This is because someone suggested the reason it was so quick to get through automatron is because my character was well built and never really had to face a real "challenge" so the new additions werent really helpful to begin with considering the DLC opens at level 15.
So im going for a scav (that dabbles in all crafting early game and utilised perception) which ive never really done. What gun would you say is "endgame" for that class, barring plasma?