» Thu May 03, 2012 12:45 pm
Heres a list and why; Including what animal they destroy the best.
*CAN CONTAIN SPOILERS*
Tunnelers
Autumnbelle (I think thats how you spell it.. xD Its a rocket launcher on fallout-Physcho, just be careful, at close ranges it can damage you too as well as companions.)
Autumn helped me A LOT when it came to Tunnelers, why? Tunnelers breed like rabbits, yes, and they hunt in packs. Natural flaw is; Missile Launchers like this have long range, well, not in distance wise, but expansion wise. Tunnelers if you get them to some place narrow, and theres a lot, for example when I fought the Tunneler Queen along the story line, I took a single missile, and a big bang, and I blew up half of the Tunnelers. Not the Queen, damaged her though. Nailed the rest.
So, the formula:
Tunnelers = Packs + Thin Cave = Autumbell
As for getting it, I just destroyed the Nightkin Sniper up in (The place Raul is at and all those Super Mutants x,x). It was hard, but got through it.
Deathclaws
Deathclaws I used primarily a Anti-Material Rifle because that is in my opinion and observation the only gun I've observed that allows you to kill a Deathclaw in one hit under stealth. Let alone, a few hits can kill a Deathclaw thats coming at you, as long as you fire it enough before it gets within arms length.
Formula;
Deathclaw = Close Range = Strong. Long Range + Anti-Material Rifle = One dead Deathclaw.
Marked Men
Really and truely, MM are hard to kill. They're intellegent ghouls so to speak, as far as I know, they can't talk, but they can fire weapons and set mines. Basically, that being said, they're humanoid, with ONE acception. They are ghoulified, thus, Radiation heals them. And theres a lot of that in The Lonesome Road DLC.
Basically, I recommend avoiding them but they are ALWAYS in the direction in which it comes in to where you need to go. But, heres the formula best as I can put it.
But, there is a natural problem with the MM. They hang around Warheads often. Mostly probably because it offers radiation. Also, once you get oh so far (Not very far at all) you get to detonate those. Recomend you do that.
Marked men - Long Range + Machine Guns + Launchers + High Health + Radiation Regeneration = Long range Anti-Material Rifle, close range CZ57. Warhead = Detonate.
Hope it helps.