» Tue Aug 10, 2010 6:32 pm
I'm surprised no one's flamed the [censored] out of this topic... very surprising...
Anyways, i'd say probably a light, for mobility, or a medium, since you WILL get into CQB and could use a more powerful weapon up close. Heavies just wouldnt have the ability to keep on the move enough...
As far as classes, we dont know the scope of operatives yet, but they may have some useful, debilitating abilities, and could come in tactical handiness... However i would go soldier or more likely, engineer. Soldier, since you DO need to be able to fight on your feet, and a slow firing weapon makes that difficult at close range, and they could have some useful, not being dead abilities to back that up, even if its just extra ammo for their probably weak secondary. An engineer would likely try to "bunker down" and find a nice place to die at, and camp there. Guard the flank with a turret, cover the paths with mines, whatever. Sounds like a quick excuse to camp.
I would personally go full offensive with an engineer, and flip that turret around to help shoot at things i was already aiming at. No ohk remember? well maybe that turret will be that extra damage you need. Also, it would open fire on things you may have not noticed already. Mines could increase your pain deliverance by placing them in the area your aiming at, further adding damage onto whatever your rifle is doing. Also it would help to control a bit of the flow (mines are visible right? like in BF2142 where you can see em, but its usually too late?)
maybe a medic, for those hard core "dont wana go anywhere" people, since they can self heal...
The rifles effectiveness will shine when your group understands how to do battle orders... Put your bashers in front with their autos and have the heavies hitters in the middle... then the crowd control needs to be in the rear to cover every one by putting pain on people who are trying to flank your front line. This can be done in a group as little as 3, usually you got a guy who will "pull" enemies into a waiting ambush, another one usually has some heavy hitting close-mid range weapons who will distract them into a predicted pattern, and a guy with a rifle sitting abit back (out of the "immediate notice" range) who will wait for the opening... and usually deliver the final blow. This is a tactic i've often employed where CQB can become a possibility with a proper sniper (no quickscoping noobs), and it can take down groups 2-3 times the size of your own simply because its so unexpected, especially when people expect a 1 on 1 engagement (even more when they think its gana be a quick easy kill)