Being EXTREMELY fast.

Post » Fri Sep 24, 2010 3:51 am

If your reply had been to someone making a statement about static speeds, I would agree, but neither Terra nor Bidderlyn made that case, so in context it was a strange way to arrange your ideas. I hereby involke one of the universal laws of the internet: If a statement can be interpreted the wrong way, it will :) (note that you are not allowed to misinterpret this universal law)

Well since your the only one that misinterpreted it, I guess Im good.
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Ice Fire
 
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Post » Fri Sep 24, 2010 11:00 am

No, you haven't. Fact is that a speed that varies from 1-100 and even past that, has more options than a bunch of perks, unless you have 100+ perks.


Fact is that having a speed value of 100 is ludicrous, you even said so yourself I believe. Or at least you implied it. There doesn't need to be huge variations in speed, like there were in Oblivion, for differences to be meaningful in the game.
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mollypop
 
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Post » Fri Sep 24, 2010 4:43 am

Fact is that having a speed value of 100 is ludicrous, you even said so yourself I believe. There doesn't need to be huge variations in speed, like there were in Oblivion, for differences to be meaningful in the game.

Id rather have 100 options than 50, or 30 or less. There's nothing ludicrous about variables.
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Stefanny Cardona
 
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Post » Fri Sep 24, 2010 11:32 am

Id rather have 100 options than 50, or 30 or less. There's nothing ludicrous about variables.


I'd rather have something that's reasonably realistic, which certainly wasn't the case in Oblivion.
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Alex [AK]
 
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Post » Fri Sep 24, 2010 4:24 pm

I'd rather have something that's reasonably realistic, which certainly wasn't the case in Oblivion.

This is Nirn, not Earth.
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Philip Rua
 
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Post » Fri Sep 24, 2010 12:29 pm

Well since your the only one that misinterpreted it, I guess Im good.

I'd like to think I also helped clear up a terrible point of confusion for untold thousands of lurkers. ;)
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..xX Vin Xx..
 
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Post » Fri Sep 24, 2010 5:58 pm

Picking perks to raise a characters speed, as opposed to training them, and playing them like a character who moves fast, and that actually being reflected over time is realistic? hmm

In life I never had to press a button to give my body permission to get faster (tried my hand at this whole in real life bit since people forget...its a game)
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laila hassan
 
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Post » Fri Sep 24, 2010 9:41 am

I'd like to think I also helped clear up a terrible point of confusion for untold thousands of lurkers. ;)

Then keep thinking, because there was no confusion in what I posted. In fact before the second part of the post, I end it with "That's all I said.", then continue on about static speeds being bad, which was in reference to others posts.


But back on topic: We need a wide variety of overall speeds and jump heights.
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Michelle Chau
 
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Post » Fri Sep 24, 2010 5:41 am

This is Nirn, not Earth.


Completely irrelevant with this sort of issue. Not only have the races in the game been more or less patterned after humans, but it also becomes a game balance issue. I think we'll find that Skyrim is going to end up being much more balanced in the way that speed is handled in it than ever Oblivion was. It was ridiculous that I could run around like some super-hero, with no sort of limitation to my ability.
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Zosia Cetnar
 
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Post » Fri Sep 24, 2010 3:50 pm

Completely irrelevant with this sort of issue. Not only have the races in the game been more or less patterned after humans, but it also becomes a game balance issue. I think we'll find that Skyrim is going to end up being much more balanced in the way that speed is handled in it than ever Oblivion was. It was ridiculous that I could run around like some super-hero, with no sort of limitation to my ability.

Completely relevant. above human speeds and jump heights are realistic for Nirn. Dont want to run around fast, dont raise speed. Your the one that raised it, not the game.
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latrina
 
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Post » Fri Sep 24, 2010 8:22 am


In life I never had to press a button to give my body permission to get faster


In real life you don't have to press a button to swing a sword either, so what's your point? It's a game mechanic, nothing more, meant to represent something you would do as a person. Or are you trying to suggest that they develop a game that only functions through psychic ability alone? While that may be a cool idea, it certainly isn't very practical.
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Sweets Sweets
 
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Post » Fri Sep 24, 2010 9:50 am

Completely relevant. above human speeds and jump heights are realistic for Nirn. Dont want to run around fast, dont raise speed. Your the one that raised it, not the game.


And of course you completely ignore my statement about game balance. You only choose points that are convenient to you, and completely ignore any logical argument that may force you to actually examine your views. I'm just going to go back to ignoring you as you clearly have nothing meaningful to contribute to discussions like these.
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Emma Louise Adams
 
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Post » Fri Sep 24, 2010 5:11 am

And of course you completely ignore my statement about game balance. You only choose points that are convenient to you, and completely ignore any logical argument that may force you to actually examine your views. I'm just going to go back to ignoring you as you clearly have nothing meaningful to contribute to discussions like these.

LOL, when your proven wrong Belanos, you just start throwing out fallacies and change the subject. Selective reasoning isn't becoming. You could balance a really fast character, like you can balance anything.
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Fanny Rouyé
 
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Post » Fri Sep 24, 2010 4:16 am

you said you wanted something reasonably realistic compared to Oblivion and from last discussions you seem satisfied with the Perks/unseen attributes even though niether in the case we have been talking about in this thread have been confirmed, and at this point, if they were so would have been stated already.

My point is people are expecting some hidden unseen mechanic to rule other aspects in the game once visible to the player....are you not one of them? :huh:
and then another set says perks will handle these and that this system is more organic and realistic hence my prior post :P
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Penny Wills
 
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Post » Fri Sep 24, 2010 8:38 am

i care, and i agree with you completely, too slow is too slow and too fast is too fast, especially at the wrong times, i also think it should depend on your encumberance.
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Irmacuba
 
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Post » Fri Sep 24, 2010 11:33 am

Then keep thinking, because there was no confusion in what I posted. In fact before the second part of the post, I end it with "That's all I said.", then continue on about static speeds being bad, which was in reference to others posts.

You do realize the irony in stating that there was "no confusion" in what you posted? No, you probably don't. I can see that the structuring of ideas is less important to you than getting the last word. And here I was trying so hard to end this on a friendly note...

When responding in a dialogue, if you're transitioning to a separate and unconnected idea and/or addressing a different audience than the one addressed in the sentence prior, it's common to use a line break or a transitional sentence.

I know I shouldn't harp on such details when it comes to an internet forum, but your insinuation that my reading comprehension is lacking is pattently false. Your statement was most certainly open to misinterpretation. I don't expect you to admit this. Rather, I expect a snide reply and a firm defense that your writing is flawless and beyond reproach. But whatever...
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Monika Krzyzak
 
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Post » Fri Sep 24, 2010 2:36 pm

You do realize the irony in stating that there was "no confusion" in what you posted?

Dude, just leave it alone. Your the only one that misinterpreted it, nobody else did, nobody else commented on it. Its not a big deal, especially since I already told you what it meant, which I didnt have to for anyone else. you just want to argue semantics? I dont.
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Joey Avelar
 
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Post » Fri Sep 24, 2010 10:56 am

My point is people are expecting some hidden unseen mechanic to rule other aspects in the game once visible to the player....are you not one of them? :huh:


My point has been that there are a multitude of ways that speed can be handled in the game without having to rely on some all-encompassing attribute, nothing more. All I've been doing is presenting some logical methods as to how that can be accomplished. I have no idea how they're actually going to manage it, but if I can come up with a bunch of suggestions in such a short period of time, I'm sure that a team of professional game developers working on the game for several years can come up with a reasonable, and logical, solution. I certainly see the new Sprint function as a good step in that direction, which is something we do know will be in the game.
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Bones47
 
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Post » Fri Sep 24, 2010 6:50 pm

There will be a Dragon Shout to make you faster for a short period of time, I think.
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Elisha KIng
 
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Post » Fri Sep 24, 2010 2:52 pm

every race should have the same walk speed. there should be slight variations between races on how long you can sprint or run. for example khajit could be slightly faster but shorter sprints since they are based on cats. i dont mean huge differences either just barely enough to notice like around 10% or so.

what bugged my about the ridiculous over the top run/swim speeds in oblivion is that the player was the only one who could achieve those speeds. there was literally nothing in that game that could outrun me much less just keep up to me. how is it that i was the only one that could run that fast.

im glad they removed it because most people can already sprint near their top speed naturally. its how long they can maintain it that seperates athletes from average joes. sprint time should be linked to stamina so that people that invest in it have a nice bonus that is very important to gameplay. strenght and magicka already have extremely important functions it would be nice if stamina also had them.
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KIng James
 
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Post » Fri Sep 24, 2010 5:14 pm

If someone wants to play a frail slow mage, they can dump all their level up points in mana and ignore stamina.

With stamina staying at default, you would be the slowest character in the game possible. But of course, if you want to play a frail character be prepared to pay the consequences of being frail; being less able to sprint would be the least of your problems.

On that note, it doesn't really make sense that your player character would start old. Not with being level 1 and weak. Just roleplay yourself as a young man who neglected to exercise as he studies the mystic arts, until he became a formidable old mage at level 50 but never last very long in endurance tests.
what bugged my about the ridiculous over the top run/swim speeds in oblivion is that the player was the only one who could achieve those speeds. there was literally nothing in that game that could outrun me much less just keep up to me. how is it that i was the only one that could run that fast.

Not right. There was one NPC with 100 speed. M'aiq the Liar.
That is why most people only see him as a blazing blur as he runs past them.
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Nuno Castro
 
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Post » Fri Sep 24, 2010 7:10 pm

I'm guessing Speed will be around 50 in OB, then the amount of Fatigue you have contributes to how long you can sprint for.
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Sun of Sammy
 
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Post » Fri Sep 24, 2010 5:35 am

He says: You still have the speed attribute after all.

I put: But, we dont.

We do not have a speed attribute anymore. Attributes were done away with. that is all I said. Default, static speed that doesnt change would be terrible. Whether it was set really high, or really low.

Well damn, I missed that part -.-. Suddenly my interest in the game just fell a few points =/.


Edit: I'll go the route of elder scrolls history here and say, they love to give us complete control over their game. So at some point in the game's life, they'll be mods and what not that can offset some of these shortcomings.
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Star Dunkels Macmillan
 
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Post » Fri Sep 24, 2010 7:42 pm

Oblivions speed was not too fast. That statement is ridiculous.
You choose to raise speed and you laregely choose to increase athletics as well.
Ive had many a lvl 30 character with about 60 speed and athletics.

Purpously choosing to take an optional path and then complaining about it?
What nonsense.
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Jarrett Willis
 
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Post » Fri Sep 24, 2010 1:05 pm

Purpously choosing to take an optional path and then complaining about it?
What nonsense.

Yet I see it all to often used as an excuse as to why something should be changed :confused:
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Andres Lechuga
 
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