I'm surprised this is done without needed FOSE
This looks like the best friggin mod EVER!
Thank you.
Seem a nice mod to try out for the rts player. May well try it later when more work as been done
Continue the good work!
About the name stuff for the town, i got an idea as how to give one...
Place a special container that hold all the alphabet 10 time or more for very long name.
place a script on all letters that will activate when they are removed or added from a container.
The scrip would do something like this (with the "A" letter)
on menu add
set mainquest.name to mainquest.name + "A"
menu end
In the name menu two button "accept name" "rename/reset"
both button remove the letter to the container and the reset also cancel the name...
Does that look interresting/feasable ?
Potentially doable, but a conveluted method. at present changing the name of the town is not a priority for the next beta (more on that later)
we only have x amount of time and it is likely to be spent on different things...
I've been playing this like non-stop for a day, and absolutely love it. Great work guys, one of my favorite mods out there.
Some issues: I've only been attacked by Raiders once, and I'm like 40 in game days in. Rivet City is the only one to send requests to me, and they always request food.
Suggestion: It just feels really cut off from the rest of the game, like it is a new game in itself. That isn't necessarily a bad thing, but it might be better if there was more interaction/effects on the rest of the Wasteland because of your town. Like people talking about it in other towns, maybe having the option to be an emissary yourself (with more chance of succeeding in your request.) Other suggestions, more furniture and stuff. Is the only furniture a cabinet? Because I have five of those and nothing else.
Anyway, thanks again guys! I love your mod, and I can't wait for you to integrate FOSE into it =P
The raiders only attacking once thats weird...did you win or draw?
As with it feeling really cut off from the rest of the game I agree. we are doing some stuff to increase interasction with the wasteland.
people talking about it in other towns unlikely...voice actors can be difficult to get but this is a consideration.
being an emissary yourself again intersting but not on the cards yet.
Moe furniture...a possibility.
FOSE is slowly being intergrated. this is the big thing of the next beta but it is looking awesome. check the videos above.
Wow this looks fantastic!
glad you like it.
so onto the list for the next beta. this is not final. and not all items are guarenteed to make it but this is what arcoolka is aiming for...
Already fixed bugs:
- Textures bug (CHAMELEON EFFECT)
- Wrong angle of buildings
- Others minor bugs
New features already implemented:
- Enable/Disable Raiders Attack option
- New system for rotating, zooming, scaling of objects positioning
- Traders Gate for Vanilla Traders / see video
- New items/objects/building materials / idea: build your own buildings)
- New building type - Stock House
- Shelters upgrade Nb. 2 (+ 2 to free space for villagers)
To do list:
- Remake villagers handling system (recruiting, jobs, etc)
- Remake system for gathering of building material / geodesist / see video
- Remake way to obtain Metal plates, Stairs etc. / via Stock House
- Add new way for establishing of trade routes / caravans
- Add different buildings types / training place for soldiers, etc
- Add Idle Marks placer
- Add possibility to replace mail box / village
- A lot of others things
- DLC Vault by DJ Phoenix
- DLC Villager enhancement by Wizard of thay
Now to the next question of when is the next beta....
WHEN IT IS READY.
(plus its summer and nice outside)