Best of the little-known gems?

Post » Wed Feb 02, 2011 12:12 am

http://www.tesnexus.com/downloads/file.php?id=28292. Its brilliant, finally makes those useless "absorb speechcraft" or "absorb personality" spells have some use.

Oh that's clever, definitely makes those spells worthwhile! :)
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Donatus Uwasomba
 
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Post » Tue Feb 01, 2011 8:18 pm

This is a mod you likely wouldn't find unless you knew exactly where to find it, since normal keywords won't get you the link; http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4987. Using an old JQ resource for the models, Teal adds a huge variety of entertaining elixirs. Even if you're not a magic-type, finding one of the uber potions adds a nice variation to dungeon loot.

Any recommendations for getting keywords to find mods? I didn't know that this wouldn't come up easily in a search.
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Red Bevinz
 
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Post » Tue Feb 01, 2011 7:06 pm

Any recommendations for getting keywords to find mods? I didn't know that this wouldn't come up easily in a search.


It turns up on PES using either "Tealpanda" or "potions" for me anyway.
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Danny Blight
 
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Post » Tue Feb 01, 2011 10:10 pm

I'm talking about all the little things that have a huge impact on your game, stuff that you never see in another person's load order. Be it b/c the mod is old, or simply b/c it is so unique that normal searches turn up no results. There are certainly enough item and overhaul mods out there, so what's left? ;) I'll try to update w/ new stuff that gets posted. In no particular order, these are a few gems I use w/out fail;


Here's a little gem I found in the "Popehat Oblivion Omods Project" (POOP).
It's called, Skip Tutorial v1.35 by Michael "Speedo" Crawford (uberspeedo -at- gmail.com).

It allows you to skip the tutorial dungeon and go directly to the sewer exit, without breaking the main quest.

Unfortunately, I can't find it anywhere other than at "POOP".
It used to be at TES NEXUS: http://www.tesnexus.com/downloads/file.php?id=10663
But this link is no longer valid.

I even tried to email the author -- To no avail.

If anybody could shed some light on this "Alternate Start Mod", it would be much appreciated.

Thanks
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Anna S
 
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Post » Tue Feb 01, 2011 10:43 pm

I highly recommend the crystal ball scrying, it adds a good bit of flavor to the game(and some cash into your pockets from time to time), but another Mysticism based mod that I see isn't used widely is http://tesnexus.com/downloads/file.php?id=13433, which is pretty handy, allowing you to enchant things based off of your mysticism skill, gaining some abilities as your skill goes up, allowing you to enchant items with just a soul gem and good old fashioned luck/skill, just like in Morrowind. Later skill levels allow you to enchant items better then you could at the AU, and even allowing you to combine enchantments for great effect.
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Schel[Anne]FTL
 
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Post » Tue Feb 01, 2011 10:20 pm

One more mod that really deserves more love (less than 1300 downloads as I type- that's crazy), especially if you're into mods that beautify Cyrodiil like Better Cities, AWLS, et al : http://tesnexus.com/downloads/file.php?id=25314. Beautiful custom signs for most of the inns and shops of the world. They fit in to the gameworld perfectly, but they also stand out just enough to make a nice impression. Lovely work.
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Micah Judaeah
 
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Post » Tue Feb 01, 2011 2:14 pm

One more mod that really deserves more love (less than 1300 downloads as I type- that's crazy), especially if you're into mods that beautify Cyrodiil like Better Cities, AWLS, et al : http://tesnexus.com/downloads/file.php?id=25314. Beautiful custom signs for most of the inns and shops of the world. They fit in to the gameworld perfectly, but they also stand out just enough to make a nice impression. Lovely work.

Huh, it's just one of those things that are great, but you never seem to look for. I'm downloading that now.
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jessica sonny
 
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Post » Tue Feb 01, 2011 4:39 pm

I love texture replacers, but so many focus on the big stuff. Little things often get ignored. One such little mod is http://tesnexus.com/downloads/file.php?id=17869.
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James Rhead
 
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Post » Tue Feb 01, 2011 10:49 pm

One more mod that really deserves more love (less than 1300 downloads as I type- that's crazy), especially if you're into mods that beautify Cyrodiil like Better Cities, AWLS, et al : http://tesnexus.com/downloads/file.php?id=25314. Beautiful custom signs for most of the inns and shops of the world. They fit in to the gameworld perfectly, but they also stand out just enough to make a nice impression. Lovely work.


Sweeeet! Ima download that one post haste.
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SamanthaLove
 
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Post » Tue Feb 01, 2011 5:37 pm

I love texture replacers, but so many focus on the big stuff. Little things often get ignored. One such little mod is http://tesnexus.com/downloads/file.php?id=17869.


That's a great one! :D Something that actually belongs in the nice place settings I see in some house mods. Besides, the pink slabs of mystery meat that you see on the plates at the Feed Bag just aren't very appetizing.
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Jamie Moysey
 
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Post » Tue Feb 01, 2011 10:57 am

http://www.tesnexus.com/downloads/file.php?id=28105, literally the best dungeon I've been through, I can't believe it only has 1200 downloads...


I just looked at this mod and downloaded it right away. I can't believe I missed this. If it's half as good as it looks I'll be thrilled.
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roxanna matoorah
 
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Post » Tue Feb 01, 2011 9:03 pm

One more mod that really deserves more love (less than 1300 downloads as I type- that's crazy), especially if you're into mods that beautify Cyrodiil like Better Cities, AWLS, et al : http://tesnexus.com/downloads/file.php?id=25314. Beautiful custom signs for most of the inns and shops of the world. They fit in to the gameworld perfectly, but they also stand out just enough to make a nice impression. Lovely work.
This will be the first mod I'll be downloading in over 6 months with the express intention of using it. Many thanks.
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Dan Endacott
 
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Post » Wed Feb 02, 2011 12:28 am

This will be the first mod I'll be downloading in over 6 months with the express intention of using it. Many thanks.


I'm glad you'll be using it, shadeMe. It's awesome.

...If anybody could shed some light on this "Alternate Start Mod", it would be much appreciated.


Skip Tutorial was available on TES Nexus for a long time- it's too bad it's no longer available. It was a great quick start mod that added an hourglass to the player's prison cell at the beginning of the tut dungeon. Activating it would bring up the class and birthsign menus, then you were zapped to the hall leading to the sewer exit. Two chests filled with all the stuff you would have picked up had you completed the dungeon normally sat nearby, for you to take. Very straightforward and effective.
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Andy durkan
 
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Post » Tue Feb 01, 2011 10:47 pm

Skip Tutorial was available on TES Nexus for a long time- it's too bad it's no longer available. It was a great quick start mod that added an hourglass to the player's prison cell at the beginning of the tut dungeon. Activating it would bring up the class and birthsign menus, then you were zapped to the hall leading to the sewer exit. Two chests filled with all the stuff you would have picked up had you completed the dungeon normally sat nearby, for you to take. Very straightforward and effective.


There's a good Skip Tutorial mod bundled with http://www.tesnexus.com/downloads/file.php?id=1888, which has otherwise been obsoleted by more modern leveling mods. It simply takes you out of the sewers, gives you a cross-section of loot, and opens the character creation menu.
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Nicholas C
 
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Post » Wed Feb 02, 2011 1:53 am

There's a good Skip Tutorial mod bundled with http://www.tesnexus.com/downloads/file.php?id=1888, which has otherwise been obsoleted by more modern leveling mods. It simply takes you out of the sewers, gives you a cross-section of loot, and opens the character creation menu.


Where exactly outside of the sewers? How's the lighting- I'm fussy about chargen. :)
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Tracey Duncan
 
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Post » Tue Feb 01, 2011 6:40 pm

Hmm a lot of downloads to do here. :D
Especially Unique Signs and Better Meat. Since my computer svcks, it's always great to get little texture replaces like these.

Also, there are many little-known gems in http://www.gamesas.com/bgsforums/index.php?showtopic=954258&st=0 I'm linking it in case some of the mods in the linked thread don't appear in this one.

I'll add this thread on the Lists of Mod Lists. Too useful and must not be lost.
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Marine Arrègle
 
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Post » Tue Feb 01, 2011 11:01 am

Updated the op, including another of my favorites that lets you become a true Druid :D However, the vampire bug fix is already in the Bashed Patch, so I didn't include it. I'm beginning to think this thread was a mistake. Using full FCOM, I'm already close to the 250 limit, and there are like half a dozen new mods I want to test now :(


First I think it's 0xFF(or 255, ie a byte) mods. And then I'm using FCOM(full as far as I know, just took what I thought was interesting in the submods) and I'm only at 0x58(not counting the plugins merged into the bash obviously) with a load of quests mod(when going out of the sewers I feel like I'm being bombed with paper :P).

Now my personal favorite:
http://www.tesnexus.com/downloads/file.php?id=14917
Not really that unknown since he's got 4000+ downloads but I thought it was worth a mention. I looked it up because I was sick of the color filter of the Nighteye and got more that what I expected. You can choose the type of filter(Mono like original, Bright where you literally get blinded by lights, and Dark which just adjust the lighting), the color of the filter(yay! And my advice is white), the zone affected by the night eye and a sort of blur effect. I much prefer it to the original.
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Alex Blacke
 
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Post » Tue Feb 01, 2011 9:11 pm

Wow this thread came back from the dead really fast, lol. I have updated the op again. And props to Cliffworms for linking http://www.gamesas.com/bgsforums/index.php?showtopic=954258&st=0 It's a veritable goldmine of cool and under-appreciated stuff :D Speaking of Cliffworms; Are you still there Keeper? The Imps are about to lock up. Also, your minions demand cable!

Edit 1: Sorry I missed your earlier post Tealpanda. The first 20 hits (on PES) for 'potion' are a no-show for me. And searching PES for 'potion bottles' only yields the original JQ resource. I did a Google search for 'oblivion new potions mod', and only found a re-tex of normal bottles. I honestly don't know how searching could be improved :(
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jesse villaneda
 
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Post » Wed Feb 02, 2011 1:43 am

Here's a few (given with download counts, so that povuholo doesn't yell at me :hehe: ):

http://www.tesnexus.com/downloads/file.php?id=23366 by Tekuromoto. (675)
This little mod randomizes the cell respawn timer within a user-definable range every time a new cell is entered. You can never be sure what to expect when you head back out of a dungeon when using this mod.

http://www.tesnexus.com/downloads/file.php?id=5571 by Redwoodtreesprite. (1249)
Welkynd clusters now leave nice treasure. There is a 75% chance of finding a level-based empty soulgem, and a 25% chance of finding a special Welkynd Stone.

http://www.tesnexus.com/downloads/file.php?id=24139 by slauterer911. (82)
Adds D&D-style versions of all unenchanted vanilla weapons (with the exception of iron and steel) (+1,+2,+3,+4,+5, etc).

http://www.tesnexus.com/downloads/file.php?id=26612 by Critterman. (204)
With this mod you can further improve all of your armor or weapons by stacking them together.

http://morrowind4kids.com/pseronwyrd/Zweihaender_Schwertscheiden.zip by L@zarus. (Unknown)
Adds scabbards to all vanilla claymores.

http://www.tesnexus.com/downloads/file.php?id=27259 by Setsuna515. (474)
Allows you to use any training implement (chaindoll, hanging target, hay bail) anywhere placed by any mod. In addition, it offers immersive and intuitive training target finding as well as boasting a leveled, comprehensive training experience.

http://www.tesnexus.com/downloads/file.php?id=14822 by WillieSea. (4283)
My favorite colored map mod. I use this in conjunction with:

http://www.tesnexus.com/downloads/file.php?id=19063 by Badmagic. (640)
Changes location markers on world and local map to X marks. Undiscovered = White X. Discovered but cannot fast travel = White X. Discovered and can fast travel = Black X.

http://www.tesnexus.com/downloads/file.php?id=20514 by Picador. (636)
Every time you pray for healing and restoration at an Altar of the Nine, you are obliged to make a monetary contribution proportional to your wealth. The poor donate nothing, but the rich donate a small fraction of their holdings to maintain the chapel and its priests.

http://www.tesnexus.com/downloads/file.php?id=27583 by Nell Speed. (520)
A much-needed update to the original Damsels in Distress that adds male rescuees, new locations and gives the rescuees names.
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Assumptah George
 
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Post » Wed Feb 02, 2011 2:10 am

I found a wonderful mod while browsing Tesnexus called Zira Horse clothing. It adds horses you can buy with a wide range of medieval horse clothing. It looks superb and is a great alternative to Horse armor mods.
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Vickytoria Vasquez
 
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Post » Tue Feb 01, 2011 3:48 pm

Some of these sound really good. Looks like it's time for another downloading spree.

http://www.tesnexus.com/downloads/file.php?id=21593 is something I've been wishing for ever since I first picked up Oblivion - (relatively) safe road travel. Because sometimes, you just want to get to Cheydinhal without fighting six bandits and a bevy of minotaurs.

I'm also partial to the prayer idles mod linked in my sig, which makes people actually pray in chapels, but then I made it, so that's sort of to be expected, yes?
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K J S
 
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Post » Tue Feb 01, 2011 12:48 pm

Here's a couple of my favorite gems, a few of which I only found on my most recent re-install a month ago.

http://tesnexus.com/downloads/file.php?id=6472 - I found this one day while simply browsing the hundreds and hundreds of pages of mods on Nexus. It adds several different kinds of torches to the game including Dwemer flares, upper-class torches, and welkynd-powered torches that last forever. The "Deluxe Torch" is my favorite. :lol:

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=435 - Changes well behavior to give you a static magicka boost instead of the vanilla buff. (Recently I've been using http://tesnexus.com/downloads/file.php?id=9544 for its well functionality, however.)

http://www.tesnexus.com/downloads/file.php?id=5392 - This very simple mod just adds a lot of depth and character to the miscellaneous scraps of paper littered throughout the game world. I find it 100% necessary, especially when used in conjunction with Oblivion XP in which you gain experience for reading things.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2835 - This mod adds three documents to the world: one for The Collector quest, one for the Shadowbanish Wine quest, and one for the Daedric princes quests (The Book of Daedra). When read they mark your map with the locations of the relevant dungeons / shrines for each quest, hence eliminating the wild goose chase. You can't fast-travel to the locations, you just get the location on your map. Each document is lore-friendly and still needs to be located within the game, they're not just given to you.

http://www.tesnexus.com/downloads/file.php?id=5478 - This is a great mod in its own right, but it's fantastic for immersionists whose characters tend to fight tooth-and-nail for every pound of encumbrance. Simply allows you to walk up to an alchemical tool and activate it like you would anything else in the game without having it in your inventory.

http://www.tesnexus.com/downloads/file.php?id=17150 - I use the COBL version of this mod. It adds a small single-mast sailboat to the game that you can purchase, live on, and sail either manually or automatically (to Anvil, Bruma, Leyawiin, or the IC). Manual sailing can get a bit glitchy when you maneuver too close to land, but it's usually easy to rectify when you run aground. This mod is a must for anyone who wants to base their operations at sea, or just wants a more interesting way to fast-travel between the ports.

http://www.tesnexus.com/downloads/file.php?id=11495 - This is my favorite of the Alternate Start mods. You arrive in Cyrodiil by ship, similar to the opening scene in Morrowind, and fill out a series of Immigration Papers as character creation. You're also given some extra options including your profession, social status, wealth, and whether or not you bear any diseases. After leaving your ship at Leyawiin, Anvil, or the IC you're told of a dream you had involving the Emperor's murder and that you distinctly saw the Amulet of Kings taken away from the scene in the jaws of a rat...

http://www.tesnexus.com/downloads/file.php?id=5243 - It always bothered me that I couldn't sit on steps or fallen logs and that sort of stuff. Problem rectified.

There are also plenty of little tweaks available to the Wrye Bash user. Personally I adjust the arrow recovery chance on creatures to about 70% and increase the speed of magic projectiles to x1.6. I'm sure there's a lot of other great tweaks and mods out there that I still haven't seen, but these tend to always show up in my load order.
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Jack Bryan
 
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Post » Tue Feb 01, 2011 10:26 am

If you like http://www.tesnexus.com/downloads/file.php?id=5243 there's also http://www.tesnexus.com/downloads/file.php?id=21966 which does what it says with less setup.
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Laura
 
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Post » Tue Feb 01, 2011 10:15 am

If you like http://www.tesnexus.com/downloads/file.php?id=5243 there's also http://www.tesnexus.com/downloads/file.php?id=21966 which does what it says with less setup.
It took me a visitation from you to post http://www.tesnexus.com/downloads/file.php?id=24589 - Sad, ain't it
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Joe Bonney
 
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Post » Tue Feb 01, 2011 10:08 pm

It took me a visitation from you to post http://www.tesnexus.com/downloads/file.php?id=24589 - Sad, ain't it


That's a nice one. Subtle, but nice.
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Heather M
 
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