Being EXTREMELY fast.

Post » Thu Sep 23, 2010 7:39 pm

EDIT: guys, I'm not talking about the ability of getting faster. Im talking about the ability of starting as a slow character!

Since we know athletic skill is gone, and since I know majority prefers being fast - Ive got the feeling the characters are about to be fast as a deafult.

I may be minority or even one and only, but I do not want to start as an exremely fast character. It will definetly not feel real, also, when I Roleplay an old mage I like taking things slow, I like to stumble and run slowly out of battles or charging in battles like that, because I do not care being slow is "less powerful", Its "more real" for my character, and thats whats important, to me.

I got this hard feeling, that even if ill start an old as [censored] character he will be fast like a paint horse (scaling to oblivion).

Anyone else cares about that? is it just me? do you want to call me stupid? go and comment.
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Matt Bee
 
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Post » Thu Sep 23, 2010 9:33 pm

I'm expecting to be able to as fast as you could in New Vegas, and then be able to sprint.
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Jessica Phoenix
 
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Post » Fri Sep 24, 2010 10:30 am

I'm sure your speed is linked to some skill, and there is a dragon shout that makes you fast for a period of time. Perks will probably be needed to make you fast also.
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Sophie Miller
 
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Post » Fri Sep 24, 2010 2:43 am

I'm sure your speed is linked to some skill, and there is a dragon shout that makes you fast for a period of time. Perks will probably be needed to make you fast also.

doesn't matter to the fact my character will start as a fast character as a deafult
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Nicole Coucopoulos
 
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Post » Fri Sep 24, 2010 12:45 am

Yea i mean it won't be unreasonable, but you will be at a decent speed. Honestly when they took out athletics that really messed my character choice up.

People won't be too fast, that wouldn't be fun.

Looking foward to the sprinting option, want to see how that turns out.
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Jade Muggeridge
 
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Post » Fri Sep 24, 2010 6:10 am

We won't be moving around as though we have 100 Speed and 100 Athletics. I'm sure it'll be an average speed for jogging around from point A to point B, and then there's always the sprinting option. Personally, I'm happy at the premise of not being able to go super-fast anymore. There was always a point in Oblivion and Morrowind that I felt a bit irritated that my character was going so fast. It was unrealistic. But then the starting speed is so slow that it was also irritating. Here's hoping for a nice balance.
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SWagg KId
 
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Post » Thu Sep 23, 2010 7:33 pm

does anybody else think its possible than running speed could be linked to the amount of stamina you have or at least you'll be able to sprint longer?
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Vicki Blondie
 
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Post » Fri Sep 24, 2010 3:47 am

We won't be moving around as though we have 100 Speed and 100 Athletics. I'm sure it'll be an average speed for jogging around from point A to point B, and then there's always the sprinting option. Personally, I'm happy at the premise of not being able to go super-fast anymore. There was always a point in Oblivion and Morrowind that I felt a bit irritated that my character was going so fast. It was unrealistic. But then the starting speed is so slow that it was also irritating. Here's hoping for a nice balance.

really? in morrowind :P? Ive never felt fast enough in morrowind, how much athletic did you have?

Anyway, being average fast has the same problem for me. an old mage should be able to be a slow character, i prefer him that way.
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Anna Watts
 
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Post » Fri Sep 24, 2010 7:25 am

I'm guessing it will be similar to how Fallout is. But with perks to make you run faster, or well just one perk. I don't want to be too fast either. Speed will still be involved though right? Seeing as it's a stat and not a skill? (I'll admit I haven't read much on Skyrim outside of the GI article)
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Wane Peters
 
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Post » Fri Sep 24, 2010 8:02 am

Oh, I'm sure your stamina will affect how long you can sprint, but I'm expecting everyone to be given the same basic speed. Maybe there will be some perks to up it, though.

Personally, for me, I never focused on Athletics and speed with my characters in Morrowind or Oblivion, so I've never had a super fast character. And I don't think I would care to have one, either.
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Enie van Bied
 
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Post » Thu Sep 23, 2010 10:51 pm

Ive edited the first post for some of you.

Im not talking about the ability of getting faster. im talking about the ability about being slow. It bothers me I can't be a slow breaking old mage anymore.
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Hayley O'Gara
 
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Post » Thu Sep 23, 2010 10:05 pm

does anybody else think its possible than running speed could be linked to the amount of stamina you have or at least you'll be able to sprint longer?


I'm guessing that's exactly how it will work. There will be a preset speed for all characters while walking or jogging and using the Sprint function will create the differences between characters, with high Stamina ones being able to Sprint for longer periods of time. There may also be a speed increase based on Stamina as well.
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naana
 
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Post » Thu Sep 23, 2010 11:00 pm

I'm guessing that's exactly how it will work. There will be a preset speed for all characters while walking or jogging and using the Sprint function will create the differences between characters, with high Stamina ones being able to Sprint for longer periods of time. There may also be a speed increase based on Stamina as well.

if thats the case why are so many people crying about not being able to make a fast character
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maddison
 
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Post » Fri Sep 24, 2010 3:07 am

meh, I doubt it.
I think everyone be exactly at the same speed when starting the game. And they will remain with the same speed until the stamina will get off.

Anyhow, it's still giving me the same problem, i will still be fast when my stamina is full. an old breaking mage should never be fast.
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Jade MacSpade
 
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Post » Fri Sep 24, 2010 3:42 am

I'm pretty sure speed will be related to stamina. The more stamina you get, the longer you can handle running fast. Also, it's probably going to be more related to encumberance, which in turn should be related to stamina I guess.

I don't see the possibility of a perk for running speed. I mean, what skill would it be tied to?
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Veronica Martinez
 
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Post » Fri Sep 24, 2010 2:17 am

I'm pretty sure speed will be related to stamina. The more stamina you get, the longer you can handle running fast. Also, it's probably going to be more related to encumberance, which in turn should be related to stamina I guess.

I don't see the possibility of a perk for running speed. I mean, what skill would it be tied to?

Im sure you are right.
But still, even if my old mage won't be able to run fast long as a stamina boosted dude. He will still run fast for some period of time!

and that's my problem >< I see no one recognize with it.
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noa zarfati
 
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Post » Fri Sep 24, 2010 8:51 am

if thats the case why are so many people crying about not being able to make a fast character


Because all they're looking at is the loss of Athletics and the Speed attribute and not bothering to think about how that whole mechanism can be replaced by some other function. It's a knee-jerk reaction, nothing more. I don't see there being as wide of a difference between fast and slow characters as there was in Oblivion, but I also don't see all characters being the same as each other either. The new Sprint function opens new doors as to how to deal with a character's speed, yet most of the people complaining about speed aren't even taking that new feature into consideration.
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daniel royle
 
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Post » Fri Sep 24, 2010 8:09 am

Im sure you are right.
But still, even if my old mage won't be able to run fast long as a stamina boosted dude. He will still run fast for some period of time!

and that's my problem >< I see no one recognize with it.

I think I understand your problem, but I don't think one should run slower just because he/she is cunning with spells and wields a staff. Being old, yeah they should run slower, naturally. But will age be tied to our attributes (like if you choose an old character, you start with lower stamina)? I'm not sure. Maybe, maybe not.

If you really don't like running, you can always boost magicka more than stamina :P
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Shae Munro
 
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Post » Fri Sep 24, 2010 10:10 am


If you really don't like running, you can always boost magicka more than stamina :P



Or just don't use Sprint, ever.
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Juliet
 
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Post » Thu Sep 23, 2010 11:46 pm

I think I understand your problem, but I don't think one should run slower just because he/she is cunning with spells and wields a staff. Being old, yeah they should run slower, naturally. But will age be tied to our attributes (like if you choose an old character, you start with lower stamina)? I'm not sure. Maybe, maybe not.

If you really don't like running, you can always boost magicka more than stamina :P

I wanna run, but I want to run slow :< just as a real old mage :<
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Iain Lamb
 
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Post » Fri Sep 24, 2010 3:32 am

Yes. I have little doubt that characters will be just about as fast as anyone might wish right out of the prison, and all of them more or less equally so - whether Bosmer or Altmer or Khajiit or Orc. To do it any other way would be to impose restrictions based on starting choices and we're having none of that. There might be some slowing effect from lots of encumbrance, but I don't doubt that there'll be a perk or two to fix that up so that the people who choose to play heavy armor tanks won't be unfairly restricted by their choice. And yes - we'll now be able to mimic additional speed on a character by holding down the sprint key, so if you want to make believe your character is faster than another character, you can just hold down a key perpetually, and it'll be exactly the same as if the game had a broad range of possible speeds based on all the variables that should logically apply.
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Stephanie Valentine
 
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Post » Fri Sep 24, 2010 6:22 am

Yes. I have little doubt that characters will be just about as fast as anyone might wish right out of the prison, and all of them more or less equally so - whether Bosmer or Altmer or Khajiit or Orc. To do it any other way would be to impose restrictions based on starting choices and we're having none of that. There might be some slowing effect from lots of encumbrance, but I don't doubt that there'll be a perk or two to fix that up so that the people who choose to play heavy armor tanks won't be unfairly restricted by their choice. And yes - we'll now be able to mimic additional speed on a character by holding down the sprint key, so if you want to make believe your character is faster than another character, you can just hold down a key perpetually, and it'll be exactly the same as if the game had a broad range of possible speeds based on all the variables that should logically apply.

And those people playing the fast heavy armor guy, will have to choose the speed perk over the cost of another. They will have control. Unlike Ob and MW were my character always ended being fast because I played them for a long time. I had no choice in the matter.
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James Shaw
 
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Post » Fri Sep 24, 2010 1:29 am

:shrug:

I've never considered the basic "run" speed in Oblivion or Fallout 3 to be "extremely fast".

(Of course, I play Oblivion with a mod that slows skill gain, have never "tagged" Athletics, and don't play characters for 100+ hours... so, I've probably never had Athletics above 30-50.)
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amhain
 
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Post » Fri Sep 24, 2010 7:14 am

In oblivion, my full heavy armor orc moved so slow it took me a minute to get from the gate in the market distrit to the main ingredient shop. True story. And.. I do not understand why anyone would want to be so slow :shrug:
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BrEezy Baby
 
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Post » Fri Sep 24, 2010 12:04 am

And those people playing the fast heavy armor guy, will have to choose the speed perk over the cost of another. They will have control. Unlike Ob and MW were my character always ended being fast because I played them for a long time. I had no choice in the matter.


Not to mention that characters, in Oblivion at least, became ridiculously fast as time went on. In my last game I only had a Speed of about 50 and an Athletics ranking of about 25, yet I was zipping around like Flash everywhere. While there's definitely some speed difference between the average person and someone who's fit and trained, at some point the only thing that sets one runner apart from another is their ability to maintain their top speed for a longer period of time. A combination of Stamina and the Sprint function will more accurately reflect that difference, rather than simply having a character continually getting faster all the time. I'm glad to see the whole Speed thing redone in Skyrim, the way it worked in Oblivion wasn't the least bit realistic.
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Nuno Castro
 
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