beta nullify some mods

Post » Fri Dec 04, 2015 11:57 pm

I found that http://www.nexusmods.com/fallout4/mods/3470/? , http://www.nexusmods.com/fallout4/mods/1478/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D1478&pUp=1 , http://www.nexusmods.com/fallout4/mods/1490/?, http://www.nexusmods.com/fallout4/mods/745/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D745&pUp=1, and crafting mods do not work in Beta version of Fallout 4 steam.

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Kayleigh Williams
 
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Post » Sat Dec 05, 2015 2:51 pm

As i understand mods does not work on the beta patch.

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El Khatiri
 
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Post » Sat Dec 05, 2015 3:38 pm

That makes sense, as you can't exactly give meaningful feedback on the beta patch if you've got a bunch of mods running.

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Hilm Music
 
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Post » Sat Dec 05, 2015 8:12 am

The beta launcher will deactivate mods.

Activate your mods in your favorite mod manager and don't launch the game through the launcher.

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Ice Fire
 
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Post » Sat Dec 05, 2015 12:40 am

And if something goes wrong, don't complain to Bethesda that the beta broke your game :nono: :)

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Andrew Tarango
 
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Post » Sat Dec 05, 2015 11:15 am

And your point is?

Using a mod while the CK is not release is not better. If you want to be absolutely safe don't use the BETA patch and don't use mods before the CK is available.

If you post here about mods and the beta patch I assumed you already know what the risks are.

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JERMAINE VIDAURRI
 
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