"best" Kvatch mod

Post » Sun Jul 10, 2011 1:53 am

I know the term best is subjective, but im looking for most complete feeling on with the option of becoming count, and must play nice with FCOM
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NAkeshIa BENNETT
 
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Post » Sun Jul 10, 2011 1:30 am

If you want pretty, get Kvatch Reclaimed. If you want a full rebuilding supported by FCOM, get Kvatch Rebuilt.


--Tomlong75210
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STEVI INQUE
 
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Post » Sat Jul 09, 2011 11:11 pm

The FCOM Team are not on good terms with the author of Kvatch Aftermath/Kvatch Rising.

If you need FCOM compatibility, Kvatch Rebuilt is your only option.
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Kate Murrell
 
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Post » Sun Jul 10, 2011 3:18 am

Sounds good then guys
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Karl harris
 
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Post » Sun Jul 10, 2011 5:45 am

The FCOM Team are not on good terms with the author of Kvatch Aftermath/Kvatch Rising.

If you need FCOM compatibility, Kvatch Rebuilt is your only option.

Of all the Best Kvatch Mod? threads out there, I don't think I have heard that once. Thank you for pointing that out Thomas.
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Chloe Yarnall
 
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Post » Sun Jul 10, 2011 3:26 am

I remember some Kvatch mod which was supposed to take place BEFORE the attack on the city... Anyone knows if it is still being worked on?
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Maeva
 
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Post » Sun Jul 10, 2011 5:32 am

I remember some Kvatch mod which was supposed to take place BEFORE the attack on the city... Anyone knows if it is still being worked on?


That mod was Oblivion Prelude: Kvatch .....it was one of the mods I was most looking forward to. I have not heard anything at all about it in some time so I am going to assume it is dead. I think it has come up a couple of times in these threads but the maker has not responded to say that it is still in the works or if real life or modding burnout had squashed it.
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!beef
 
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Post » Sat Jul 09, 2011 11:25 pm

I'm not sure if you mean http://www.tesnexus.com/downloads/file.php?id=19949? If you mean that one, it hasn't been updated on the Nexus in a long time.
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Jake Easom
 
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Post » Sat Jul 09, 2011 8:40 pm

I'm not sure if you mean http://www.tesnexus.com/downloads/file.php?id=19949? If you mean that one, it hasn't been updated on the Nexus in a long time.


I'm trialling it at the moment and it seems to be working fine. Lack of recent updates is meaningless in itself - Kvatch Rebuilt hasn't been updated recently either.
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Jason King
 
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Post » Sat Jul 09, 2011 4:45 pm

Thanks Guys. I meant Oblivion Prelude: Kvatch. Sad to hear there's no news, and is most likely abandoned.
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Taylor Tifany
 
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Post » Sun Jul 10, 2011 4:55 am

I'm trialling it at the moment and it seems to be working fine.

Try running that mod through the check for errors function on tes4edit.

I'd advise against using it. Though I really want it to work too.

There is at this time no way to safely avoid daedra at kvatch and therefor the entirety of the main quest except a main quest skipping mod - the one's I've seen then make you champion of Cyrodiil (not exactly a way to avoid the main quest to me).
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BlackaneseB
 
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Post » Sun Jul 10, 2011 2:40 am

Of all the Best Kvatch Mod? threads out there, I don't think I have heard that once. Thank you for pointing that out Thomas.


It's a very long, ugly story.

And it tends to get threads locked, too. So I really can't say any more than that.
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victoria johnstone
 
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Post » Sun Jul 10, 2011 12:07 am

...I'd advise against using it. Though I really want it to work too...


The worst that can happen is that I have to start over, life and death it ain't. I'll let you know if my PC explodes and you can say 'I told you so' ;)

However, I'd be interested if you could expand on this (if you have the time and inclination):

...There is at this time no way to safely avoid daedra at kvatch and therefor the entirety of the main quest except a main quest skipping mod...


Perhaps via pm since I'm dragging this thread off-topic.
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Lewis Morel
 
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Post » Sun Jul 10, 2011 7:27 am

I don't think it is off topic at all. Kvatch mods fall within the domain of whether or not the main quest is even a consideration.

So even if you use a mod like Alternative Beginnings which can delay getting the amulet and therefore circumventing the main quest there is still the issue of kvatch. Deadra are still attacking the city and the only way to not deal with them is not go there. Going there and dealing with them then you have a gaping hole in the flow of the game - giant invasion of kvatch, but no where else.

Then if one wants to avoid the main quest and have a kvatch that is not destroyed you can't really use any of the kvatch mods which require the main quest be active for their cues.

That mod looked very promising and I tried but it failed miserably with my own tests for stability - foremost a crash on exit to main menu every time. Then I ran the check for errors thing. It is quite a long list.

There are a few mods that have you skip the main quest, but then everyone calls you champion and you are famous. ehh.
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Imy Davies
 
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Post » Sat Jul 09, 2011 7:10 pm

It's a massive undertaking to build a pre-invasion Kvatch and have it done properly. Personally, were I to tackle something like that, I'd use Kvatch Rebuilt as a foundation for it since all the city assets are available there, and all the NPC schedules and other useful things can be accessed. Makes it easier to later have the rebuild tie in nice and neat.

The only real downside being that you can't remove the burnt landscape from outside the city since landscape can't have alternate states, which svcks. Everything else can be toggled at will though, including giving all the NPCs proper AI packs for the proper stages of everything.
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Jeremy Kenney
 
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Post » Sun Jul 10, 2011 3:45 am

It's a massive undertaking to build a pre-invasion Kvatch and have it done properly. Personally, were I to tackle something like that, I'd use Kvatch Rebuilt as a foundation for it since all the city assets are available there, and all the NPC schedules and other useful things can be accessed. Makes it easier to later have the rebuild tie in nice and neat.

The only real downside being that you can't remove the burnt landscape from outside the city since landscape can't have alternate states, which svcks. Everything else can be toggled at will though, including giving all the NPCs proper AI packs for the proper stages of everything.

Well that is exactly what MOE with Kvatch alive tries to do. It uses the KR esm and then after the main quest is started by going to jail in the IC then you have to deactivate it and activate the rest of KR.

I showed you the error log for it and your advice to me was to stay away.

I wonder if it could be fixed?
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JESSE
 
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Post » Sun Jul 10, 2011 1:43 am

Personally I always found it kind of surreal that the pre-invasion Kvatch and the fully rebuilt Kvatch have the exact same layout and NPCs.
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Melanie Steinberg
 
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Post » Sat Jul 09, 2011 5:06 pm

Maybe, but I'm not inclined to take someone else's stuff, clear the bugs out, and go from there. Besides, I have way too much yet to finish as it is without taking on a massive new project like this.

Also, why should I have to suffer triggering the main quest by way of being arrested when I'd be using an alt-start mod where the Emperor is already dead? Mods where he's still alive are just asking for too much crap to dig through to block.

@Jupiah: when I mentioned NPCs, I was basically referring to the survivors. There would certainly be space enough in a full scale reproduction of the city to have lots more who will simply be assumed dead once the invasion hits.
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Chris Ellis
 
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Post » Sun Jul 10, 2011 7:36 am

I never said it was optimal but it is currently the only choice.

I agree I'd rather have the emporer dead - hey how about a new main quest. Instead of the emperor killed by those golden dawn parodies - his end is more mundane.

I think the best option is a pre-invasion kvatch that stands up on its own as a town with its own life.
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Stace
 
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Post » Sun Jul 10, 2011 7:25 am

BLACK HORSE COURIER: Emperor dead! Fell off of his tower thanks to arthritis pains!

And his three sons drowned, took a tumble while rock climbing, and got on the wrong side of a mudcrab respectively. All on the same day!

Now there's a beginning! :D
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Alexis Estrada
 
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Post » Sat Jul 09, 2011 10:43 pm

I'd prefer the emperor already be dead but Kvatch only be destroyed if you approach it after being sent there by Jauffre to find Martin.
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Heather beauchamp
 
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Post » Sat Jul 09, 2011 11:03 pm

I'd prefer the emperor already be dead but Kvatch only be destroyed if you approach it after being sent there by Jauffre to find Martin.


Well, you're in luck since most seem to do just that.

...it failed miserably with my own tests for stability - foremost a crash on exit to main menu every time...


Ah, I almost never exit to the main menu so haven't had that issue.
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Danel
 
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Post » Sun Jul 10, 2011 6:23 am

Well I've found that mods that don't allow you to exit to the main menu that this is just the tip of the iceberg and greater problems always follow - like suddenly having constant ctds that no other solution fixes.

So for me to use a mod that is a bare minimum it must do before I even look that much further at it.
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Jhenna lee Lizama
 
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Post » Sat Jul 09, 2011 8:08 pm

Well, you're in luck since most seem to do just that.

Wait, what? I thought only MOE Main Quest Extender with Alive Kvatch allowed you to visit Kvatch without it being a smoldering ruin? I am 99% sure that if you visit Kvatch even without talking to Jauffre or starting the main quest that it would still be destroyed. It is a common warning on alternate start mods not to visit Kvatch.
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Tiff Clark
 
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Post » Sat Jul 09, 2011 11:49 pm

No he means that most alternate starts have the emperor dead. You are correct only that mod attempts to have an intact Kvatch.

Though a bit buggy http://tesnexus.com/downloads/file.php?id=23757 makes an attempt to bypass the main quest and suppress all talk of dead emperor and then:
As the name says, this mod gives you choices at the start. Much more than you get normally. The main quest is delayed until one of the following 2 events happen:
1. You are arreseted in the Imperial City and go to jail.
2. You complete the quest 'Breaking the Siege of Kvatch'.

Before this the Emperor is still alive, the Dragonfires still burn and all is well.

* Main Quest (Kvatch)
If you complete the quest 'Breaking the Siege of Kvatch' and the main quest has not begun, this will initiate the main quest.
After a couple of days Jauffre will come to hear of your great deeds and decide you are the person he needs to help him.
He will send a messenger to find you...
Set this option to 'No' to disable this start method.

I consider this mod second to Alternative Beginnings but again - Kvatch destroyed.
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TRIsha FEnnesse
 
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