» Thu Nov 11, 2010 3:06 pm
This is just my 2 cents on the suit modules and how effective they are and by no means correct.
Energy transfer is your best bet where you just hunt, kill, hunt, kill. As it just restores your energy after each kill so no need to stop and recharge. Combine it with say stealth enhance and mobility enhance, can rack up good scores. For stuff like TIA etc.. where objective is to kill.
Nano recharge for the other types of games like crash site where you need quick regen holding the spot.
The other armour modules dont seem as good.
Air Stomp I would say isn't great and underpowered. Very situational and if you miss, big delay for you to be killed. But does look good!
Proximity alarm has its uses but doesnt really tell you the direction and have you going paranoid. Probably more for a camper but I'd say its still useful especially if someone is cloaked near you and you can at least tell they are around. Then you try use nanovision to spot them.
Armour enhance depends on how much you use it. If you like walking around in armour mode then armour enhance is more useful mainly because of the movement speed bonus and less drain with it constantly on. If you use stealth more like I do and hit and cloak again, then armour enhance isn't as useful. Also you do attract a lot of attention by glowing and are asking to be shot at.
Detonation delay - hardly get killed by grenades so dont think its too useful
Threat tracer - usually if someones shooting they will appear on the minimap unless they have a silencer or blind spot. But at this stage its rare since most carry a Scar and have other stealth modules. And if you are getting shot at and relying on threat tracer to locate their position, chances are you're already dead.
Stealth modules
Stealth Enhance - If you are someone who finds themselves in stealth mode all the time, so theres less chance to be seen and shot. Then stealth enhance is one of the best stealth modules. You can less obvious with no shadow and the half drain is priceless. Also can shoot out of cloak much faster instead of losing all your energy and flashing yourself.
Covert Ops - Useful especially if sound is an important aspect to your game and rely alot on hearing opponents. Opponents near you will be a lot louder and obvious to you, very useful for cloaked characters near you that you don't see or people behind you. Also you can sneak up easier on opponents.
Cloak Tracker and tracker - Havent used these much so not too sure. From my experience and what I've read, they aren't as useful as people expect them to be and aren't that great as spotting cloaked opponents. You are probably better off using another perk and having nanovision on instead.
Jammer - Can be useful against those that rely a lot on their radar to find enemies including yourself. So if you are near them they will get confused and dont know where to look and you can kill. However I find people who use Jammer against me are just giving themselves away to me and its kind of like a free proximity alarm. So when my radar is jammed, I know they are around, while they may not.
Blind Spot - If you find yourself getting shot in the back a lot everytime you shoot. Maybe this maybe useful. Also great if there are a lot of maximum radars and don't want to get hunted by the other team. Can be used very effectively at picking off the other team undetected.
Visor Enhance - Never used so dont know!
Power Modules - I think this is the hardest pick of the lot and has the most variety to choose from. I dont even know myself which one to choose because each has their own advantage!
Sidepack - I wouldn't suggest this module because you should be picking up ammo or a gun if you are using up all your ammo. Unless you are using a gun which no one is using.
Weapon Pro - Can be very useful depending on the type of player. If you like running and gunning, the quicker reload and faster ADS will be very useful for you. But if you are more tactical about your reloads and like cover while you do this, then probably not for you.
Aim Enhance - Not sure about the usefulness of this module. Not that it isnt useful, but it depends on the gun I guess. Say for the Feline, I'm sure its very useful. But for a rifle which most use, I can't tell much of a difference in terms recoil since rifles are really accurate in the first place? I am a Scarab user and wouldn't say I notice anything significant with recoil. Tbh, I only use Aim enhance for the movement bonus so I can strafe better in firefights, which I find is important. Easier to hit a sitting target than a moving one.
Loadout Pro - I dont think you really need two primary weapons... One is plenty!
Rapid Fire - Depends on weapon you are using I'd say. For rifles, I'd say you don't need it. You'll probably have roughly the same killing speed since you'll be a little more inaccurate with it and they'll level each other out.
Point Fire Enhance - Dependant on weapon again, for shotguns, probably the one to get. For the others, depends on the map as well I guess and how often you get up close to use it effectively rather than ADSing. Also combining this module with laser sight could give rather good results. Have not tried this myself.
Mobility Enhance - Another great ability for the run and gun mode. Less energy usage to run all over the map, faster ledge climbs, and faster shoot after sprint. If you are not the type who sprints much and finds their energy doesn't run out that quickly, maybe not as useful. So depends on the type of player you are.
Retriever - This seems an interesting one which I'm not sure if I should adopt or not. Collecting dog tags automatically is fairly useful in that you dont have to go and collect them yourself which could lead into an ambush if there wasn't just the one. I find I die quite a few times trying to collect the dog tags since players are like bees and like going to the position of their fallen. Also great for campers. And great at lvl 2 with one less dog tag to use abilities. Also it depends if you care much about using those team abilities.
So that's what I think of the modules, please feel free to correct or add anything that I have wrote and I hope this helps.
And also I'd like help in choosing my power module. Currently my setup is Scarab with silencer and reflex and extended mags, energy transfer, stealth enhance and wondering which power module to stick with. I am one who likes to hunt and kill continuously and a lot and earn MVP in TIA.
The choice is from either Weapon Pro for the ADS and faster reload.
Mobility enhance, the energy doesnt seem a big deal with me since with stealth enhance, I usually have enough to run around to find a kill for energy transfer to recharge it. I guess it's mainly for the faster fire after sprint. Havent leveled that to 3 so dont know how useful it is.
Aim enhance, mainly for the strafing ability rather than accuracy.
or finally retriever??
Many thanks in advance for responses!