best sniper class?

Post » Wed Aug 11, 2010 2:05 am

hey
i was wondering what would be best for a sniper playing i.e light because it could get to the pot quickly but die in one hit or maybe tank that is easier to spot but could possible take two hits instead of one what do you guys think and p.s first time post on brink so sorry if being stupid and excuse the name lol
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Samantha Jane Adams
 
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Post » Tue Aug 10, 2010 8:31 pm

hey
i was wondering what would be best for a sniper playing i.e light because it could get to the pot quickly but die in one hit or maybe tank that is easier to spot but could possible take two hits instead of one what do you guys think and p.s first time post on brink so sorry if being stupid and excuse the name lol


Light. He can get to some positions other classes cannot even reach. They may very well be keen sniping positions.

Keep in mind that light rifles are not quite sniper rifles.
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Nienna garcia
 
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Post » Tue Aug 10, 2010 8:03 pm

sniper headshots will not be a one hit kill. and there are only two "sniper" rifles. So sniper no sniping! actually you can if you want, SD put it more as "softening up the enemy"
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rheanna bruining
 
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Post » Tue Aug 10, 2010 1:41 pm

light, you dont see snipers in any game or real life packing heavy armour,tho in games you can if you want


you use light to get to vantage points and escape/fall back to move forward quickly to take out the enemy.

so i see it as a light v light in the game, you will have snipers and you will have light free runners taking them out.

so light
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Wanda Maximoff
 
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Post » Tue Aug 10, 2010 3:28 pm

And as for class, I would say go for Engineer. You can buff your own weapon to do a little bit more damage, and you can set up a turret to help watch your back or whatever.
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Amy Cooper
 
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Post » Tue Aug 10, 2010 2:26 pm

And as for class, I would say go for Engineer. You can buff your own weapon to do a little bit more damage, and you can set up a turret to help watch your back or whatever.


Agreed engineer in my mind is the best class. For body type either light or medium.
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Sabrina garzotto
 
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Post » Wed Aug 11, 2010 12:43 am

Agreed engineer in my mind is the best class. For body type either light or medium.


neat observation
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Yung Prince
 
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Post » Tue Aug 10, 2010 6:41 pm

neat observation


Well lights can get the highest but mediums can use the assault rifle for more ranged support.
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Tha King o Geekz
 
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Post » Tue Aug 10, 2010 10:25 am

Defensive-
A Heavy Engineer, will be able to buff his own guns damage and have high hit points so countersniping for the enemy wont be easy, since your laying back at your base you can also dish out ammo and buffs when the kills are slow and set up defense sentries.

Protective/Moving-
A Medium Medic, will be able to dish out health from above to players running from cover, heal sniped players, and counter snipe, the ability to not die from one headshot allows you to have a chance to self heal and return to the battlefield quickly.

Recon/Scout-
3 options here
A light operative, whip out that silenced smg and start taking out enemy lights from rooftops, hack command post for quick switches to medic or solider and enemy positions
A light engineer, set up sentries to force the flow of enemies towards you or to watch your back, watch the kills rack up with your sentry and finish off those who run for cover
A Medium Operative, best for the team, the rifles are powerful enough to take out someone fast, and mediums are fast enough with high enough hitpoints to run down and interrogate them, rinse and repeat for easy kills

Thx to info below, idk what i was thinkin.
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le GraiN
 
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Post » Tue Aug 10, 2010 10:26 pm

engineer's buff weapondamage, not soldiers...
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Sarah MacLeod
 
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Post » Tue Aug 10, 2010 6:32 pm

I'm surprised no one's flamed the [censored] out of this topic... very surprising...

Anyways, i'd say probably a light, for mobility, or a medium, since you WILL get into CQB and could use a more powerful weapon up close. Heavies just wouldnt have the ability to keep on the move enough...

As far as classes, we dont know the scope of operatives yet, but they may have some useful, debilitating abilities, and could come in tactical handiness... However i would go soldier or more likely, engineer. Soldier, since you DO need to be able to fight on your feet, and a slow firing weapon makes that difficult at close range, and they could have some useful, not being dead abilities to back that up, even if its just extra ammo for their probably weak secondary. An engineer would likely try to "bunker down" and find a nice place to die at, and camp there. Guard the flank with a turret, cover the paths with mines, whatever. Sounds like a quick excuse to camp.

I would personally go full offensive with an engineer, and flip that turret around to help shoot at things i was already aiming at. No ohk remember? well maybe that turret will be that extra damage you need. Also, it would open fire on things you may have not noticed already. Mines could increase your pain deliverance by placing them in the area your aiming at, further adding damage onto whatever your rifle is doing. Also it would help to control a bit of the flow (mines are visible right? like in BF2142 where you can see em, but its usually too late?)

maybe a medic, for those hard core "dont wana go anywhere" people, since they can self heal...

The rifles effectiveness will shine when your group understands how to do battle orders... Put your bashers in front with their autos and have the heavies hitters in the middle... then the crowd control needs to be in the rear to cover every one by putting pain on people who are trying to flank your front line. This can be done in a group as little as 3, usually you got a guy who will "pull" enemies into a waiting ambush, another one usually has some heavy hitting close-mid range weapons who will distract them into a predicted pattern, and a guy with a rifle sitting abit back (out of the "immediate notice" range) who will wait for the opening... and usually deliver the final blow. This is a tactic i've often employed where CQB can become a possibility with a proper sniper (no quickscoping noobs), and it can take down groups 2-3 times the size of your own simply because its so unexpected, especially when people expect a 1 on 1 engagement (even more when they think its gana be a quick easy kill)
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flora
 
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Post » Tue Aug 10, 2010 9:22 pm

hey
i was wondering what would be best for a sniper playing i.e light because it could get to the pot quickly but die in one hit or maybe tank that is easier to spot but could possible take two hits instead of one what do you guys think and p.s first time post on brink so sorry if being stupid and excuse the name lol


it's been said.

Engineer, because you can defend yourself with turrets and landmines + buff yourself (evil) or another co-sniper (good). If you are high enough you don't even need landmines, meaning you can get either an upgraded turret, or potentially a double buff upgrade (if there is such a thing). If you have a co sniper, you can call out, "K, chase [target X] in 3, 2, 1..." (google translation: coordinate shots): if you and another sniper coordinate, I would guess 2 heavily buffed body shots would gank any unbuffed heavy, as 1 heavily buffed headshot will kill any unbuffed light (edit: DotA ftw). Plus, two turrets means one for your back, one for softening up/finishing off anything you see on the horizon.

Light goes without saying because heavies and even mediums won't get amazing vantage points on your average map. If you do choose heavy, the heavy/ medium gun combo becomes a heavy/light gun combo, which is sort of a waste. Medium would be useful if you don't want to be OHK'd, but choosing medium is likely a heavily limiting factor on most maps.

However, I do suggest that you set up in sight of a key objective (because I don't think you will be doing many objectives), otherwise your team won't be getting anywhere + your turret goes to waste + you get far fewer points.
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Brooke Turner
 
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Post » Tue Aug 10, 2010 11:28 am

Not to flame if I come across that way, but am I seriously the only person bothered by this topic? How we have discussed that there are no one hit kills, there is no camping at 400 yards, and perhaps the fact that there aren't even actual sniper rifles in the game? I am not trying to sound rude, but people that decide to make threads should at least know some of the key features in the game, this one being: there is not camping and there is no sniper.
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Sarah Kim
 
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Post » Tue Aug 10, 2010 11:19 am

Not to flame if I come across that way, but am I seriously the only person bothered by this topic? How we have discussed that there are no one hit kills, there is no camping at 400 yards, and perhaps the fact that there aren't even actual sniper rifles in the game? I am not trying to sound rude, but people that decide to make threads should at least know some of the key features in the game, this one being: there is not camping and there is no sniper.

There are 2 bolt action rifles, short rifles, without scopes, chuck a scope on one, it's a sniper, just because they're not OHK doesn't mean people won't use them. I plan on using a light engineer with a short rifle and the revolver from the psycho pre order pack for high CQB damage. I plan to use mines, someone spots a mine, stands next to it, I shoot the mine, BOOM! And my turret to finish everyone off.
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Baby K(:
 
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Post » Tue Aug 10, 2010 6:19 pm

I don't think sniping will be as popular in this game. I do believe it will be more useful to an engineer, simply because he can boost the damage. As for OHK headshots, buffed weapon vs unbuffed light might work... but it's a might.
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Ronald
 
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Post » Tue Aug 10, 2010 9:31 pm

its seems like engineer is the only class that is not needed on the front lines, even though it would help out alot
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Lizs
 
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Post » Tue Aug 10, 2010 6:14 pm

I don't think sniping will be as popular in this game. I do believe it will be more useful to an engineer, simply because he can boost the damage. As for OHK headshots, buffed weapon vs unbuffed light might work... but it's a might.

I think the game will try it's best to not make it popular, but the players will do all they can to make sniping a viable choice. I can see players going out of their way, to make sniping work as much as possible like it does in other games, especially those players who nothing else but sniping. I just hope they don't ruin it for the rest of us.

As for best class for sniping....I'd say Heavy Medic or Engineer. I would take the better overall hitpoints, over speed and vantage points.
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megan gleeson
 
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Post » Tue Aug 10, 2010 2:21 pm

I think the game will try it's best to not make it popular, but the players will do all they can to make sniping a viable choice. I can see players going out of their way, to make sniping work as much as possible like it does in other games, especially those players who nothing else but sniping. I just hope they don't ruin it for the rest of us.


what do you mean "ruin it for the rest of us?" how will sniping ruin the game?
what do people here have against sniping?
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Haley Merkley
 
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Post » Tue Aug 10, 2010 11:51 pm

what do you mean "ruin it for the rest of us?" how will sniping ruin the game?
what do people here have against sniping?

2 ways they can ruin it:

1. Like in many other games, people have a boner for sniping, regardless of the "safeguards" Brink has put in, resulting in half your team sniping, instead of actually playing the game.
2. The weapon damage in Brink, works the way it does for a purpose. If players do all they can to try and "cheat" the system, it could result in balance shift in the weapons, and also could result in everyone and their mother, choosing the "perfect" build for sniping, rather than skills that can benefit the team.
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helliehexx
 
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Post » Tue Aug 10, 2010 7:03 pm

I think the game will try it's best to not make it popular, but the players will do all they can to make sniping a viable choice. I can see players going out of their way, to make sniping work as much as possible like it does in other games, especially those players who nothing else but sniping. I just hope they don't ruin it for the rest of us.

As for best class for sniping....I'd say Heavy Medic or Engineer. I would take the better overall hitpoints, over speed and vantage points.


Of course sniping is viable... why wouldn't it be?

I'd rate HP a low priority for snipers. The idea is to shoot and not get shot at. Improved movement will open up more areas to use. Higher speed will make getting into a flank position easier, and retreating from engagement faster. That's how snipers play.... generally speaking.


If I were to take a heavy... I'd play it more like a mobile mortar team. Take assault for the ammo, and take an RPG and/or grenade launcher. Seems like a better use of talents.

for class, the lightweight sniper that is... I'd prolly say engy... covering your backside with mines or a turret can save ur ass while you have tunnel vision. Another tactic would be to set up a turret to overwatch an area... then move somewhere else where you can snipe people taking cover from the turret....

However Commando makes sense in it's own ways.
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Kanaoka
 
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Post » Tue Aug 10, 2010 2:09 pm

Im assuming there are no snipers but HIGH powered assault rifles because http://i434.photobucket.com/albums/qq68/pyroshimabaku/NewBitmapImage.jpg gun looks like it should do some damage.
And it looks like a light body holding it
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Katie Pollard
 
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Post » Tue Aug 10, 2010 2:47 pm

Im assuming there are no snipers but HIGH powered assault rifles because http://i434.photobucket.com/albums/qq68/pyroshimabaku/NewBitmapImage.jpg gun looks like it should do some damage.
And it looks like a light body holding it

Looks can be deceiving. The first time I saw a desert eagle, I just thought it was "just another pistol" but in reality it packs a lot of power.

There are no high powered assualt rifles. An assault rifle is just a "medium" weapon in this game and adding a nice scope doesn't add extra damage.
They disencourage sniping in this game, but people still are trying to figure out a way to keep believing they will add it and will play it. (No offense to anyone)
That's also the reason they didn't add any real sniper rifles in this game.
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Blaine
 
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Post » Tue Aug 10, 2010 6:24 pm

Looks can be deceiving. The first time I saw a desert eagle, I just thought it was "just another pistol" but in reality it packs a lot of power.

There are no high powered assualt rifles. An assault rifle is just a "medium" weapon in this game and adding a nice scope doesn't add extra damage.
They disencourage sniping in this game, but people still are trying to figure out a way to keep believing they will add it and will play it. (No offense to anyone)
That's also the reason they didn't add any real sniper rifles in this game.



in reality the desert eagle is kinda worthless. there is no real instance where it would help in combat and no real solider would ever use it.

other than that hes right
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Emily abigail Villarreal
 
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Post » Tue Aug 10, 2010 2:01 pm

in reality the desert eagle is kinda worthless. there is no real instance where it would help in combat and no real solider would ever use it.

It was just an example. Besides I was only referring to its firing power because Pyrishima said
"Im assuming there are no snipers but HIGH powered assault rifles because this gun looks like it should do some damage.
And it looks like a light body holding it"



Edit: Sorry, You edited before I finished my post or I was too slow ^^
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Gracie Dugdale
 
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Post » Tue Aug 10, 2010 3:44 pm

It was just an example. Besides I was only referring to its firing power because Pyrishima said
"Im assuming there are no snipers but HIGH powered assault rifles because this gun looks like it should do some damage.
And it looks like a light body holding it"



Edit: Sorry, You edited before I finished my post or I was too slow ^^



i meant no offense, i have to rag on the Desert eagle every chance i get.
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Joey Avelar
 
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