» Mon Jan 03, 2011 7:22 am
Here is my take on Game Saving ...
There should be some kind of in-game sub-level "monitoring" system in place that allows the game to suspend saving operations in certain circumstances. I've been writing all over this board about different problems with saving and never thought to make it its own post, so thanks, because it's a serious problem. Just because we "should" do something doesn't mean we often do ... and as a result our level of enjoyment is shallowed out and made thin. It's hard to punish myself when I can just as easily reload and try again, as you mentioned. I almost never lose a single lockpick because I just reload and do it again until it works.
Thus, here is my proposal:
Game-Save Monitoring:
1. When you use a lockpick in your game and then only moments later reload your game, the Monitor after this suspends game re-loading for 2-3 minutes unless you die in combat during that time. You can either wait the time to try and save your lockpick, or you can just start using your lockpicks as you're supposed to (in the game) ....
.
2. When you try to charm someone several times in the same moment by reloading, the Monitor suspends re-loading for several minutes as above.
.
3. Some NPC's (Lords, Princes, special NPC's) could have guards attending to them and you aren't allowed to see the NPC unless you first announce your arrival and agree to meet with the NPC. As soon as you announce your meeting, the game SAVE feature is disabled, meaning you can't save your game during roleplay scenario, meaning you have to make real choices and live with them, and can only save your game after once you've made all the choices.
-------
Some people are just so afraid of failure, and living with consequences, they never do anything but reload after every failure. I'm one of them. Thus, I never expererienced any failure I wasn't prepared to reload to avoid a 2nd time. I've never seen half of the things that could happen as a result of that.
However, there is another way to look at this, too...
A REASON TO FAIL ...
But if the game has a REASON to undertake living with failure (such as surprise opportunities such as how if you go actually went to jail you could meet someone whose power and influence could help you solve some major problems on the outside). Perhaps in jail you could refine your cooking skill as a cook in the kitchen, or refine your crafting skill, or refine your metallurgy skills, or chop wood to increase your strength .... failure would, while frustrating for a short time, also lead to some form of advancement, then it wouldn't be counterproductive to accept the failure and see what might happen.
.
4. I was talking about a place I'd like to see in a dungeon where souls are caught in the walls of an ancient ruins, their etherial light spilling out between the cracks to fill the tomb with ghostly light ... And how you can talk to the spirits to gain information about Skyrim, secrets, and such, but you can only talk to them once per day (real world day not game day). The "Monitor" can tell if you try to reload your game to talk them a 2nd time, and make them go silent in your reloaded game so that no more secrets can be revealed during this dungeon visit. Everything else about your game stays the same, just the spirits are turned off after you reload by the Monitor.
.
5. In Arena battles, you can't save your game for 2 minutes before a battle. So if you lose the Arena battle, you'd have to wait the whole 2 over minutes again. Making each battle nerve-wracking and terrifying due to how the the waiting affects your psychology about losing. Also, sometimes the only way I could win Arena battles was by saving my game at every step of the way, because if I tried to kill my opponent from the beginning to the end, I would always die, but by striking 2-3 good times, saving, then when I got hammered, I would reload to the 2-3 good strikes I just got in, and try again a new way, get 2-3 more, SAVE ... and start the process over. Where winning became a mechanical process of inching along by degrees.
----
Some of these are pretty extreme, but maybe you could choose whether you used the Monitor or not. But again, the Monitor should be set to turn on indefintely but if you turn it off for any reason, you can't turn it back on for 12 real hours. So there's something to think about if you decide you want to just turn it off and on whenever it suits you. The Monitor could maybe find a lot more uses as it went along, I'd be curious as to what those might end up being ....