots on the landscape, but you've done some pretty mean stuff nevertheless.
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Kahli St Dennis
 
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Post » Thu Feb 04, 2010 7:47 am

...what game is that? :mellow:

Well, obviously not from an actual game. :P
More like a... Retrospect?(No idea if this is the right word. :bonk: ) (Metaphor? anology?)
Like The Power Of Atom was this way, either save the cat from the tree: Deactivate the bomb and people in Megaton get to live happily ever after. :celebration: (Until they get eaten by super mutants or until I want the sheriffs kickass coat.)
Oooooor, save the cat then eat it in front of the child: Asplode the bomb for Tenpenny cause "it's cool". :mohawk:

Yknow, black and white.

Now, the white option in quests can often make sense while still feeling cheesy a lot of times.
While the black option can be so ridiculous that it makes me question the reason for doing it.
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glot
 
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Post » Thu Feb 04, 2010 2:39 pm

I don't see how Beyond the Beef isn't a Black/White quest, and I think both sides are well-written :shrug:
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katie TWAVA
 
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Post » Thu Feb 04, 2010 5:42 am

PS, on the flipside, I have noticed in NV compared to F3, there are some items that are owned by evil people but still make you suffer karma losses. In F3, if you stole from a mean son of a [censored], nothing happened. In NV, if you do it, you lose karma regardless. It is called Karma for a reason! If you make a living killing and stealing, you should EXPECT somebody to steal/kill from you!(killing you can do, stealing can't)

Karma works both ways. Sure, he had it coming to him. But at the same time, you are setting yourself up. Karma is individual based, not some grand universal scale in which the actions of everyone are accounted for.

Stealing is stealing is stealing. What the person you are stealing from did has nothing to do with anything. The fact is, you are stealing. Period.
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Haley Cooper
 
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Post » Thu Feb 04, 2010 3:23 am

Fallout 3 used "Stupid Evil", evil for the express purpose of "lol, i'm evil", whereas every other game in the series gives incentive for being a bastard.
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Emmi Coolahan
 
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Post » Thu Feb 04, 2010 5:03 am

My character on Vegas isn't KILL! BURN! ENSLAVE evil he is more Vegas overlord evil so I sided with Mr. House
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loste juliana
 
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Post » Thu Feb 04, 2010 4:27 pm

Fallout 3 used "Stupid Evil", evil for the express purpose of "lol, i'm evil", whereas every other game in the series gives incentive for being a bastard.


Exactly. I don't consider 'stupid evil' to be evil at all. Evil is much more in depth than just killing or blowing up towns.
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Lawrence Armijo
 
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Post » Thu Feb 04, 2010 6:20 pm

What is the point in being "Super Evil" if the people of the wasteland don't know it? Thats what I got in Fallout 3. Even with Three Dog on the Radio telling people of my evil acts, the people of the wasteland did not notice. It was just pointless killing and http://www.break.com/usercontent/2009/7/michael-bay-explosions-821047

New Vegas has consequences to our actions. The people for good or ill will know of our actions. So going around killing everyone you come across and nuking entire towns will bring pretty much everyone in the game world down on your head. Then people will complain about eveyone hating them, "all I did was nuke the Strip and now no one wants anything to do with me!"

There are alot of ways of being evil in New Vegas. Unfortunately for those not used to RPGs, you'll have to dust your brain off an use it.
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Elizabeth Lysons
 
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Post » Thu Feb 04, 2010 4:24 pm

Sadley the faction good bad thing doesnt always work. I was villified by the great Khans very as soon as I saw a few. Now later in the game I get a mission to take care of them and they r all neutral. Now I understand it was giving me a a chance for another quest, but once I started sniping people with a big loud rifle I would have expected some resistance. Once I couldn t see any more to snipe I had to go down there and get a little closer. They clearly saw me kill members of their own, but still remained neutral. Only the 1 I was killing got mad. In the long house? they all got mad, but outside they just watched me gun down thier buddies and were like ok well wasn t me. On 360 and PS3 they did this.
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Ownie Zuliana
 
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Post » Thu Feb 04, 2010 8:03 am

Sadley the faction good bad thing doesnt always work. I was villified by the great Khans very as soon as I saw a few. Now later in the game I get a mission to take care of them and they r all neutral. Now I understand it was giving me a a chance for another quest, but once I started sniping people with a big loud rifle I would have expected some resistance. Once I couldn t see any more to snipe I had to go down there and get a little closer. They clearly saw me kill members of their own, but still remained neutral. Only the 1 I was killing got mad. In the long house? they all got mad, but outside they just watched me gun down thier buddies and were like ok well wasn t me. On 360 and PS3 they did this.

Strange, exact opposite for me, on PS3. They all attacked me because one snuck up on me and got a 9-iron to the face.
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Maeva
 
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Post » Thu Feb 04, 2010 3:41 pm

Sir, General Sir, "BWAHAHAHA, I'LL KILL YOU ALL!" type are just lunatics Sir, they are not so evil compare to the treacherous double-dealing back-stabbing type Sir.
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james tait
 
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Post » Thu Feb 04, 2010 8:01 pm

Strange, exact opposite for me, on PS3. They all attacked me because one snuck up on me and got a 9-iron to the face.

Fiends or Great Khans??? I talking about GK I didn t see any Great Khans with golf clubs as weapons. They had trail carbines and every one I saw had a combat knife as a secondary/ melee. They had good guns. I just wish they would have started shooting me instead of watching me slaughter their buddies.
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sarah simon-rogaume
 
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Post » Thu Feb 04, 2010 10:09 am

Fiends or Great Khans??? I talking about GK I didn t see any Great Khans with golf clubs as weapons. They had trail carbines and every one I saw had a combat knife as a secondary/ melee. They had good guns. I just wish they would have started shooting me instead of watching me slaughter their buddies.

GK, i hit him with a 9-iron, and got mobbed.
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Patrick Gordon
 
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Post » Thu Feb 04, 2010 4:47 pm

GK, i hit him with a 9-iron, and got mobbed.

I wish they would have done that to me. They only got mad in the Long House or whatever it was called
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GLOW...
 
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Post » Thu Feb 04, 2010 12:18 pm

I think Mr. House isn't evil he is just ruthless basically saying "screw everyone in the mojave i'll protect the strip"
For example Brotherhood go boom boom
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Reven Lord
 
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Post » Thu Feb 04, 2010 10:47 am

Being evil is worth this game, Just wait some little time after you got vilified with both NCR and Legion, :flamethrower: :flamethrower: :flamethrower:
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!beef
 
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Post » Thu Feb 04, 2010 5:57 pm

Being evil in FO3 was stupid though. At the end of the day you still had to help the goody Brotherhood, right up until the end of Broken Steel.

You have a point but there was a pretty big choice involving the enclave at the end of the standard game.
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Kelsey Hall
 
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Post » Thu Feb 04, 2010 2:33 pm

I wish they would have done that to me. They only got mad in the Long House or whatever it was called

Mr. House is far from evil, he cares more about civilization and rebuilding more than ANY other faction! :thumbsup:
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ladyflames
 
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Post » Thu Feb 04, 2010 6:17 am

You have a point but there was a pretty big choice involving the enclave at the end of the standard game.


What happened in the "standard" game is non cannon anyways, thanks to Broken Steel, but you STILL join the BOS after that, in order to infect the water, you MUST destroy the Enclave Outpost in Project Purity :rolleyes:
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Nathan Maughan
 
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Post » Thu Feb 04, 2010 7:15 am

Mr. House is far from evil, he cares more about civilization and rebuilding more than ANY other faction! :thumbsup:

All about personal definition.
I consider House to be a good man, he wants what's best for New Vegas.
Why I can't support him though is because he only cares about Vegas and not about the rest of the world.
That's why I support Legion.
So while I don't consider House to be "entirely" evil I do not think his way is the right way.
So I don't think that NCR, Legion, House or Yes Man is evil, they're all good "in a way".
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TOYA toys
 
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