BEST GRAPHICS

Post » Sun Nov 01, 2009 11:35 am

We're still far from real life. I won't be surprised at all if some years from now people will be complaining that they find Skyrim completely unplayable because of its crappy old graphics.

It's already happened with Oblivion. That game was supposedly THE graphics of it's time. Now it's not exactly bad, but it isn't really special. :/ I bet in 5 years Skyrim will look like garbage, then TES:VI will have graphics as good as THE best graphics in any game right now. Oh boy! Now I can't wait!
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Charles Mckinna
 
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Post » Sun Nov 01, 2009 5:42 am

One thing I want to see, is how far they have the grass set to draw for the Xbox360. I hope it's an improvement from Oblivion's fairly meager stretch.


The Oblivion grass was horrendous for performance - on my old PC I could only manage grass at a short distance but even on my newish good spec gaming PC when I turn the grass draw distance to max it causes a bit of an fps hit, which is a surprise for a game of that age. Hopefully grass and similar will be better performance in Skyrim.
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Mandi Norton
 
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Post » Sun Nov 01, 2009 10:28 am

The Oblivion grass was horrendous for performance - on my old PC I could only manage grass at a short distance but even on my newish good spec gaming PC when I turn the grass draw distance to max it causes a bit of an fps hit, which is a surprise for a game of that age. Hopefully grass and similar will be better performance in Skyrim.


The Witcher 2 grass.

:biggrin:

http://www.youtube.com/watch?v=AEUazuUBZ4Y&
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Lalla Vu
 
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Post » Sun Nov 01, 2009 4:31 am

Best graphics i've ever seen. Well done BGS.
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Trevor Bostwick
 
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Post » Sun Nov 01, 2009 8:11 am

The Oblivion grass was horrendous for performance - on my old PC I could only manage grass at a short distance but even on my newish good spec gaming PC when I turn the grass draw distance to max it causes a bit of an fps hit, which is a surprise for a game of that age. Hopefully grass and similar will be better performance in Skyrim.



That's why, the only Oblivion mod I ever used, was Low-Poly grass. I could max out the grass distance with no performance hit with that installed, and that was my old 7600GT. And the funny thing was, you couldn't even notice the difference unless you stood on top of a particular grass mesh and looked straight down.

The Witcher 2 grass.

:biggrin:

http://www.youtube.com/watch?v=AEUazuUBZ4Y&


The Witcher 2 still fails to impress me visually, But I just hate the art direction, so I guess that's an opinion, and not exactly an attack on the quality of the game's visuals itself.
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Ashley Hill
 
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Post » Sun Nov 01, 2009 4:46 pm

The Witcher 2 grass.

:biggrin:

http://www.youtube.com/watch?v=AEUazuUBZ4Y&

Notice how all the NPCs are static and doing absolutely nothing. :twirl:
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Javaun Thompson
 
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Post » Sun Nov 01, 2009 12:34 am

Notice how all the NPCs are static and doing absolutely nothing. :twirl:


Simply not true.
Those are outdoor vendors. There are other videos that show active NPCs going about their daily lives.
This is a pre-beta video. I'm almost certain i saw a newer one where vendors call out to you, but even in this one there's some minute activity.
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Jani Eayon
 
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Post » Sun Nov 01, 2009 4:54 am

I'm more impressed with Skyrim's artistic direction so far, more so than anything else. I'm not an art major, so I really don't have the vocabulary to effectively explain why I like it so much, but everything just resonates with me. The colors in particular, it's a little early to judge all the aesthetics though.



This. I'm liking the rugged look to the ruins and towns, and even what I've seen from some of the caves, and terrain.
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Vicky Keeler
 
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Post » Sun Nov 01, 2009 4:46 pm

(...)The Witcher 2 still fails to impress me visually, But I just hate the art direction, so I guess that's an opinion, and not exactly an attack on the quality of the game's visuals itself.


It's true. While not exactly terrible, The Witcher 2 art direction leaves something to be desired, mainly monsters, which do appear a bit cartoonish.

Skyrim art direction appears to be much much better.
But The witcher 2 promises to win hands down on overal graphics quality.
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emma sweeney
 
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Post » Sun Nov 01, 2009 2:48 pm

The Witcher 2 grass.

:biggrin:

http://www.youtube.com/watch?v=AEUazuUBZ4Y&


Yeah seen it already (and I'm looking forward to the game, it's likely to be my second favourite game this year), but really - so what? I'm getting sick of people comparing TW2 to Skyrim as if they are the same sort of game and should look alike - they are completely different games, and what works for TW2 will not work in an open world game with thousands of objects that you can pick up and interact with -so stop with the meaningless comparisons.
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Prohibited
 
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Post » Sun Nov 01, 2009 2:38 am

Simply not true.
Those are outdoor vendors. There are other videos that show active NPCs going about their daily lives.
This is a pre-beta video. I'm almost certain i saw a newer one where vendors call out to you, but even in this one there's some minute activity.



So, scripted walk paths like Morrowind?


Troll aside, The Witcher isn't even supposed to capture that Living-breathing world thing, isn't it? It's more like Dragon Age in feel, at least that's the vibe I got from the first one.
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Matthew Warren
 
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Post » Sun Nov 01, 2009 8:56 am

This is a pre-beta video.

Everything we've seen of Skyrim is pre beta as well.
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Dalley hussain
 
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Post » Sun Nov 01, 2009 4:00 am

They're good, but not amazing. The Witcher 2 looks far better.

Based only on what little I've seen of both, I have to agree; but I still think they've lost something with Garalt's face ~even after the extensive re-work.
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Sophie Payne
 
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Post » Sun Nov 01, 2009 4:29 pm

(...) - they are completely different games, and what works for TW2 will not work in an open world game with thousands of objects that you can pick up and interact with -so stop with the meaningless comparisons.


This...again.

The Witcher 2 is being promoted as an open world RPG. So if you happen to have some inside information that shows otherwise, i suggest you bring it on. Maybe someone could sue CD projekt over deceptive advertising...

As of now, The Witcher 2 appears to be eligible for comparison against Skyrim.
I'm hoping Skyrim will be a better game though. And I have yet to see reasons to think otherwise.
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Heather M
 
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Post » Sun Nov 01, 2009 4:42 pm

Troll aside, The Witcher isn't even supposed to capture that Living-breathing world thing, isn't it? It's more like Dragon Age in feel, at least that's the vibe I got from the first one.


Actually it looks as if TW2 is going to provide a far more dynamic world than Dragon Age and IMO it's going to be a great game - but it's not an open world game and therefore is able to do a bit more with graphics - which is why it's daft to compare the two.

Although I said that TW2 was likely to be my second favourite game this year, I just found out that Egosoft recently announced a new installment in their X series due for release in Q4 2011 - so there's competition on another front, might as well compare Skyrim to a space combat/trading simulator too, if we're going to go into discussions about whether chalk is better than cheese :whistling:
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jess hughes
 
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Post » Sun Nov 01, 2009 4:37 pm

This...again.

The Witcher 2 is being promoted as an open world RPG. So if you happen to have some inside information that shows otherwise, i suggest you bring it on. Maybe someone could sue CD projekt over deceptive advertising...

As of now, The Witcher 2 appears to be eligible for comparison against Skyrim.
I'm hoping Skyrim will be a better game though. And I have yet to see reasons to think otherwise.


No it isn't open world. CD Projekt have made it quite clear on their official site that it is a chapter RPG and that you won't be able to revisit locations from a previous chapter.

Go and have a look at all the FAQs on their official website and the Ask The Devs thread on their forums.

It is not an open world game.
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Katy Hogben
 
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Post » Sun Nov 01, 2009 3:13 am

This is a pre-beta video.

The Skyrim trailer was pre-alpha.
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alicia hillier
 
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Post » Sun Nov 01, 2009 5:09 am

No it isn't open world. CD Projekt have made it quite clear on their official site that it is a chapter RPG and that you won't be able to revisit locations from a previous chapter.

Go and have a look at all the FAQs on their official website and the Ask The Devs thread on their forums.

It is not an open world game.


Kinda like Guild Wars? There was parts of GW where an oupost/location was unlocked due to your decision on a quests path, while the other half you have to get to on your own or never get to at all which is NOT easy.

I am not comparing btw, I was just pointing out a quick tidbit :foodndrink:
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Khamaji Taylor
 
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Post » Sun Nov 01, 2009 9:24 am

The Skyrim trailer was pre-alpha.


Jesus.
My point was i seem to remember some other newer video where the NPCs appeared more lively.
Jesus.
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Darrell Fawcett
 
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Post » Sun Nov 01, 2009 11:16 am

Kinda like Guild Wars? There was parts of GW where an oupost/location was unlocked due to your decision on a quests path, while the other half you have to get to on your own or never get to at all which is NOT easy.

I am not comparing btw, I was just pointing out a quick tidbit :foodndrink:


No - what's been said is that it's like the first game - in which you more or less moved to a different location each chapter and for each chapter there were a number of different location maps that you could visit. They have also said though that each location map will be larger than the ones in TW, with more to explore. ie. it's a fairly normal story driven chapter RPG.
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Ana Torrecilla Cabeza
 
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Post » Sun Nov 01, 2009 2:24 pm

Can't even believe this thread turned into a Skyrim vs TW2 thread.
TW2 looks like crap to me, but maybe I'm biased.
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Marguerite Dabrin
 
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Post » Sun Nov 01, 2009 2:07 pm

Linear multi-path game vs. Open World game. Anyway, Witcher 2's animations look like crap compared to Skyrim's.

Actually, The Witcher 2 is quite the open world game as well. It's not the linear world set that the first one used. Not to mention there's only a total of 4 loading screens in the entire game compared to the hundreds that are bound to be in Skyrim (because of each building being a separate cell).

Also, I really don't know what you're talking about with the animations being lacking. Or I haven't seen any showcases of truly worrying animation cycles for The Witcher 2. Also, while Skyrim's animations are better than Oblivion and Fallout 3, they're still kind of lacking themselves in some regards.

But speaking pure graphics here, Skyrim is a sight to behold on consoles. On PC... not so much. But it's not bad, it's just not "almost next-gen" like Todd was saying at first.
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jodie
 
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Post » Sun Nov 01, 2009 2:04 pm

Skyrim's character textures do look more realistic.
http://i.imgur.com/COPZB.png
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Jordan Fletcher
 
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Post » Sun Nov 01, 2009 9:34 am

It is not an open world game.


It's not like I own CD projekt stocks. Not only do i expect Skyrim to be a better game, i am actually rooting for Bethesda's game (GOTY).
Ccomparisons can be drawn between the two games, except for the fact we've seen a lot of one and little of the other.


But here we go:
Face Off Game interview with Tomek Gop, Senior Producer of The Witcher 2 - Quoted
http://www.[censored]/phpBB/viewtopic.php?t=45113

F.O.G: We've been told there will be no "FedEx missions", that missions wouldn't have the player going from point A to point B delivering packages. Is this really true? Other games in the past have claimed the same, and have failed to delivery. Can players really expect anything different from the Witcher 2?

TG: I guess you're gonna have to wait and see for yourself. I've seen quests implemented and have already played them - it really works. Second thing is, we've got a fully open world right now, so you can explore all parts of locations from the very beginning, so many quests are presented to you at an early stage.


Interview with the same guy
http://thisismyjoystick.com/interviews/previewinterview-the-witcher-2-assassins-of-kings/

RW: Will there be an easy way just to obtain the endings in-game? For example, In Fallout, you could just reload the final scene of the game and change the outcome that way. Is this the same for The Witcher 2?

“This is an open world game and not as linear as the first. We wanted to tell the story of The Witcher 2 on a grander scale and as such there are so many different decisions and outcomes for those decisions. There will be no easy way to load the game just to get an ending. You will need to influence the state of the World over time and the state of the World will determine how your game will end.”


I don't think digging up more quotes is necessary.
But of course there's always the possibility they're misusing the Open World tag.
Getting all defensive about Skyrim graphics doesn't do them justice. They look very good.
Just not as good as the Wither 2's, in my opinion.
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Claire
 
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Post » Sun Nov 01, 2009 4:14 am

hell of an improvement over oblivion but this year Cryengine 3 won for me in graphics


fail...doesn't even have dx11....worse than cryengine 2 ftl
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Britta Gronkowski
 
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