Not to mention that characters, in Oblivion at least, became ridiculously fast as time went on. In my last game I only had a Speed of about 50 and an Athletics ranking of about 25, yet I was zipping around like Flash everywhere. While there's definitely some speed difference between the average person and someone who's fit and trained, at some point the only thing that sets one runner apart from another is their ability to maintain their top speed for a longer period of time. A combination of Stamina and the Sprint function will more accurately reflect that difference, rather than simply having a character continually getting faster all the time. I'm glad to see the whole Speed thing redone in Skyrim, the way it worked in Oblivion wasn't the least bit realistic.
Oh yes - of course. It's going to be so much more realistic to dump the entire notion of anyone moving at different speeds based on any sort of variables (
out vile numbers!) and replace that with a button. Why should my unarmored Khajiit move faster than an Orc tank anyway? If I want to make believe that he can move faster, I can just hold down the sprint key while I'm playing him and not hold it down while I'm playing the tank. Yes - that'll be SO much more realistic.
:yes:
so do you think increasing your stamina will increase your sprinting speed or do you think it will remain completely static?
I think movement speed will be fixed and universal. To do it any other way would require expending resources to balance it in-game, and Beth, when faced with that task, can be counted upon to eliminate the troubling thing rather than to balance it. However, it will be presented to us as an improvement, undoubtedly with the spin that varying movement speeds were unfairly restrictive and they didn't see why they should "punish" people for happening to choose a bulky race instead of an agile one or for happening to put them in a tin suit and equip them with a warhammer.
And besides, if you want to move faster, there's the Sprint Button?.