I've tried to camp at a place and heal myself with magic, but it just doesn't add up. How do you guys powerlevel these skills?
That's the way to go. And it's quite fast imo. I got from light armor 90 to 100 this way in a single dungeon, just by stopping now and then and let the draugr whack away untill the skill leveld up. Doesn't take long at all.
Good thing we removed athletics and acrobatics so abusive leveling is gone! /sarcasm
That's the way to go. And it's quite fast imo. I got from light armor 90 to 100 this way in a single dungeon, just by stopping now and then and let the draugr whack away untill the skill leveld up. Doesn't take long at all.
Good thing we removed athletics and acrobatics so abusive leveling is gone! /sarcasm
I'm not going to do the mudcrab trick I used in Oblivion. I'm just going to wear the armor and let them advance normally. They wont get maxed I think with my mage because I dont want anything to hit me much and when they do if they do its often fatal for me!
Boy some of those enemies with the bit dual swords can kill me fast when they get close enough to hit me
Anything that hits hard and fast. Dual-wielding forsworn are good, enemies with swords and maybe axes. Wildlife depending on your level. And of course you need to be able to outheal the damage.
the problem is not the "horrible game design" but that some of you seem to not understand its most important principle
if you get hit, your armor rating increases because obviously its important to you
if you dont get hit often your armor rating doesnt increase much because obviously you dont need excess armor
so why would you artificially increase a skill which you obviously dont need to that extent? the game itself and how you play it will automatically dictate which skills will increase - if you dont understand and live by this most important and basic principle of the game, than im not wondering about all the UUUUUUUUUU SMITHING IS SO OP AFTER I MADE 24'952 IRON DAGGERS AND NOW THE GAME svckS threads....just :banghead:
the problem is not the "horrible game design" but that some of you seem to not understand its most important principle
if you get hit, your armor rating increases because obviously its important to you
if you dont get hit often your armor rating doesnt increase much because obviously you dont need excess armor
so why would you artificially increase a skill which you obviously dont need to that extent? the game itself and how you play it will automatically dictate which skills will increase - if you dont understand and live by this most important and basic principle of the game, than im not wondering about all the UUUUUUUUUU SMITHING IS SO OP AFTER I MADE 24'952 IRON DAGGERS AND NOW THE GAME svckS threads....just :banghead:
Excuse me? I just wanted to get 80 Light armor fast so I can get all the basic perks.
Excuse me? I just wanted to get 80 Light armor fast so I can get all the basic perks.
why if you obviously dont need them?
it's the same with let's say 2handed...why would you level 2handed if you dont use a 2handed weapon? if you dont get hit often you obviously dont need a high armor skill, if you would get hit often the skill would increase and get higher - this is perfectly balanced - what you do makes no sense