Came across this video https://www.youtube.com/watch?v=OUFEeYdQnVc in the game where RR, BoS, and MM are all friendly. The only casualty is the Institute, which requires you to get banned before a specific quest.
It's a bit detailed on what quests you need to do (or not do) and the order, but the outcome is the Institute is nuked but the three factions remain friendly so players can do what they want without worry.
The players state their technique uses no glitch, but I wonder about that because it seems to be very out of the way in order to get this "peaceful" solution.
Has anyone ended the game with all three factions friendly? Was it similar to what the video shows?
Unfortunately for me, I did one of the quests it specifically (and quite frequently) stated I should not do. And yes, I clear my saves nightly so there's no going back. I do this because I live with my choices.
Now I'm stuck having to pick a side, knowing the other factions will be resentful.
I didn't like this element of FONV and I sure as hell don't like it in FO4.
What the hell ever happened to the diplomacy factor to which getting sides to "work together" with a compromise being a legitimate outcome?