Best Weapons of Fallout New Vegas

Post » Wed Jun 13, 2012 9:54 pm

Hey guys its the Rager I would like to hear your favorite guns of fallout new vegas
A !
1. A pistol
2. A SMG
3. A primary



4. A Energy Pistol
5. A plasma or laser primary
6. A laser or plasma primary

7. Favorite Big melee weapon
8. Favorite medium sized melee weapon
9. Favorite small Sized Melee weapon


My Favorites

1. 5.56mm pistol
2. Sleepytime
3. Anti-Material Rifle


4. Pew Pew
5. Gatling Laser
6. Guass Rifle

7. Chainsaw
8. Liberator
9. Figaro
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trisha punch
 
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Post » Thu Jun 14, 2012 1:08 am

... Your post is all over the place. Please clean it up, I can't tell what your favorites are.
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Peter P Canning
 
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Post » Wed Jun 13, 2012 7:27 pm

My current energy weapons character uses the Holorifle, the Advanced LAER and the Plasma Defender as workhorses, Annabelle and the Sprtel-Wood 9700 for heavy firepower.
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Yama Pi
 
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Post » Wed Jun 13, 2012 7:02 pm

Fully modded Laser Rifle
All-American
.22 silenced pistol
Satchel Charge
Chance's Knife

Never use Big guns or Melee so have no opinion
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Pixie
 
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Post » Thu Jun 14, 2012 3:48 am

Sprtel-Wood 9700

/thread
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JERMAINE VIDAURRI
 
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Post » Wed Jun 13, 2012 8:26 pm

!/thread

Lucky
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D LOpez
 
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Post » Thu Jun 14, 2012 6:00 am

Mercy - stuff dies. Plus I found I don't kill myself as much at shorter ranges using that compared to say Annabelle.
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TASTY TRACY
 
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Post » Thu Jun 14, 2012 9:40 am

Finesse build - That Gun.
Brute build - Anabelle.
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Ricky Rayner
 
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Post » Thu Jun 14, 2012 7:33 am

Blood Nap even the name is hardcoe
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Emmanuel Morales
 
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Post » Thu Jun 14, 2012 7:58 am

My current energy weapons character uses the Holorifle, the Advanced LAER and the Plasma Defender as workhorses, Annabelle and the Sprtel-Wood 9700 for heavy firepower.

Smart player. ;)
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Lance Vannortwick
 
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Post » Wed Jun 13, 2012 10:46 pm

Smart player. :wink:

The Holorifle is one of the best weapons in the game, and people still complain about how bad it is. :confused:
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Eire Charlotta
 
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Post » Thu Jun 14, 2012 9:32 am

The Holorifle is one of the best weapons in the game, and people still complain about how bad it is. :confused:
Probably because they hated the DLC. It's clearly one of the best weapons in the game. And I knew this while playing DM with a guns character! Besides the unique gatling laser? I'm liking the plasma caster/ smitty's special.

As for guns I'm all up on the Brush Gun/Medicine stick.
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Kelvin Diaz
 
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Post » Thu Jun 14, 2012 2:48 am

Probably because they hated the DLC. It's clearly one of the best weapons in the game. And I knew this while playing DM with a guns character! Besides the unique gatling laser? I'm liking the plasma caster/ smitty's special.

As for guns I'm all up on the Brush Gun/Medicine stick.

If I had to make a list:

1. Sprtel-Wood 9700
2. Holorifle
3. Q-35 Matter Modulator
4. YCS/186
5. Advanced LAER

If I had to choose a gun, probably the Automatic Rifle. It's probably the most underrated weapon in Fallout New Vegas except for Lucky.
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kiss my weasel
 
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Post » Thu Jun 14, 2012 7:26 am

I'd say the holorifle is pretty damn good, ammo efficient, unbreakeble with the condition mod, pretty good damage (and post hit damage to boot), scope aim atached.

My only gripe with it, is that it's basically a plasma weapon... you have to get a good aim to snipe targets moving around.
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roxanna matoorah
 
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Post » Thu Jun 14, 2012 6:23 am

I'd say the holorifle is pretty damn good, ammo efficient, unbreakeble with the condition mod, pretty good damage (and post hit damage to boot), scope aim atached.

My only gripe with it, is that it's basically a plasma weapon... you have to get a good aim to snipe targets moving around.

That where the Advanced LAER comes in with my EW guy. It deals only slightly less damage than the Holorifle (with Laser Commander) but is about as fast as a regular gun, being a laser weapon. The downside to it is the constant need for repairs, but he's got more than enough caps, weapon repair kits and WRK components to keep up.
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Chloe :)
 
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Post » Thu Jun 14, 2012 3:16 am

If I had to make a list:

1. Sprtel-Wood 9700
2. Holorifle
3. Q-35 Matter Modulator
4. YCS/186
5. Esther

If I had to choose a gun, probably the Automatic Rifle. It's probably the most underrated weapon in Fallout New Vegas except for Lucky.

I hate the Automatic Rifle. Spread is too great.

I actually didn't realize how good the Holorifle was until well after I first played DM. I didn't understand at first that it wasn't supposed to be used to fight holograms and that the Ghost People were THAT hard to bring down. I was reading the Wiki when I read the stats on it and knew I must have missed something. Holy crap did I ever.
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Love iz not
 
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Post » Thu Jun 14, 2012 4:16 am

That where the Advanced LAER comes in with my EW guy. It deals only slightly less damage than the Holorifle (with Laser Commander) but is about as fast as a regular gun, being a laser weapon. The downside to it is the constant need for repairs, but he's got more than enough caps, weapon repair kits and WRK components to keep up.
Its the laughably low HP that makes the Advanced LAER not worth keeping for me. Ignoring the durability it is a pretty decent weapon and by the time I do Old World Blues I'll usually have more caps then I could possibly spend in one playthrough, but I always sell it just because it ends up costing more then its worth. I'm always economicly shrewd in every playthrough, even when I do have over 70 000 caps.
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JeSsy ArEllano
 
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Post » Wed Jun 13, 2012 11:55 pm

Its the laughably low HP that makes the Advanced LAER not worth keeping for me. Ignoring the durability it is a pretty decent weapon and by the time I do Old World Blues I'll usually have more caps then I could possibly spend in one playthrough, but I always sell it just because it ends up costing more then its worth. I'm always economicly shrewd in every playthrough, even when I do have over 70 000 caps.

I hate the low HP myself, but it's just so damned effective at long range sniping, even without a scope, that I put up with it. Besides, I play with the EVE mod, and I just love the way it launches enemies into the air and explodes them into tiny ash chunks whenever it scores a critical hit. :biggrin:
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Lucky Boy
 
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Post » Wed Jun 13, 2012 9:38 pm

As long as I'm at a comfortable distance I enjoy the satisfyingly expensive Fat Man. It's not often practical though so I think I'll stick with my modded out varmint rifle and/or fully kitted vanilla laser rifle, plus a recharger pistol--preferably the MF Hyperbreeder Alpha. I also dig Thump Thump, Love and Hate, ballistic fists, and Chance's knife... later on in the game, Blood-Nap.

The 25mm APW is also quite lovely... seems to take a while for all three mods to appear in vendor inventories though. I'd really love grenade machineguns if I didn't maim myself with them so often.
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Emilie M
 
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Post » Wed Jun 13, 2012 7:09 pm

Its the laughably low HP that makes the Advanced LAER not worth keeping for me. Ignoring the durability it is a pretty decent weapon and by the time I do Old World Blues I'll usually have more caps then I could possibly spend in one playthrough, but I always sell it just because it ends up costing more then its worth. I'm always economicly shrewd in every playthrough, even when I do have over 70 000 caps.

I make more WRK's than I could ever use. Plus, you can buy them from the Sierra Madre dispenser in the Abandoned BOS Bunker. Repairing it is not an issue.
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Stacey Mason
 
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Post » Thu Jun 14, 2012 12:49 am

1.A Light Shining in Darkness
2..45 Auto SMG
3. Survivalist's Rifle
4. Mf Hyperbreeder Alpha
5. Tri-beam (GRA)
6. Sprtel-Wood 9700
7. Blade of the West
8. Gehenna
9. Cosmic Knife super-heated
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Jordan Moreno
 
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Post » Thu Jun 14, 2012 11:20 am

YCS/186 followed by Medicine Stick.
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Phoenix Draven
 
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Post » Thu Jun 14, 2012 3:06 am

I love my AMR..... a choice of ammo for every situation, fully modded it's nearly always a one shot killer, and they usually don't see me coming.
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Kelvin
 
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Post » Thu Jun 14, 2012 7:57 am

That Gun - because I love Bladerunner
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Czar Kahchi
 
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Post » Thu Jun 14, 2012 8:05 am

I make more WRK's than I could ever use. Plus, you can buy them from the Sierra Madre dispenser in the Abandoned BOS Bunker. Repairing it is not an issue.
True, but it still ends up being more trouble then its worth.
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Sam Parker
 
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