Thanks for the post. but their was no readme in the files Zip? also how about that FOSE script extender? does the coyote power armor really need it?
http://www.fallout3nexus.com/downloads/file.php?id=3365: "REQUIRES FALLOUT SCRIPT EXTENDER TO RUN PROPERLY. http://fose.silverlock.org REPEAT - YOU *NEED* THIS"
http://fose.silverlock.org/ comes with a readme with concise installation instructions.
As for installs: if you open the Esp_And_New_Meshes-8158.rar (COL Enclave Replacer) you see that it has a Meshes folder and a COL Enclave VER2.esp. Basically, you unzip those into your Fallout 3\Data folder, allow overwrites, check the esp in the launcher and are good to go.
It's a good idea to learn the basics of manual installs, as you'll get to know how the folders are set up etc., but in the long run I'd recommend using http://www.fallout3nexus.com/downloads/file.php?id=640 to install/uninstall mods as it is much more convenient. Uninstalling a mod with loads of textures/meshes manually is a chore, but with FOMM it's done with a click.
Also, the location of the Coyote Reflex Power Armor is stated (a bit vaguely) in the http://www.fallout3nexus.com/downloads/file.php?id=3365:
-Where to find it-
The armor's location was pinned down before the war as being in a truck heading south from former Canada to DC. The bombs went off before it arrived, so quite likely the truck crashed someplace in the north-east, probably near what is currently known as Old Olney. Check the highways, and be careful.