No, the problem is voiced-dialogue.
It adds a little more immersion, initially, before the novelty wears off, but it's not worth the costs.
And saying "everything" takes up space, in general is not a reason. You're not giving me any examples, so think of some or stop trying to convince me with opinion alone.
Because I've already madeit clear that my opinion is different. I don't want fully voiced-dialogue. It adds nothing and takes away a lot.
I think it is worth the cost, it adds to make the world come alive, and minimizes suspension of disbelief.
You don't need me to give examples of everything, it is obvious.
Everything is information, information is data, a disk can hold limited data, everything adds to fill up that limit, and everything in that limited amount of data, which is
not quests, could have been, i.e. Everything limits the amount of space for quests.
Everything takes time, development time is limited, everything adds to fill up that limit, and anything of that limited amount of time, which is
not spend on quests, could have been, i.e. Everything limits the amount of time spend on quests.
Everything costs money, developers have a limited budget, any amount of that limited budget which is
not spend on quests development, could have been, i.e. Everything limits the money spend on quest design.