Again this is the same for everything else, everything also costs time and money. But really it is not of my concern whatever excuses a company makes for not doing something, the fact of the matter is that voice is the most natural and immersive way to convey a conversation, just as graphics are the most natural and immersive way of conveying what you see. I want voice acting, and complex dialog, I've seen it happen so it can be done, which means it somehow only was limiting for bethesda, suggesting the fix might also be that they needed to get better at compressing data.
Why?
You say "everything" in the general sense without giving me any reasons. What are the reasons?
I've given you tons of reasons why voice dialogue directly kills the complexity and amount of quests.
Or we could go with the common sense facts:
Morrowind: tons of quests, text dialogue
Oblivion: a handful of quests with one solution, most of the time, voiced dialogue
How can physics or combat or radiant AI or any other factor for that matter directly effect the amount of things NPCs can say as much as a change to the way dialogue is done?
It did add a lot, it meant that I could do something, while hearing roomers and conversations around me. "STOP RIGHT THERE CRIMINAL SCUM!" is so much more satisfying when you can hear it.
Voiced dialogue is fine for little statements like that, and it was like that in Daggerfall and Morrowind. But every single sentence in every quest being voiced
kills the amount of content.
Compare any RPG from before 2004 to any RPG today. It's
so obvious.
text-based dialogue = TONS more stuff
You'll only see it if you experience it, so I strongly urge that you play through an older RPG, if you haven't in a while to refresh your memory, and see how much deeper it is for yourself. And i don't mean play to level 3 and get turned off by the graphics. I mean, let yourself get into the game.
I don't skip past the bulk of it, but even if I did, do you read every single page of morrowind dialog, every time? Should they lower the quality of the dialog, because you might just flip through it the second play anyway and only read it from your journal? why spend time making quality dialog that is only read once? Same reason for having good voiced dialog, because even if you do, the first play makes all the difference.
It doesn't matter that i skip past morrowind's dialogue the second time around.
My point was that why have a feature take up so much space, time and money, when you're gonna just skip through it anyway?
It's ok that I skip through Morrowind's dialogue, because it took up very little resources to begin with.
Can you remember the first time you played morrowind? Stepping out from the ship, looking at the beautiful foreign world, and hearing (unbeknownst to you) a silt strider roar in the distance. All that could be described in text, but it would not have the same impact.
yes it would, because I have a working brain and an imagination
Arena did it, Daggerfall did it, Fallout did it, all worked for me.
RPGs are about imagination. That's why i keep reminding people that TES games are RPGs, not action games.
Keep in mind that RPGs used to be all text...
besides, i've experienced fully voice dialogue, first hand, and have seen, from experience that it adds nothing to the game, and takes away from it in a lot of ways.
It is not that I don't understand you, voice acting gives great potential...in either direction. Good dialog becomes better when voiced, but bad dialog becomes worse when voiced. Infact, how could I not understand you, although we're discussing from different viewpoint, our solution is practically the same, text based dialog. My suggestion involves full voice acting, but a lot of quests that don't need voice acting, mission detail in letters/files/posters.
That limits the way you can get quests, makes everything a stretch, and makes the world a little more predictable. Now that I've finished the major questlines, the only available remaining quests are posted on walls and delivered to me in letters?
No thanks.
It makes the world a lot more shallow, IMO, and all just so I can hear some voice actor cheese up a line of dialogue every time I sell my loot. Really, no thanks.