@ Kai -Ok cool, that at least gives me a baseframe from which to work from. Thanks.
@ Formerly - FOSE I was also installing. Thats actually rather easy. Just a copy/paste of the files. I presume though that the "src" folder thats extracted with the rest of the FOSE files also needs to be copy/pasted yeah? Because thats what I've been doing so far.
In regards to FOMM, I think I need a dummies guide for dummies. It is correct that when I open up package manager, I do indeed click on the rar/7z compressed file or should they be extracted first? Cause sometimes its worked with the "un-extracted" file and sometimes I've found I've needed to extract first.
You dont need the src folder from FOSE(but it doesnt do any harm if its there, just ignore it).
In regards to FOMM you need to be careful how you use the package manager, many mods are sadly not set up in a way that you can simply install with the manager.
There are basically three different possibilities:
1. You have a *.fomod file (FWE and Darn UI both have that). That's the most simple to install. Just click add new and select the .fomod file and you will be guided through the installation.
2. You have an archive, *.zip or *.7z or something like that. Before installing it, open the archive and take a look at it. If you only see a "Data" folder in there, you should usually be okay with installing it with FOMM. If you open the archive and see something like this:
XYZ.esp
\Textures\
\Meshes\
\Sound\
etc... then this is a fomod ready archive and you can also install this via the FOMM package manager
3. If you see anything else, like only one single folder that isnt called "Data" or a clust[censored] of various folder with wierd names or basically anything that doesnt fit the structure at all that I posted above, you shouldnt install this right away via FOMM. In this case extract the files into a folder, and open the ReadMe to see exactly how it has to be installed.
Personally I extract all archives first into an own folder before installing them(except for .fomod archives). I then take a look at the folder, make sure the structure is ok and then add it via "Create from Folder" in FOMM.