Impulse:Reactor far exceeds steam and steamworks in every part, and its LOTS less intrusive, and if you want less intrusive DRM to go whit the framework, go for GOO as DRM.
I honestly can't find much data on Impulse Reactor and none on why it's better than steamworks. Care to elaborate?
Impulse:Reactor do not require Impulse client, witch mean you can sell the game on ALL digital distributors, bringing it out to a wider audience.
Strictly speaking, there is nothing preventing you from selling NV on other digital distribution sites. You'd just have to force the player to register with steam. I believe DoW II was released in this fashion?
Using steamworks makes it a steam exclusive (+Retail) steam also use rights elevation, making it a huge security risk. as any malicious code that are written to take use of steam can use steams rights elevation and get full rights to mess up your machine.
Hmmhmm. Where are you getting your data, pray tell?
You did need GFWL to acquire the DLC, but not to run it... moving the files to your mods folder worked fine, the DLC was essentially DRM-free, which certainly will not be the case on Steamworks.
While this is true, it was also hidden deep within several folders that are only viewable if you set windows to see hidden folders. It's not like they made it easy to find unless you already knew where to look. I also don't exactly see the problem with steamworks as DRM.
Perhaps because I'm mentally comparing it to things like Starforce, or Bioshock-style Securom Install Limit Garbage, or UbiDRM.