1.4 Beta Patch

Post » Sat Feb 27, 2016 12:05 am

http://steamcommunity.com/games/377160/announcements/detail/907843576951945141

posted by http://steamcommunity.com/id/JessBethesda @ 02:01PM on February 22, 2016

Fallout 4 1.4.124 Beta Update - February 22, 2016

New Features
  • Support for add-ons

  • Additional art customization added to Workshop:

  • Super Mutant clutter including meat totems, meat bags and meat cart

  • Raider clutter including raider poles, cages and tents

  • Abstract and portrait paintings

  • Variety of new signs

  • More metal and wood doors variants

Fixes
  • General stability and performance improvements

  • During "Getting a Clue" quest, Kellogg's desk will remain a working container

  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

  • Settlements under attack will now display an updated message with the results of the attack if player does not respond

  • Fixed an issue with screen effects not clearing away properly after using a scope

  • Fixed an issue with trying to sprint while in third person with a minigun equipped

  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

  • The Scrounger perk now includes additional common ammo types

  • Fixed an issue where Calvin Whitaker would disappear in Vault 81

  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

  • Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

  • Fixed an issue with key cards not spawning correctly in Vault 75

  • Fixed an issue where enemies would stop spawning during "Airship Down"

  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

  • Fixed an issue with the autosave counter getting incorrectly reset

  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

  • Fixed issue where exiting workbenches would cause third person to stop working properly

  • The Scribe can now be assigned consecutive settlements properly

  • Fixed issue with duplicating scraps shipments

  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

  • Fixed issue with the quicksave and autosave message persisting through loading screens

  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)

  • Fixed an issue with loading save with a placed object in water, not properly floating

How to access the 1.4 update beta

To get the Beta, you need to do the following:
  1. Log into Steam

  2. Right Click on Fallout 4 in your Library

  3. Select Settings

  4. Select Betas

  5. A drop down menu will appear. Select Beta Update

  6. Select OK

  7. Wait a few minutes and Fallout 4 should update

  8. When done, Fallout 4 should appear as Fallout 4 [beta] in your Library


Thank you for your continued support. If you have feedback to share, contact our support staff here:

http://steamcommunity.com/gid/103582791438478901#announcements/detail/907843576951945141




Still no word about fixing broken Level 4 merchants (except Scribe?)


and fixing Permanently frozen/broken enemies that were killed while frozen.



....Sad day for me...




User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Sat Feb 27, 2016 2:17 am

Nothing about removing corpses or tall shrubs from settlements either..



At least now I can place that meat totem I've always wanted.

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matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat Feb 27, 2016 3:45 am

Yeah. Sorry I didn`t see patch thread on second page...



Anyway.. I am really sad to hear that few of most common complaints are not being addressed with next patch.


1. Companion not going back to their original place

2. Goo pile / Ash / Corpses left @ Settlement

3. Certain repeatable quests not being able to complete due to target not spawning correctly

4. Enemies killed while frozen permanently become non-interactive even after repeated respawn

5. Settlement data on the Pipboy is completely WRONG


6. Disappearing level 4 merchants.



...etc etc....


I am really disappointed.

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Alyce Argabright
 
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Post » Fri Feb 26, 2016 9:51 pm

I'm sure they have plenty of patches planned. One issue at a time. It's be impossible to fix everything all at once.

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Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Fri Feb 26, 2016 6:53 pm



Indeed, a game of this nature is like a house of cards, if ya not careful one "fix" might cause three new problems instead, so it takes time to make stable fixes.
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Sammykins
 
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Post » Sat Feb 27, 2016 7:07 am

Nice they add new items cool.

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Jinx Sykes
 
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Post » Fri Feb 26, 2016 6:49 pm

looking forward to new doors. if you're a builder, the choices up to this point have been very limited.

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Alex Vincent
 
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Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Feb 27, 2016 6:07 am

As usual i'll be selfish and let others do the testing... i wasted too much lifetime on beta testing before in other games (where developers actually talked to people testing).


Don't want to mess up my (quite) perfectly running game.

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Shaylee Shaw
 
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Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat Feb 27, 2016 1:09 am

This may sound ridiculous, but I really hope safety posters are included in the signage. OH&S at heart. <3

I just want to remind my settlers to be safe, and always wear the proper Personal Protective Equipment! HAHA derp


I look forward to the update on consoles, when it comes.

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{Richies Mommy}
 
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Joined: Wed Jun 21, 2006 2:40 pm

Post » Sat Feb 27, 2016 3:34 am

LOL! I'll be plastering my "personal spaces" with any "Danger" signs and the like, you can be sure of that! Stay out of my room, guys! :goodjob:

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Petr Jordy Zugar
 
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Post » Fri Feb 26, 2016 9:52 pm

After the 1.3 update I got a defend the castle against raiders, after I got to 100% it said speak to Ronnie Shaw, but when I go to speak to her I just ask if she wants to trade a few things, or if it's in the day she mentions castle armouries and asks if I want to buy. It's doing my head in.
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Tamara Dost
 
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Post » Sat Feb 27, 2016 3:27 am

Can't notice the new items in the workshop to be honest since I had the homemaker mod, there's already thousands of things to build.. bordering on being to much to be honest, heh. Anyone who can tell me if there was any specific nice new signs? (I already got tons of signs, banners, posters etc etc so it'll be a bit hard to find the new ones ;)

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Kari Depp
 
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Joined: Wed Aug 23, 2006 3:19 pm

Post » Fri Feb 26, 2016 11:29 pm

yes, a couple warning signs, a bunch of other signs indicating foods and books and such. lots more paintings, kool abstract stuff. the meatbag stuff. raider cages.

not a lot, but I like it all!
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Jarrett Willis
 
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Post » Sat Feb 27, 2016 3:48 am


http://www.gamespot.com/articles/fallout-4s-next-patch-rolls-out-on-pc-heres-what-i/1100-6434992/ Gamespot article includes an image that shows the signs, or at least some of them.

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Jason White
 
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Post » Sat Feb 27, 2016 4:53 am

I hope they made placing paintings on walls easier. They fight me every time.

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RaeAnne
 
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Joined: Sat Jun 24, 2006 6:40 pm

Post » Fri Feb 26, 2016 7:47 pm

What does the first "New Feature" mean? It says "Support for add-ons".



Does this mean add-ons made with the upcoming Creation Kit? Or Beth's DLC add-ons? Or am I missing the point entirely?

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Sami Blackburn
 
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Post » Sat Feb 27, 2016 7:40 am

Probably both?

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Danial Zachery
 
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Post » Fri Feb 26, 2016 11:29 pm


Don't know, but I'm hoping it means mod management. The ability to select and activate plugins and manage load order. We've always had to use external tools for load order in the past, but being on the PC we had access to them. With consoles getting mods this time around there is going to have to be some sort of built in load order management.

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Myles
 
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Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat Feb 27, 2016 12:19 am

Haha!




Thanks! Guess no safety posters. I most likely will only use a couple of those... If any...

Well, at least I can look forward to the new artwork, I always enjoy putting up some nice paintings. =)

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Brian LeHury
 
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Post » Fri Feb 26, 2016 7:41 pm

in main menu is an add-on category now, but it is currently empty.
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Alexander Lee
 
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Post » Sat Feb 27, 2016 4:35 am


Then this is most likely for DLC Beta testers, just like the Achievements are.

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Len swann
 
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Joined: Mon Jun 18, 2007 5:02 pm

Post » Fri Feb 26, 2016 3:23 pm

Any news on if it adversely impacts related mods that already do some of this?



I checked Nexus and didn't see anything on "Homemaker" for example, but I can't imagine that there's no impact at all.

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Alexxxxxx
 
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Joined: Mon Jul 31, 2006 10:55 am

Post » Sat Feb 27, 2016 3:54 am

no-one mentioning the 'fixed issue with duplication of scrap shipments'


so no more duping through the workbench for materials? :(
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how solid
 
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Post » Fri Feb 26, 2016 11:57 pm


Just to build on this, all active mods are listed here as well. Only displays whats loading, no options to activate or deactivate.



Much like the 'Downloads' tag on Fallout 3 showed the loaded DLC.

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Eileen Müller
 
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Post » Sat Feb 27, 2016 1:07 am

I want them to fix things 1.3 broke. Like my S.P.E.C.I.A.L. stats.

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Sheila Esmailka
 
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