Being EXTREMELY fast.

Post » Thu Sep 23, 2010 10:11 pm

there better be some way to permanently increase running speed >.< I hate the idea of a fallout type set running speed. And no sprint is not an okay alternative
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Abel Vazquez
 
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Post » Fri Sep 24, 2010 11:32 am

:shrug:

I've never considered the basic "run" speed in Oblivion or Fallout 3 to be "extremely fast".

(Of course, I play Oblivion with a mod that slows skill gain, have never "tagged" Athletics, and don't play characters for 100+ hours... so, I've probably never had Athletics above 30-50.)

Contrary to the popular myth noised about here, Athletics really doesn't have much effect on movment speed in Oblivion. It's determined primarily by the speed attribute, and athletics only serves as a modifier. Base run speed is 3x base movement speed. Each additional point of athletics adds .01 to that, to a maximum of 4 times base movement speed for 100 Athletics.

So for a quick example - with a base movement speed of 40, the run speed would be 120 with 0 Athletics. Add five points of speed and it becomes 135. Keep speed the same and add five points of Athletics instead and it only becomes 122. The absolute maximum possible with a base speed of 40 and 100 athletics would be 160, which is less than you can get with 54 speed and 0 athletics.

I rarely choose to give a character more than about 65 speed, since it gets too ridiculously Keystone Kops beyond that point. I don't pay much attention to Athletics, though many of my fighters take it as a major for the fatigue regeneration effects, which are actually the most notable thing that Athletics does.

All beside the point now though.....
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Emma Parkinson
 
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Post » Fri Sep 24, 2010 8:19 am

Im not talking about the ability of getting faster. im talking about the ability about being slow. It bothers me I can't be a slow breaking old mage anymore.


Sure you can. Turn off "always run" and just walk. :thumbsup:
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Vera Maslar
 
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Post » Thu Sep 23, 2010 10:24 pm

Contrary to the popular myth noised about here, Athletics really doesn't have much effect on movment speed in Oblivion. It's determined primarily by the speed attribute, and athletics only serves as a modifier. Base run speed is 3x base movement speed. Each additional point of athletics adds .01 to that, to a maximum of 4 times base movement speed for 100 Athletics.

So for a quick example - with a base movement speed of 40, the run speed would be 120 with 0 Athletics. Add five points of speed and it becomes 135. Keep speed the same and add five points of Athletics instead and it only becomes 122. The absolute maximum possible with a base speed of 40 and 100 athletics would be 160, which is less than you can get with 54 speed and 0 athletics.

I rarely choose to give a character more than about 65 speed, since it gets too ridiculously Keystone Kops beyond that point. I don't pay much attention to Athletics, though many of my fighters take it as a major for the fatigue regeneration effects, which are actually the most notable thing that Athletics does.

All beside the point now though.....

so do you think increasing your stamina will increase your sprinting speed or do you think it will remain completely static?
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Kelly John
 
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Post » Fri Sep 24, 2010 12:03 am

One thing that no one has considered yet is the supposedly new ability to select body types during character creation. I'm not exactly sure how that's going to work but apparently we'll be able to select whether our characters will be big and beefy or lean and slight. Speed factors could quite easily be built into the body types themselves, with a husky warrior type being slower than a character who was slighter and not as heavily built. Same thing with weapon damage and carry weight that Strength used to deal with.
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Genocidal Cry
 
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Post » Fri Sep 24, 2010 6:22 am

One thing that no one has considered yet is the supposedly new ability to select body types during character creation. I'm not exactly sure how that's going to work but apparently we'll be able to select whether our characters will be big and beefy or lean and slight. Speed factors could quite easily be built into the body types themselves, with a husky warrior type being slower than a character who was slighter and not as heavily built. Same thing with weapon damage and carry weight that Strength used to deal with.

somewhat goes against the whole "letting you discover what you wanna be as you play" they're going for with the new leveling system
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chinadoll
 
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Post » Fri Sep 24, 2010 2:21 am

Not to mention that characters, in Oblivion at least, became ridiculously fast as time went on. In my last game I only had a Speed of about 50 and an Athletics ranking of about 25, yet I was zipping around like Flash everywhere. While there's definitely some speed difference between the average person and someone who's fit and trained, at some point the only thing that sets one runner apart from another is their ability to maintain their top speed for a longer period of time. A combination of Stamina and the Sprint function will more accurately reflect that difference, rather than simply having a character continually getting faster all the time. I'm glad to see the whole Speed thing redone in Skyrim, the way it worked in Oblivion wasn't the least bit realistic.

Oh yes - of course. It's going to be so much more realistic to dump the entire notion of anyone moving at different speeds based on any sort of variables (out vile numbers!) and replace that with a button. Why should my unarmored Khajiit move faster than an Orc tank anyway? If I want to make believe that he can move faster, I can just hold down the sprint key while I'm playing him and not hold it down while I'm playing the tank. Yes - that'll be SO much more realistic.

:yes:

so do you think increasing your stamina will increase your sprinting speed or do you think it will remain completely static?

I think movement speed will be fixed and universal. To do it any other way would require expending resources to balance it in-game, and Beth, when faced with that task, can be counted upon to eliminate the troubling thing rather than to balance it. However, it will be presented to us as an improvement, undoubtedly with the spin that varying movement speeds were unfairly restrictive and they didn't see why they should "punish" people for happening to choose a bulky race instead of an agile one or for happening to put them in a tin suit and equip them with a warhammer.

And besides, if you want to move faster, there's the Sprint Button?.
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Stat Wrecker
 
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Post » Thu Sep 23, 2010 9:56 pm

One thing that no one has considered yet is the supposedly new ability to select body types during character creation. I'm not exactly sure how that's going to work but apparently we'll be able to select whether our characters will be big and beefy or lean and slight. Speed factors could quite easily be built into the body types themselves, with a husky warrior type being slower than a character who was slighter and not as heavily built. Same thing with weapon damage and carry weight that Strength used to deal with.

I don't want the look of my avatar affecting my stats. I am sure a lot of female players would not please there character can't carry much because of there slight builds,etc
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megan gleeson
 
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Post » Fri Sep 24, 2010 11:18 am

Why should my unarmored Khajiit move faster than an Orc tank anyway?


Encumbrance factors already exist in Fallout 3, the more you carry the slower you get, even before you reach your max limit. It was a very subtle effect in Fallout but it was there. Not a problem at all.
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Jinx Sykes
 
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Post » Fri Sep 24, 2010 2:22 am

I don't want the look of my avatar affecting my stats. I am sure a lot of female players would not please there character can't carry much because of there slight builds,etc

Yes - of course a 90 pound Breton woman should be able to carry exactly as much as a 250 pound Orc man. Otherwise it'd be unfair.

:yes:
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Enie van Bied
 
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Post » Fri Sep 24, 2010 6:02 am

As others have said, rather than a constant Speed stat you'll get to put points into Stamina, which lets you sprint for longer periods of time. It's possible there will also be perks to increase base speed, sprint speed, or maybe even have unlimited sprint for very high level characters but none of that is confirmed. You can also slap a feather enchant on something to get rid of the encumbrance slowdown. Regardless, the days of hyperspeed running are behind us. Which I'm overjoyed to hear. It was nice getting to places faster, but really broke the realism, and it was massively annoying trying to melee down NPCs with similar absurd levels of speed.
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Becky Palmer
 
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Post » Thu Sep 23, 2010 10:52 pm

You should be able to jump extremely high and run extremely fast if thats who your build is. Like gpstr said, as long as you didnt raise speed in Oblivion and didnt tag athletics, it took hundreds of hours to get a high athletics and even then it didnt effect overall speed that much. If Beth removes those abilities, they remove depth, varaity, and gameplay options.
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JeSsy ArEllano
 
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Post » Thu Sep 23, 2010 11:05 pm

Well I see the pro-attribute faction jumping into this thread, which means it will soon devolve into a pointless debate that goes nowhere. They're gone people, deal with it.
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[ becca ]
 
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Post » Thu Sep 23, 2010 11:55 pm

Well I see the pro-attribute faction jumping into this thread, which means it will soon devolve into a pointless debate that goes nowhere. They're gone people, deal with it.

Gods forbid that a debate about speed spill over into a debate about attributes. How on Earth could anyone possibly believe the two are at all related?

'Sokay though - I've decided I agree with you. Holding down or not holding down a sprint button is going to successfully replace every bit of functionality and complexity that horrible speed attribute (vile and despicable numbers) had. When I play an unarmored Khajiit, I don't need the game to hold my hand and tell me he's faster than another character. I can just hold down the Sprint Button? and make believe that he's faster because, you know, he's from a race that's evolved for speed and agility and he's not carrying much weight and he's practiced a skill and increased an attribute, and completely ignore the fact that he's actually faster just because I'm holding down a button.

I'm sure I'll never notice the difference.

:yes:
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Alessandra Botham
 
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Post » Fri Sep 24, 2010 2:56 am

Gods forbid that a debate about speed spill over into a debate about attributes. How on Earth could anyone possibly believe the two are at all related?

'Sokay though - I've decided I agree with you. Holding down or not holding down a sprint button is going to successfully replace every bit of functionality and complexity that horrible speed attribute (vile and despicable numbers) had. When I play an unarmored Khajiit, I don't need the game to hold my hand and tell me he's faster than another character. I can just hold down the Sprint Button? and make believe that he's faster because, you know, he's from a race that's evolved for speed and agility and he's not carrying much weight and he's practiced a skill and increased an attribute, and completely ignore the fact that he's actually faster just because I'm holding down a button.

I'm sure I'll never notice the difference.

:yes:


You seem to think that having some arbitrary number is the only way to deal with speed. There's all sorts of ways it can't handled. It's not our problem you lack imagination. You don't even bother paying attention to what anyone has to say about it, you just keep carrying on about losing some meaningless value. Here, let me repeat myself yet again:

When I play an unarmored Khajiit, I don't need the game to hold my hand and tell me he's faster than another character.


There's absolutely no reason why a Khajiit can't be given a racial perk that increases his/her speed, and encumbrance factors already exist in Fallout 3 so that the more you carry the slower you get. So your arguments here are completely meaningless. Your concerns can easily be dealt with through some other mechanism other than having an attribute that quite obviously no one but you, and a very small but vocal minority, even cares about.
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Emilie Joseph
 
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Post » Fri Sep 24, 2010 1:22 am

You seem to think that having some arbitrary number is the only way to deal with speed. There's all sorts of ways it can't handled. It's not our problem you lack imagination. You don't even bother paying attention to what anyone has to say about it, you just keep carrying on about losing some meaningless value. Here, let me repeat myself yet again:



There's absolutely no reason why a Khajiit can't be given a racial perk that increases his/her speed, and encumbrance factors already exist in Fallout 3 so that the more you carry the slower you get. So your arguments here are completely meaningless. Your concerns can easily be dealt with some other mechanism other than having an attribute that quite obviously no one but you, and a very small but vocal minority, even cares about.

Racial perks do not work for this, since anyone can become a master acrobat, or sprinter.
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tegan fiamengo
 
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Post » Fri Sep 24, 2010 1:26 pm

We won't be moving around as though we have 100 Speed and 100 Athletics. I'm sure it'll be an average speed for jogging around from point A to point B, and then there's always the sprinting option. Personally, I'm happy at the premise of not being able to go super-fast anymore. There was always a point in Oblivion and Morrowind that I felt a bit irritated that my character was going so fast. It was unrealistic. But then the starting speed is so slow that it was also irritating. Here's hoping for a nice balance.


A downside to the stacking attributes.

I do hope there is something that will let you (or other npcs) run faster than you by default. I mean not everybody should run at the same speed, that's just absurd.
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casey macmillan
 
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Post » Thu Sep 23, 2010 11:03 pm

doesn't matter to the fact my character will start as a fast character as a deafult

Just keep your Stamina low and invest heavily in Magicka. The less Stamina you have the shorter you can run, the slower the pace will seem.
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amhain
 
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Post » Fri Sep 24, 2010 9:45 am

Racial perks do not work for this, since anyone can become a master acrobat, or sprinter.


Of course racial perks will work here, the whole argument here is about whether a Khajiit should be faster than a Nord. And I quote:

..he's from a race that's evolved for speed and agility...

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Brad Johnson
 
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Post » Fri Sep 24, 2010 5:27 am

Of course racial perks will work here, the whole argument here is about whether a Khajiit should be faster than a Nord. And I quote:

No, the whole argument is that there should be variable overall speeds. From the slow, to the extremely fast. Depending on your character. Some are more naturally adept at high speeds and high acrobatics (Khajiit, Bosmer, Redguard), but all are capable if they choose to be.
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Alyce Argabright
 
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Post » Fri Sep 24, 2010 4:22 am

No, the whole argument is that there should be variable overall speeds. From the slow, to the extremely fast. Depending on your character.


And there's absolutely no reason why that can't be handled through the Sprint function in some way, with a perk or two to help things along. With the way things were in Oblivion, there was no reason why a Nord couldn't become just as fast as a Khajiit simply by putting points into your Speed attribute. So how does that make any sense?
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Logan Greenwood
 
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Post » Thu Sep 23, 2010 11:44 pm

And there's absolutely no reason why that can't be handled through the Sprint function in some way, with a perk or two to help things along. With the way things were in Oblivion, there was no reason why a Nord couldn't become just as fast as a Khajiit simply by putting points into your Speed attribute. So how does that make any sense?

How doesnt it? I work on speed, it increases. Like anything in a TES. Can numerous perks replace it? How can they if all perks are related to skills and skill trees?
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matt oneil
 
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Post » Fri Sep 24, 2010 9:47 am

If you wanna be fast, stack speed wherever you can. You still have the speed attribute after all. 100 speed is pretty fast on its own.
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Svenja Hedrich
 
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Post » Fri Sep 24, 2010 11:04 am

If you wanna be fast, stack speed wherever you can. You still have the speed attribute after all. 100 speed is pretty fast on its own.

But, we dont.
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Justin Bywater
 
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Post » Fri Sep 24, 2010 5:10 am

But, we dont.

I think he meant that our speed will be locked on some level as a deafult. Fast as 100 speed scaling to oblivion.
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Erich Lendermon
 
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