personally I don′t mind it, in Oblivion I never fealt your character used the whole breath of the screen, just a bit straight forward, the "magnet" thing means my character don′t need to be dead on looking at the foe
Just like how RL warriors didn′t mind striking off center if it ment hitting your target.
Ralos...Ralos...Ralos...I'm starting to think you just like to disagree with me. :biggrin:
I see your point...but I think we still see it differently. I'm all for having the camera's central perspective and the player's reticle or central point of focus be independent of one another while in 3rd person. That way you dont always have to have him looking directly at the enemy when you attack, but instead would still have to line up a 'reticle' or some form of targetting dot on your enemy for the attack to be successful. I don't think that idea would work well in 1st person though...but then again, what do I know. :shrug:
I still believe though, that the ability to accurately strike an opponent needs to rest in the hands of the player and not be assisted by any sort of aim assist...that's just how I see it.