My Best Friend and Worst Enemy... the Save Button

Post » Sun Jan 02, 2011 9:31 pm

id like to see a system like minecraft or borderlands (optional) for that feeling of "do i really want to do this, cause if i dont get it right im screwed" that you dont get when you have 6 saves that you rotate through. obviously i wouldnt use this for testing mods but it would make a normal game tons better. i believe in punishing stupidity.
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Eileen Collinson
 
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Post » Mon Jan 03, 2011 6:03 am

Simply? No.
I am not saying this because I want to 'cheat' the gaming mechanics and such, I am saying it for this reason.

'Cheating' as I would call it, is OPTIONAL, if you complain about others doing it, that makes you an overly judgemental control freak.
"Ok, I really want this to be stopped, people aren't getting the full game experience when this is allowed"

Well, maybe thats OUR experience, OUR option to not get arrested, it is OUR prerogative.

Its like fast travel, if you think fast travel ruins the game? Don't use it.
If you LIKE fast travel, then use it gladly, and let others not use it.

This is our choice, stop choosing for us!! :swear: :flame: :banghead:


This is well-said.
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Lance Vannortwick
 
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Post » Sun Jan 02, 2011 5:27 pm

id like to see a system like minecraft or borderlands (optional) for that feeling of "do i really want to do this, cause if i dont get it right im screwed" that you dont get when you have 6 saves that you rotate through. obviously i wouldnt use this for testing mods but it would make a normal game tons better. i believe in punishing stupidity.


its a single player game dude, why do you care how others play it? If it would make the game better, just do it in YOUR own game...cause its annoying to everyone else
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Alan Cutler
 
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Post » Sun Jan 02, 2011 8:35 pm

its a single player game dude, why do you care how others play it? If it would make the game better, just do it in YOUR own game...cause its annoying to everyone else


er...........so are borderlands and minecraft. apparently big words get by you...........the word optional which was in my post means.........

1. left to one's choice; not required or mandatory: Formal dress is optional.

2. leaving something to choice.

hope that clears things up for you.....if you need more clues i can mail you a whole box of them. :)
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Emily Shackleton
 
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Post » Sun Jan 02, 2011 6:13 pm

er...........so are borderlands and minecraft. apparently big words get by you...........the word optional which was in my post means.........

1. left to one's choice; not required or mandatory: Formal dress is optional.

2. leaving something to choice.

hope that clears things up for you.....if you need more clues i can mail you a whole box of them. :)

Oops sorry, i was in a ranting mood, didn't see the optional part
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Jade MacSpade
 
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Post » Mon Jan 03, 2011 6:41 am

er...........so are borderlands and minecraft. apparently big words get by you...........the word optional which was in my post means.........

1. left to one's choice; not required or mandatory: Formal dress is optional.

2. leaving something to choice.

hope that clears things up for you.....if you need more clues i can mail you a whole box of them. :)


I've never played minecraft, but Borderlands is a multiplayer game. Yes it has singleplayer mode, but it's still multiplayer.
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Lynette Wilson
 
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Post » Sun Jan 02, 2011 7:56 pm

Oops sorry, i was in a ranting mood, didn't see the optional part



no prob....... :)

@ guildmaster........ the multiplayer svcks except maybe with friends that you know wont cheat, they should never have allowed local saves for MP mode, or at least made it much harder to give yourself uberweapons like some people had when i tried the multiplayer. they need some kind of punkbuster for that game. people were using god characters.
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tiffany Royal
 
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Post » Sun Jan 02, 2011 10:56 pm

no prob....... :)

@ guildmaster........ the multiplayer svcks except maybe with friends that you know wont cheat, they should never have allowed local saves for MP mode, or at least made it much harder to give yourself uberweapons like some people had when i tried the multiplayer. they need some kind of punkbuster for that game. people were using god characters.


Meh, true enough.
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Lexy Dick
 
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Post » Sun Jan 02, 2011 6:23 pm

Meh, true enough.



Yes, although it may be true.. We are totally derailing this thread.


So thumbs up, this is not fair to the players to get rid of something they use for fun.
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Charlotte Buckley
 
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Post » Mon Jan 03, 2011 2:32 am

er...........so are borderlands and minecraft. apparently big words get by you...........the word optional which was in my post means.........
[snip]

While I agree that people and me specifically succumb to this, I think that if you think it is enough of a problem you should simply not re load. Or only save the game when you sleep. There are people who if they die they start a new game, I think we can do it if we try. Also I think that this small argument over an 'optional' system is kind of funny because the system described has been optional all along, you just ave to put it into effect. If you had the option and you failed to pickpocket someone you would simply turn that restrictive system off and reload anyways. There is no real way of stopping you with optional systems besides leaving it up to you to do so.
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saharen beauty
 
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Post » Mon Jan 03, 2011 2:05 am

Right, well back to the subject at hand, I really think we should leave the saves the way they have been.
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Mel E
 
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Post » Sun Jan 02, 2011 8:38 pm

if you want to only be able to save the game at certain points then only save the game at certain points. Is that so hard?
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Mrs. Patton
 
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Post » Sun Jan 02, 2011 10:11 pm

Save points are an outdated concept that have no business in games made today (except for GTA).
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Heather beauchamp
 
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Post » Sun Jan 02, 2011 5:43 pm

i like the way it is. because sometimes you cant just reload. lets say if you just did a string of five quest or somethin and u accidentally steal some crap. or u do on purpose..and get caught... well.. u sure enough aint about ot reload so u have to do them all again. cuz that is a hassle my friend. a hassle. so its fine how it is. and that happens to me and a 1000 other players all the time.
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Sista Sila
 
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Post » Sun Jan 02, 2011 7:11 pm

The only game I can think of that handled this was Mount & Blade. In that game you just saved every time you exited the game (I guess MMO's are like that too).

Might not be the option I would want for this game, but it's one option.

You could save anytime in mount and blade, with one requirement, you could not save during battles only on the map page.
Mount and blade has a map where you and other groups move around in real time. If you come close to enemies you enter combat modus. where you ride around and fight the enemies in first or third person together with your army.
Saving in combat modus is not in as the game would have to save all the data to recreate it and it's made by a very small company. It also kind of pointless as combat don't last that long.

Elder scroll games don't have different modus like this if you enter a dungeon the game has to save everything in the dungeon anyway as you might leave and come back later.

Save points evolved the same way as no save during combat in M&B, All games was based on levels you completed and went on to the next one, to save room on the small memory sticks and to simplify coding they only let you save at end of level so they only had to store current level, inventory, player health and other stats. 20-50 bytes instead of many kilobytes.
Before you could save at all you had level codes you could write in to jump to last level.
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Lily
 
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Post » Mon Jan 03, 2011 6:17 am

That would svck, the whole point of a save is that it is a backup
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evelina c
 
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Post » Mon Jan 03, 2011 5:37 am

i like the way it is. because sometimes you cant just reload. lets say if you just did a string of five quest or somethin and u accidentally steal some crap. or u do on purpose..and get caught... well.. u sure enough aint about ot reload so u have to do them all again. cuz that is a hassle my friend. a hassle. so its fine how it is. and that happens to me and a 1000 other players all the time.

Or you could save regularly. Just saying. I usually play on max difficulty and I quicksave before every fight and save in every town. Never know when you are gonna bump into 5 raiders in full Dwarven thanks to OOO.
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Emma Copeland
 
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Post » Sun Jan 02, 2011 8:52 pm

I remember in Thief games prison was a level that you could escape(once). I actually made it a point to accept getting caught once just to play the level.

If it were a more significant part of the game experience more people might be willing to accept it. Also, with the mess that the leveling system was in previous games I can't blame people for reloading on skill loss. I plan(we'll see how it goes) to try and reload as little as possible and accept consequences in Skyrim excluding death of course(but I will try not to die, naturally).

An option to simply serve your time would be easy by just activating the rest button, and players could choose.

Not sure it's worth the effort since what you say is true - many players do have an "I'll just reload" mentality, but it's an idea.
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Miguel
 
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Post » Mon Jan 03, 2011 8:38 am

Keep it the way it is. If I want to screw around and try something that might end horribly... I want to be able to save and re-load. Should I feel the need to play a more honest game, I'll just force myself to not reload the game... simple as that.
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Brooke Turner
 
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Post » Sun Jan 02, 2011 6:36 pm

Another one of these threads?

So is this what you do reply with the same statement over and over in every thread?
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Laura Shipley
 
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Post » Mon Jan 03, 2011 12:03 am

Just exercise some self-control. I wouldn't mind a toggleable option for only saving 'in bed', or something, but I really don't find it that necessary.

I mostly use savegames as crash protection, really. Heavily modded Oblivion tends to crash every few hours. Save restrictions would be very bothersome.

If my character makes a decision, I tend to stick with the consequences... sometimes I do something stupid and die, and usually I then go back to a save from the last time I was in a town. This is still a long long way from 'ironman', obviously, but it works for me.

Also, it's important to be able to save wherever you want for quitting - sometimes real life interferes with gaming!
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sam westover
 
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Post » Sun Jan 02, 2011 7:20 pm

I don't mean to be the jerk of the topic, or maybe someone already beat me to it since I didn't read page 2 or 3. However what you are saying is that you think being able to save anywhere is a foolish idea and that this has ruined the game for you because you save a lot and always reload if you don't like what happened?

Stop saving your f***ing game every three seconds then. No one is forcing you to save the game right before you attempt to rob someone, and the reason you do it is because why would you want to loose your money, skills, stats and items you stole. If they FORCED you to be punished you would get upset quickly and just quit, there's a reason you love to save so much. If it really kills the immersion that bad for you then stop using it.
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Devin Sluis
 
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Post » Mon Jan 03, 2011 9:03 am

I think I'm part of the group who doesn't cheat/exploit games. To me it just ruins the experience. If I fail at doing something, then I will face the consequences and be more careful next time. Although it did take me a few years to break that mentality.
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Riky Carrasco
 
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Post » Sun Jan 02, 2011 6:53 pm

This is 100% a matter of restraint, if you can′t keep yourself from saving or loading it is no ones fault but yours and you must be RPing a master thief that never gets caught. Nothing wrong with that really, it′s a style of play. Some enjoy being the risky thief that gets caught and some don′t, but no one should be forced into being one or the other just because certain people lacked restraint.
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Spencey!
 
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Post » Sun Jan 02, 2011 10:07 pm

1) If it isn't broken, leave it alone.

2) If the game crashes and you had to redo several hours of questing because you couldn't save on demand; wouldn't you be annoyed? Your counter arguement is probably that they should go and save regularly anyway... I'm not sure about you but I detest the idea of trudging back and forth to save a game because some people are obsessed with balance.
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Rob
 
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