I don't think friends are just the ones who agree everything you think. :wink_smile:
I just dislike talking more than I should. Although, posting on a public forum subjects me to that.
Actually, aside from having a character who don't like reading, I think it helps role play aspect as I can get more variations for my characters. I regularly build RPG characters with some skill at decent (60~80 in NV terms) level and only one or two skill at master level, as I feel this give my character more depth and breath.
Not to mention magazine hunting adds the reward for exploration.
From what I can tell:
Roleplaying primarily means you have strengths and weaknesses. That's what roleplaying so interesting is that skills you normally would have up there are not available to be used. Roleplaying also refers to conforming to a certain playstyle, not an all-round approach to things like you somewhat described.
For me, that makes me enjoy a different approach to each character that I create, whether that be shooting my way through everything or finding the best alternative without any bloodshed. If I want a change of pace, all I have to do is boot up a different character and away I go. It makes me feel that my characters each have something special on their own that makes them unique from the others.
I had given up on having an all-round character long ago and decided to go for multiple characters with different approaches and setups. Like General Masters, I would prefer to have permanent skills rather than temporary. I don't like to rely on hunting / exploiting vendors for magazines because I feel as though I'm derailing myself away from the experience. If I find them, great, but I'm not gonna have a stockpile of mags I'm gonna used with me at all times. Hell, I probably stopped using them in general by level 20 aside from Salesman Weekly once in a while.
True, but there are things only perks can do, and upping skill point isn't one of them.
Doesn't that statement imply that Tag! isn't a perk at all? Also, from Fallout 3, there were several perks that up'd skill points as well. They are, in-game terms, perks. If you want to look at it from a different view, I consider them to be fill-in-the-blank perks, I.E. Perks you either work into your build or just take when there's nothing else to take.
Yes you do.
Being raise within the mountain of "Jurassic" RPGs means I don't really care much about game currency more that essential; that being said, I do save as much caps as I can. I think that also drive me away from playing the rich type of character because they usually translate to easy early game and boring late game.
Of course, but being rich doesn't mean that you have to spend it away. Course, that defeats the purpose of currency in the first place but the way I see it, if ya don't want to spend it, just store it away and start from scratch. I personally only buy things when a) It's something that I'm having difficulties maintaining a good supply, such as rarer ammunition and crafting supplies or b ) It's a unique / rarer item, such as That Gun or some weapon mod for a weapon that relates to what my character uses. Those things.
Well, since the Pip-boy doesn't give a realistic number for your weapons damage, seeing the health and DT of enemies wouldn't help at all.
It is somewhat realistic. By that, I mean, it's a round-about # that gauges an approximation. That's kind of all you need for you to gauge whether or not what you're using is appropriate for the enemy. From what I can tell, the health and DT shown is actually accurate so long as the round-about damage # on your pip-boy is higher, barring any ammunition multipliers / dividers, then you're set.
And really, a discussion isn't about changing one's mind, but to raise good point for all to consider.
I sometimes see it that way though I consider any PoV after I reply, even the ones I outright disagree or are simply trolls.