» Thu Aug 19, 2010 1:34 am
Here is my take on NPC's Thievery:
1. NPC's Need to Walk Closer to You ... it should be just as likely to get something stolen from you as you can steal from others. In order to accomplish this, a setting in the default walk-cycle (pathfinding I mean) of each NPC should be changed, so that almost all NPC's walk very close to the player, often crossing in front of the player from time to time. He should get used to their proximity over time, and then when the thieves come into the game and steal from him, they wont be the "only ones" getting close enough to him to set off warning bells by the oddness of that. Since every NPC walks a bit closer, and many NPC's walk just behind or just in front of you quite often, you won't see anything wrong with the thief's actions of crossing next to you in a crowd.
2. NPC's Can Steal From You ... they have a chance to steal from you and you have a chance to catch them in the act. As an NPC walks by you and attempts to steal from you, there are two options:
.....A: Success! ... the thief gets one item from you and continues walking away safely. Once the thief has gotten away, a message will pop up that "You feel a bit lighter..." to let you know you were stolen from. This is because there would be nothing worse that not understanding why your Inventory is "losing items" without any explanation... it would appear like it was a bug in the game's programming, and generate all sorts of hate mail to Bethesda. But just by letting us know someone got us, that would let us be able to stop, reflect on the stolen item, and try to figure out what should be done about it. If you give chase to some random direction, the thief should be still walking away whatever way he went, and if you choose the right direction and end up running in his proximity, you can spook him, causing him to run for it. This will let you know you've spotted him, and now you know what he/she looks like. If you can catch them, then a battle can occur for which the guards cannot fault you, since you were stolen from you have immunity in this battle, and once the thief is reduced to 0 HP's, they are only knocked out, you can't kill them, because the guards arrive and will arrest them and take them to jail. If you run the wrong way and don't find the thief on your first try, then they truly escape and are gone then.
.....B: Failure ! If the thief fails his theft against you, you are alerted right away, and your character view is rotated instantly to face the culprit who tried to steal from you, alerting you by the surprising change in your orientation and by the "caught" character's "surprise" emote, where his face drops and his eyes widen and he may even jump a bit, startled that you caught them. Now you know what they look like. Since they didn't actually get away with it, you can't start a battle with them without getting in trouble with the guards, since the thief didn't actually take anything. You can however "Call to the Guards" and they will come and arrest the thief for you.
3. Check & Secure Your Items Daily... There should be 4 spots in your inventory from which items can be stolen, only four. Those slots change places every day in the morning, just after breakfast. The idea is that before you head out (the general person, the default) to face your day, you would check your belongings, secure them on your person, and know everything you're bringing along with you. If you don't check your stuff, and secure your stuff, then you could end up losing more valuable items. So you open your inventory, shift a few things around, putting your less valuable items in the 4 slots that are shown to be vulnerable that day. If you forget to shift your items (forget to secure your items), then maybe the 4 new slots moves to one of your most precious items you aren't currently wearing. (Anything equipped is off limits to this system).... And if it moved there, but you didn't secure your items, then the thief can steal that precious item because you failed to "secure it." That approach would help to mirror that reality.
4. Talk to the Guards About Missing Items .... First you have to Report Stolen Items to guards in the town where this occured. The moment you Report this, the item previously stolen goes into the Guard's Recovery Queue. Then you can begin to Talk to the Guards About Missing Items. This would be a new feature in the dialogue menu between you and guards. The guards only remember the description of the items you give them in the same one town you give it in. They are not pschic guards across all cities. If you have an item stolen in Vivic, for example, you can't ask a gaurd in Balmora about it. (I'm just using MW for quick reference, I don't know Skyrim cities yet) ... Guards only remember items for one week, after which all items are lost forever. Every day there is a small but random chance that the item is recovered. You can check once a day, every day, and if the item is recovered, the guard will give it back to you. To increase your chance that the guards have good luck finding your lost item, you can volunteer to help them once per day on an odd task. Once the task is completed, you can then ask about your missing item. The chance that they recovered it would now be higher since you did something for them, they also work harder for you in finding it. But after 7 tries, in 7 days, if it wasn't found, then the thief got away with it and you're all out of luck.
So if the item was minor, and you don't care, you don't have to report it, and don't have to check up on it. But say you were careless one day (which is how most thievery is allowed to happen, which are by and large, crimes of opportunity) and your most precious item is stolen, then you will have a means to recover it if you are lucky. And feel like there is a sense of justice in the world.
RECIPROCATION:
In the same way, however, NPC's can report thefts you made against them. They can also go and check with the guards for 7 days. If, inside of 7 days, you are caught by the authorities for the crime, or if your items are known to be stolen, and if they reported it, then you will permanently lose that item as it goes back to the citizen who reported it.
Then you can go and steal it again just to make them suffer for messing with you. Y-you pultritudinous d-dirty thief y-you. Hahahaha!