Yes, having that turret behind you would be almost as good as having a "6 man", but am I the only one hoping that there will be a way to negate the turrets effectiveness? Here's hoping that there is an ability that either lets you disable them easily or that allows you to bypass
them. Don't want them being a completely reliable asset. It would be annoying to have someone up in an impregnable nest popping off your team with impunity.
(Even if it takes 3-4 shots to down a badie with a light rifle it would seem to be a little one sided.)
them. Don't want them being a completely reliable asset. It would be annoying to have someone up in an impregnable nest popping off your team with impunity.
(Even if it takes 3-4 shots to down a badie with a light rifle it would seem to be a little one sided.)
They are destroyable with nades f.e., Operatives can hack them to make them work for your team. They have limitid range, turning speed and there's a maximum firing angle both horizontally as vertically.