» Wed Dec 14, 2011 10:51 pm
The initial feeling I got when I started Skyrim was that it actually did, to my astonishment, compete with Morrowind on some level. After playing the game feverishly this past month, I've formed my complete opinion, and I believe that in total, Skyrim may be just a little bit better than Morrowind, all aspects considered. However, Morrowind did give me a more unique, mind-blowing experience back when I got swallowed into its depths, and I can't figure out what the missing element here is. So Skyrim may be a better game in terms of visual properties and gameplay, but Morrowind still holds a special place in this nerd's heart, and the grim truth is that it is extremely unlikely that any game of the Elder Scrolls series will surpass that, no matter how excellent the game itself may be.
The thing about Morrowind, in my opinion, is that it didn't feel like the game was pampering you, or trying to make itself easy for you to digest. The world and gameplay of Morrowind were sticky, clumsy, harsh and crude, and the game seriously pissed you off again and again. Quests didn't have markers and you couldn't fast travel, so someone just sent you to find the designated location by giving you directions such as, "Start from town X, head south-southeast until you see a really big rock, then turn straight east until you see an old fort somewhere in the north, that's when you should turn south and hope to the gods that you're even close to the place where you're supposed to be". No matter how frustrating Morrowind was at times, it just made you care about the game and feel joy when you actually managed to pull off one of those ridiculous blind-fire quests, or win a fight by a complete fluke, et cetera.
While on one hand I thoroughly enjoy not having to do those things in Skyrim, I constantly miss the cruelty of Morrowind. For example, it was sometimes rewarding in a twisted way to delve through a dangerous dungeon that consumes a lot of time and effort, only to find out that there is absolutely no loot for you to find. That way, when you actually found something worthwhile, it seemed more like actual treasure, even if it was just a mundane blade or a piece of armor. In Skyrim, knowing that every dungeon has at least some excuse of a treasure hidden in it sort of desensitizes you, and anything short of a kick-ass piece of loot feels like junk.
Wow. This turned into a rant. I'll be stopping now.