» Thu Jun 03, 2010 11:10 am
Yeah, there are only 4 classes, and SD will work hard to balance them, so I doubt there would be a "best". If i had to give an answer, i would say that the operative is probably the least needed, but only because the other 3 (Soldier, Engineer, Medic) are required for a good team dynamic; pushing, defending, healing, and buffing. The operative is mainly a support class, working behind enemy lines, and will probably be very helpful but not completely needed outside of completing operative missions. That being said, a good operative could probably turn a match around all on his own.
If instead you were talking about class builds, there's still so much mystery surrounding the skills that its basically impossible to give any real response. Is a totally offensive medic a viable class? who knows. Can a engineer focus all his skill points into turrets, or would he be better off being a jack of all trades? Without detailed skill lists its all just guessing.
The last possible tangent I can think of would be discussing team combinations of the classes, or bodytype combinations with the classes, but both of these topics have been beaten into the ground already; I could probably link you to a half dozen such topics if you're interested and cant find them.