» Wed Dec 02, 2009 3:54 am
Marksman is a lot harder to start out with in MW than in OB (you tend to miss a lot), but it keeps getting better as your skill increases. In MW at higher levels, I was able to take down many medium level opponents with just one, or sometimes two arrows, and even high level Daedra generally fell in 2-4 arrow hits. In OB, it's a lot better at the beginning, but it eventually becomes almost pointless as the opponents become all but immune to the tiny pin-pricks that your bow does. I have to admit, though, that poisons in OB were a really nice feature. Combined wtih Sneak bonuses, sniping with a bow in MW eventually becomes so lethal that I had one character retire his bow and switch to ranged spells because taking things down with it had gotten far too easy.
The bow itself has the greatest effect on the amount of damage, followed by your character's Strength bonus. The arrows make only a small contribution to damage (except for a couple of specific "lethal" ones in the Bloodmoon expansion), but I don't find it worth the cost and hassle to stock exotic arrows when inexpensive and easily obtainable iron or chitin ones will do just about as well. Delivering 67 damage, instead of 61, hardly seems worth the trouble of tracking down rarer and more expensive ammo all the time. Don't bother placing an "On Strike" enchantment on your bow, because you never strike the target with the bow itself, although ANY enchantment on the bow will allow the it to deliver damage to "immune" creatures like some undead and Daedra, regardless of the type of arrow used.
Unless you have a PC and use the Morrowind Code Patch (very highly recommended), there may be aim issues with "tall" races: Imperials, Nords, Orcs, and Altmer. If you aim at a target at higher elevation, the arrow's path will bend downward in mid-flight, so you have to aim higher to compensate for the drop. Oddly, if the target is lower than you, it will bend UPWARD! Oooops. Other races shouldn't see any problem, and can just aim directly at the target. It's not a game-breaker, however, and my one pre-patch Imperial was able to snipe targets out to just about the limits of sight, with a little bit of practice on my part at judging elevation.
Word of advice for a starting MW Archer: DON'T rush out and get the best bow possible. The simple and nearly harmless chitin shortbow that you can buy at Arille's at the start of the game is ideal for practicing. You can put two or three hits on a weak and slow critter, such as a Mudcrab, instead of just one, before it rolls over and stops training you. Of course, if your character values his or her life, getting a second, and better, bow to use when it actually matters soon becomes an essential. Also, bows require a LOT of maintainance to keep in peak shape, so some Armorer skill (and a healthy supply of cheap and light Repair Prongs) is a good thing to consider.