Best quest design.

Post » Wed May 09, 2012 5:03 pm

What quest do you think has the best design?
It doesn't matter what faction it's for, if it's DLC, Main, Unmarked or Side.
What matters is this:

* It's writing.
* It's choices.
* It's consequences.


So which quest is best designed in New Vegas?


(And yeah I know it's unusual for me to create threads, especially this many in such a close order, but we since we don't have much to discuss we can always just rehash old stuff.)

[edit]

I like Come Fly With Me.
Not sure if I'd vote for it as the best quest, but it has tons of choices in it.
First, you can choose whether to persuade the information out of Manny to not even do the quest. (1)
Or you can look at his computer for the information. (2)
If you get the quest, then you can choose between entering the front of REPCONN or sneak around the back. (4)
After that you get to talk to Jason or kill the entire bunch then and there. (6)
If you don't kill them you go down into the basemant, there you can do multiple things as well.
You can choose to just kill Harland, or you can accept his request. (7)
Then you can choose to kill the Nightkin, or help them out. (8)
You can sneak past the jailguard Nightkin and get a key out of a desk to get down to Harlands girlfriend or you can just kill him and take the key. (10)
After that you can tell Harland what happened, get to the information on the computer and tell Davidson that there are no stealthboys there.
Then you have to get crap for the rockets, with one of the two fetch quests you can either buy a load of those toy rockets at the DinoBite shop or get the Isotope agent outside of Clark Field. (12)
With the other you can charm Gibson, kill her or pickpocket the key to the box containing the thrust controller. (15)
Then you can convince Chris to sabotage the rockets or you can tell him that it's not the right thing to do. (17)
And finally, you can choose to crash the rockets or let them fly off. (19)

I know I'm counting the little things too, but there is a total of 19 choices here.
From the big things like choosing their destiny, to little things as what entrance to take into the building.

It's theme is a bit ridiculous though but it's writing is good, despite somewhat lulzy.

So Come Fly With Me is a good example of this.
You can go the pacifist route, choose to kill everything, choose to be evil in a more clever way, be good and/or be biased.
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Robert
 
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Post » Wed May 09, 2012 8:30 pm

Don't forget that you can also either buy (50% off with enough barter or for free with Lady Killer ) the thrust controller from Old Lady Gibson, kill or pickpocket for the key to the box containing it and take it from its box.
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Amy Gibson
 
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Post » Wed May 09, 2012 12:14 pm

If I count Dead Money as a whole, that would be the best quest. Setting check, characters check, challenging check, different check.
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Lily Something
 
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Post » Wed May 09, 2012 7:27 pm

I have not played any dlc, but I agree that Come Fly With Me is a great quest.
Usually I take the most peaceful route I can, help everyone and let them all live.
Sometimes I just like to kill them all though.
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SWagg KId
 
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Post » Wed May 09, 2012 1:48 pm

Don't forget that you can also either buy (50% off with enough barter or for free with Lady Killer ) the thrust controller from Old Lady Gibson, kill or pickpocket for the key to the box containing it and take it from its box.
Thanks, updating the OP.
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Dona BlackHeart
 
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Post » Wed May 09, 2012 1:08 pm

I never knew I could sneak round the Nightkin until my 4th playthrough, I always wondered why Davdson got mad at me, I always thought it was his split personality. I'd like to see all quest from now on have at least 3 ways to do each objective - with the exception of fetch quests.
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Mandi Norton
 
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Post » Thu May 10, 2012 12:21 am

The "Arizona killer" quest was pretty good. Mainly because of the countless ways to assassinate the president. I think I even have a save right when he steps out of the vertibird, I usually load that save when I think of a new way to kill him. It's a shame the legion didn't have many quests to do because the ones that they do have are very creative and well done. I could see more people supporting the legion if they wasn't into slavery and had more quests/Outposts.
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Ashley Tamen
 
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Post » Wed May 09, 2012 7:50 pm

Hands down, The House Always Wins. :disguise:
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LuCY sCoTT
 
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Post » Wed May 09, 2012 11:57 am

Hands down, The House Always Wins. :disguise:
Please explain why it's the best design quest in terms of RPG aspects.

If anyone is just gonna spew out a quest name without giving details then don't post.

[edit]

(This is not a thread for "Oh I like this quest the best" cause if it was I'd say We Are Legion simply for it being about killing NCR. No this is a thread for trying to find out which quest is the most open one, that has the most choices in terms of combat style, dialogue, location and other misc. It's not about being subjective, it's about being neutral and look for the quest with the most numerous RPG choices.)
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^_^
 
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Post » Wed May 09, 2012 6:06 pm

The "Arizona killer" quest was pretty good. Mainly because of the countless ways to assassinate the president. I think I even have a save right when he steps out of the vertibird, I usually load that save when I think of a new way to kill him. It's a shame the legion didn't have many quests to do because the ones that they do have are very creative and well done. I could see more people supporting the legion if they wasn't into slavery and had more quests/Outposts.
Was quite a while since I played it, buuut:

1. You can kill Cato IIRC and still go through with it (2)
2. Once you arrive you can choose to plant a bomb, snipe from a distance, stand in the crowd and kill him, plant an explosive on his vertibird. (6)

I dunno much after that though, like I said, been some time since I last played it.

Has anyone tried to put down C4 at the podium prior to starting the quest?
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Liv Staff
 
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Post » Wed May 09, 2012 10:40 pm

beyond the beef

The quest basically branches into two main ways a "make em canibals" way and a "blame the canibals party and help the brahmin baron" way. On tthose two ways theres a LOT of choices, you can sacrifice one of your one companions.
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TRIsha FEnnesse
 
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Post » Wed May 09, 2012 6:32 pm

If I count Dead Money as a whole, that would be the best quest. Setting check, characters check, challenging check, different check.
I dreaded that entire dlc. I didn't like the bomb collar or the ghost people. It wasn't because of the difficulty (I started it at level 15). I just didn't like the setting or the challenges or the survival/horror aspect of it. The characters were interesting, all of the characters in New Vegas are a godsend compared to Fallout 3.

God and Dog as well as Dean Domino were cool characters.
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kitten maciver
 
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Post » Wed May 09, 2012 8:23 pm

I thought 3 card bounty was awesome. Just happend upon it whilst checking out Fort mccaran. Reminded me of Borderlands. :)
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Mizz.Jayy
 
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Post » Wed May 09, 2012 11:49 pm

If I count Dead Money as a whole, that would be the best quest. Setting check, characters check, challenging check, different check.

Definitely. Dead Money SCREAMS well-written and it's drenched in RPG elements. Lockpicking and Science are suddenly very vital to unlocking some of the best options, Sneak will save your butt in the casino, every type of combat is viable (save explosives under NORMAL circumstances, it can be MADE viable if you use certain perks that are available with all DLCs installed, such as Mad Bomber, though yeah even then Explosives would be inefficient and complete overkill given the combat scenarios), and Speech can save you a lot of trouble. The only skill that isn't apparent in Dead Money is Merchantile, which, ironically....can get you into MORE trouble. :D
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victoria gillis
 
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Post » Wed May 09, 2012 2:01 pm

Heist of the Centuries

It has the best theme out of any quest in the game and there are well over 20 combinations of choices to complete the game (as well as 2 early endings)
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Cartoon
 
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Post » Wed May 09, 2012 9:54 pm

beyond the beef

The quest basically branches into two main ways a "make em canibals" way and a "blame the canibals party and help the brahmin baron" way. On tthose two ways theres a LOT of choices, you can sacrifice one of your one companions.

I agree. I enjoyed this quest a lot. Having to deal with the chef or tampering with the wine was crazy to me. And when I first found out that I could "sacrifice" on of my companions...WHOA!
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JD bernal
 
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Post » Wed May 09, 2012 2:55 pm

2. Once you arrive you can choose to plant a bomb, snipe from a distance, stand in the crowd and kill him, plant an explosive on his vertibird. (6)
My personal favorite is to rig the big anti-aircraft gun to shoot down the Vertibird.
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Andrew Lang
 
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Post » Wed May 09, 2012 10:56 pm

I also think Come fly with me is great quest and I complete on almost every playthrough.
I also like the quest from Vault 19 that offers many different outcomes for the Powder Gangers.
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michael danso
 
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Post » Wed May 09, 2012 5:16 pm

I really like how well designed Beyond the Beef and Ghost Town Gunfight were.

In Beyond the Beef you had a lot of choices that affected the overall course the quest goes.

In Ghost Town Gunfight you expertise in each skill determines how many people you can gather to make the fight at the end easier.

I enjoy both of them.
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Destinyscharm
 
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Post » Wed May 09, 2012 10:30 pm

I Fought the Law

I like this quest because in the end you can betray the powder gangers or help them kill the NCR. I always betray the powder gangers because they are arrogant, weak, and of no benefit to me or anyone else. Also having bad reputation with NCR that early in the game would svck.

My second favorite is Run Goodsprings, Run

This is the first quest I do every game. It's fun to kill all the useless idiots in Goodsprings and Chet will give you a discount because he is a coward. I wish I didn't have to kill Doc Mitchell I like him but he should have stayed out of the fight. After Joe Cobb takes over Goodsprings and I complete 'I Fought the law' I go back to the Goodsprings Salon and finish off Cobb and the rest of the powder gangers effectivley making Goodsprings a ghost town except for Chet, and all but eliminating the Powder Gangers.

I love being maniacal.
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Kelly John
 
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Post » Wed May 09, 2012 1:51 pm

I really can't think of any specific quest that stands out from any other that I've come across, but I absolutely LOVED Lonesome Road. It isn't even how the quests were written, it was so interesting to see how innovative Obsidian/Bethesda could get when writing the script for the DLC. First off:

As soon as I walked into the entrance to the Divide, you could see how much the designers wanted to imply that the land you were stepping into was legitamitaly war-torn.
When I found ED-E, even before I opened his pod, I was astounded at the mere effect of finding him in a place like that, and baffled that he would even be there. Plus, throughout the entire playthrough, I could not get it out of my head at how spectacular the designers had done on making the Eyebots. Their textures were so smooth and moved nicely. I especially took notice of one repair bot that had been hovering around the missile in the bunker where you start out, and it floated around so smoothly! You could tell that it was meant to look really clean right there.
As you walked through the base, you could see how everything was just completely obliterated, and the fact that there was once much more there really clung to me.
Miscelaneous encounters of enviornemtal details were also incredibly stunning. For example, the building that fell down from the top of the crevice in the trailer was so unique, most notably because nothing like it had been done before. Sure, it wasn't the cleanest decent for a 10-ton pile of bricks falling into a ravine, but it was something new and worth noticing.
One thing that I didn't like was how the incorporated Ulysses. Throughout the entire game leading up to the release of Lonesome Road, he had been the most subliminal character ever created in the game's cannon, and making him the primary antagonist of the DLC destroyed that effect (even though his position was deserving, given his renown).

And that's basically it. Nothing else in cannon never really stuck to me as well as Lonesome Road, and I'm not sure if anything else will like it did.
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Georgine Lee
 
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