best sniper class?

Post » Tue Aug 10, 2010 11:47 pm

To clear this up, there are places where each body type is best at. The lights are good up high, flanking points, vantage spots, or somewhere where they can generally get the drop on people, so they don't get killed. The medium are good all around, since they have more speed than they heavy, but they also have more firepower than the light, allowing them to get around the battlefield, either on the front lines or in other spaces that might not be so well defended like capturing or hacking, because I doubt things like command posts would be placed in the fray. Heavies are best where their body type really gives them advantages. Place Heavy to defend something such as turrets, objectives, or choke points, and surely with a little support they would be a force to be reckoned with, as well as the front lines with the heavy weapons blasting through enemy defense head on.
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Scared humanity
 
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Post » Tue Aug 10, 2010 10:06 pm

from what i see, i think the most practical way to snipe will be to weaken with light rifle and then switch to another weapon to get the kill, maybe vice versa
maybe youll focus on just taking out only downed enemies?
i think sniping is still viable just not in the way that is frowned upon

personally im using light operative and hoping my friends will play engineer for me :)
id like to down someone and then swoop in SMARTing to interrogate them, they wont know what hit em ;)
but also, i think i might use medium soldier/operative so i can have a solid primary/secondary like an assault rifle or smg

oh and also, i think it would be fair if heavies and lights had the same amount of access, just lights get there quicker
i dont expect them to let heavies climb multiple story buildings without stairs where as a light could find a much easier way up
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electro_fantics
 
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Post » Tue Aug 10, 2010 8:16 pm

from what i see, i think the most practical way to snipe will be to weaken with light rifle and then switch to another weapon to get the kill, maybe vice versa
maybe youll focus on just taking out only downed enemies?
i think sniping is still viable just not in the way that is frowned upon

personally im using light operative and hoping my friends will play engineer for me :)
id like to down someone and then swoop in SMARTing to interrogate them, they wont know what hit em ;)
but also, i think i might use medium soldier/operative so i can have a solid primary/secondary like an assault rifle or smg

oh and also, i think it would be fair if heavies and lights had the same amount of access, just lights get there quicker
i dont expect them to let heavies climb multiple story buildings without stairs where as a light could find a much easier way up


Or focus on weakened or retreating enemies.

There will be light only areas, meaning only by use of the SMART systems that mediums and heavies can't reach.
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Astargoth Rockin' Design
 
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Post » Wed Aug 11, 2010 12:00 am

If you could get anywhere on the map as a Heavy then the point of being a Light would be moot. Splash damage has gone OCD on the balancing, so it only make sense that Heavy's, Mediums, and Lights have varying degrees of access to a map.
that being said, there will be areas of a map that the devs thought they made inaccessible to Medium and Heavy players but someone found a way to get there. This is just a fact that always happens in games.
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April D. F
 
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Post » Wed Aug 11, 2010 6:43 am

I don't understand why everyone is getting so hot in the biscuit over sniping. And what I mean by that is, there seems to be this negative attitude toward it, or that engineering a way to make a viable sniper set-up is looked at as some sort of exploit.

We already know two things that would keep a "sniper" build from being abused:

a ) That there are no one hit kills in the game, and there are no "true" sniper rifles in the game.
b ) The maps are geared more toward urban combat rather than ranged.

These two things alone should quell any fears some of you may have about imbalances and exploitations. With that said, what value would speccing out a light rifle with a scope bring? Well, you could set up at a vantage point above the action, and help weaken enemies as they approach your ground squad. Or, you could be the last line of defense near a choke point that leads to an objective or command post, and finish off any combatants that made it through the line but took damage along the way. You're not going to be able to camp long if your team needs you elsewhere as they advance, anyway, and there will likely be a need for your class to fulfill certain objectives.

I think these are totally viable examples of how a "sniper" could be used, and in no way exploiting the limitations or intended balances of the game.

At any rate, to answer the OP, I think you'd do well to go with a light engineer, so you could climb up to places where your line of sight was best, and also set up a turret if it seemed like a good tactical choice.
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Anna S
 
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Post » Wed Aug 11, 2010 5:30 am

So many people making Tl;Dr posts. Sniping is for losers. Just go in with that mentality and you'll be fine.
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Sherry Speakman
 
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Post » Tue Aug 10, 2010 5:43 pm

Lights can not carry short rifles. only SMG's and pistols i believe paul wedgewood said this in a vid
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Wane Peters
 
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Post » Tue Aug 10, 2010 5:40 pm

Lights can carry short rifles I thought?
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Sunny Under
 
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Post » Wed Aug 11, 2010 2:50 am

Lights can carry short rifles I thought?

Wedgewood said it in the video as a generalization, he wasn't going to list everything.
So Afaik Lights can.

Also I was going to say (ages ago/old thread) that lights could only use smgs, pistols.. etc.. but I could never find that video again lol
So I didn't say it (In whatever old thread it was, b4 I knew about Short rifles) and now I believe that short rifles are like meant for lights :biggrin:
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Big mike
 
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Post » Tue Aug 10, 2010 5:38 pm

I'm very positive on the fact that Lights can still carry short rifles. But as usual I don't have a source at hand.
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lilmissparty
 
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Post » Tue Aug 10, 2010 8:46 pm

I'm very positive on the fact that Lights can still carry short rifles. But as usual I don't have a source at hand.


They can. You can trust me.
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Marion Geneste
 
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Post » Wed Aug 11, 2010 1:18 am

Trust me. I'm an operative.



Wait ....
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Anthony Santillan
 
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Post » Wed Aug 11, 2010 4:37 am

Trust me. I'm an operative.



Wait ....


I was never really on your side. :ninja:
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michael flanigan
 
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Post » Tue Aug 10, 2010 7:49 pm

So how do you know which side I was on? :prod:
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Dragonz Dancer
 
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Post » Wed Aug 11, 2010 5:35 am

Because Wraith is a quadruple-agent and has betrayed both sides no less than two times.
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Roberta Obrien
 
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Post » Wed Aug 11, 2010 6:21 am

Because Wraith is a quadruple-agent and has betrayed both sides no less than two times.


I have no idea what you are talking about. :spotted owl: I am on your side. :goodjob: :ninja:
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Richard
 
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Post » Tue Aug 10, 2010 7:28 pm

it's all a moot point if the game area keeps moving forward the"sniper" is just a dude with a bolt action rifle spending far too long reloading while everyone runs past to complete their commanders objectives.

if your standing still camping one spot your going to lvl slowly, your not getting bugger all exp as most of that comes from carrying out objectives and your potential targets aren't going to be railroaded into corridors for you because their probably sailing blissfully overhead, around you and under you.

if your moving about trying to counter that ...your just a soldier with a uselessly slow gun...go respec.

sniper will be an unrecognised role in a game that offers little incentive to it's functions. all you'll be good at is killing opposition that are trying to activate an objective. of which you'll earn ~25 EXP, robbing the guy who was arming the bomb of 500EXP
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Naomi Ward
 
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Post » Tue Aug 10, 2010 7:22 pm

it's all a moot point if the game area keeps moving forward the"sniper" is just a dude with a bolt action rifle spending far too long reloading while everyone runs past to complete their commanders objectives.

if your standing still camping one spot your going to lvl slowly, your not getting bugger all exp as most of that comes from carrying out objectives and your potential targets aren't going to be railroaded into corridors for you because their probably sailing blissfully overhead, around you and under you.

if your moving about trying to counter that ...your just a soldier with a uselessly slow gun...go respec.

sniper will be an unrecognised role in a game that offers little incentive to it's functions. all you'll be good at is killing opposition that are trying to activate an objective. of which you'll earn ~25 EXP, robbing the guy who was arming the bomb of 500EXP


The man's right. Sniping is not only discouraged in BRINK, it's also kind of a waste of time.
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Kelsey Anna Farley
 
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Post » Wed Aug 11, 2010 3:26 am

it's all a moot point if the game area keeps moving forward the"sniper" is just a dude with a bolt action rifle spending far too long reloading while everyone runs past to complete their commanders objectives.

if your standing still camping one spot your going to lvl slowly, your not getting bugger all exp as most of that comes from carrying out objectives and your potential targets aren't going to be railroaded into corridors for you because their probably sailing blissfully overhead, around you and under you.

if your moving about trying to counter that ...your just a soldier with a uselessly slow gun...go respec.

sniper will be an unrecognised role in a game that offers little incentive to it's functions. all you'll be good at is killing opposition that are trying to activate an objective. of which you'll earn ~25 EXP, robbing the guy who was arming the bomb of 500EXP


Of course if all your characters are done and lvled, then you don't really need the exp and you can then play how you want. Making Sniping a perfectly viable option if some1 so chooses.
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Jerry Cox
 
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Post » Tue Aug 10, 2010 4:07 pm

Of course if all your characters are done and lvled, then you don't really need the exp and you can then play how you want. Making Sniping a perfectly viable option if some1 so chooses.

Well xp, doesn't matter then, but you'd still get outplayed in most cases because the game is not designed for sniping.
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BlackaneseB
 
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Post » Tue Aug 10, 2010 4:02 pm

That's why the sniper rifles in Brink aren't sniper rifles. They're light rifles, and will work more like oversized pistols than actual sniper rifles, from what I've seen.
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Tamara Primo
 
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Post » Tue Aug 10, 2010 4:21 pm

That's why the sniper rifles in Brink aren't sniper rifles. They're light rifles, and will work more like oversized pistols than actual sniper rifles, from what I've seen.

Except pistols don't have a range greater the an assault rifle. But short rifles do.
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Liii BLATES
 
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Post » Wed Aug 11, 2010 7:04 am

The "sniper" role should work just fine as long as the player keeps the objectives in mind, rather than just aiming for kills. But guess what, that's true of any player.

As mentioned above, I think that a long range load-out would work well with the engineer class, since both are geared towards defensive roles with the added bonus of buffing your rifle. Light makes the most sense in order to get to tactical positions.

A lot of people seem to think that staying back and holding key positions wont be a very good idea, but how is that any different than a heavy engi dropping a turret and standing guard? To me it seems like a defferent method for doing the same thing.

P.S. Welcome back, Mad Hatter
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teeny
 
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Post » Tue Aug 10, 2010 3:57 pm

The "sniper" role should work just fine as long as the player keeps the objectives in mind, rather than just aiming for kills. But guess what, that's true of any player.

As mentioned above, I think that a long range load-out would work well with the engineer class, since both are geared towards defensive roles with the added bonus of buffing your rifle. Light makes the most sense in order to get to tactical positions.

A lot of people seem to think that staying back and holding key positions wont be a very good idea, but how is that any different than a heavy engi dropping a turret and standing guard? To me it seems like a defferent method for doing the same thing.

P.S. Welcome back, Mad Hatter

+1
Also if your staying back to guard/hold, you could help the main fight out if you had a short rifle and line of sight. So when your turret starts firing you can turn around and take care of the intruder :ninja: :gun:
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Craig Martin
 
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Post » Tue Aug 10, 2010 6:22 pm

Yes, having that turret behind you would be almost as good as having a "6 man", but am I the only one hoping that there will be a way to negate the turrets effectiveness? Here's hoping that there is an ability that either lets you disable them easily or that allows you to bypass

them. Don't want them being a completely reliable asset. It would be annoying to have someone up in an impregnable nest popping off your team with impunity.

(Even if it takes 3-4 shots to down a badie with a light rifle it would seem to be a little one sided.)
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benjamin corsini
 
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