(Beta) Real Time Settler

Post » Sat Dec 12, 2009 2:16 pm

Real Time Settler By Arcoolka



Download


http://www.fallout3nexus.com/downloads/file.php?id=7070

http://fo3settler.webs.com/WEBPROTECT-downloads.htm

Patch

Patch 1
http://www.fallout3nexus.com/downloads/file.php?id=7070

Patch 2
http://fo3settler.webs.com/WEBPROTECT-downloads.htm


Intsallation Instructions

Install
=======
1. Copy files to (install folder)\Fallout 3\Data\
2. Activate the RTS.ESM and RTS_Life_Of_Raider_Addon.ESP through the launcher

Uninstall
=========
1. Deactivate .ESM and .ESP through the launcher.
2. Delete the .ESM and .ESP.


Overview

The Settler, a lone wolf in this dire epoch of humankind's history.
Who if this settler you ask? The answer if quite simple, its you.
you are the settler and it is your job to carve out
a civilisation in to this anarchistic land.
You will found a thriving city, which will gather the attention of
the few surviving humans who desire community and lawfulness.
But its not only these brave people who are interested, so are the
others of the wastes, Ghouls, raiders, slavers even the enclave
may set there eyes on your village for better or worse. To this
effect you will need to defend your village by training soldiers or
you are particular rich hire mercenaries, but remember mercenaries
are fighting for the money not their home so if it gets tough they
may up and go.
The few scientific minds left in the wastes will flock to your safe
haven and begin research on the lost technology of your proud
country's history. In this time of strife great means of achieving
you goal are needed and you are provided with them.

*Build and manage your own village.
Whether you build a merchant hotspot or a slavers paradise the
choice will always be up to you!

*Fight off attacks from the many horrors of the wastes.
Get attacked by hungry animals, or hungry raiders, your village
will need all the protection you can afford

*Trade and open diplomatic relations with the many other
settlements throughout the wastes.
Establish trade and relationships with the other set tlements,
because with out these friends your job increases exponentially!

*Become the new capital of the capital wastelands
Bring in more trade and help, also risk upset ting the enclave and
gaining more at tention from rival fractions.


Screenshots/Videos

http://fo3settler.webs.com/apps/photos/

*NEW VIDEO*
http://www.youtube.com/watch?v=wjVeS5z5Dmw&feature=channel

This gives a nice overview of the start of the mod...

http://www.youtube.com/watch?v=fsXu-EXFvYI&feature=channel_page

http://www.youtube.com/watch?v=4zPJwsU-7Ug&feature=channel_page

http://www.youtube.com/watch?v=fWyfR4z2sQU&feature=channel_page

http://www.youtube.com/watch?v=SS-odD3bY0A&feature=channel_page


Help wanted

This mod is in beta at present so any assistance is appreciated.

please come and join us at


http://fo3settler.webs.com

Compatability

Whilst the team is wanting the mod to be as compatible as possible with other mods please note the following.

1) this is a beta, the priority is to make sure that this mod is stable prior to any issues with other mods
2) As with any bug report... modlist please and detail detail detail

Add-ons

http://www.fallout3nexus.com/downloads/file.php?id=7121

by Jeffz.144 or Jeff86 (on our site)

Reworks a canyon east of Girdershade (east Jockos Pop Shop) to use with Real Time Settler Mod by arcoolka. Basic moving of terrain items and landscape releveling.
thanks Jeff :D




Credits/Distribution terms

For the moment please do not redistribute witout speaking to arcoolka. think of us poor testers if there are multiple versions flying round the web :D


Credits to be completed.. I'm a complete klutz so will update when I have them to hand...apologies. will edit in a bit


Acknowledgements

The Settler RTS is made by
arcoolka / lonely whales
DJPhoenix71 9
Wizard of Thay
Biblost
Chipk
sir Evu
==================
Thanks go to
Yossarian22, yatman, Jaicob, Foxxy, Sixdd, nero04 1 0 0 1,
Arduz, Enforcer, Durandir, Ultimax, Askicuno, Main Event,
Eratic7, TheFallout, Bondius, Beanie, Oerwinde, Vandrel
and many others.
User avatar
SexyPimpAss
 
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Joined: Wed Nov 15, 2006 9:24 am

Post » Sat Dec 12, 2009 1:02 pm

oooh looks like fun, ill give this a try when i get off work
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DAVId MArtInez
 
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Post » Sat Dec 12, 2009 1:05 pm

I really like the find items part.
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Irmacuba
 
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Joined: Sat Mar 31, 2007 2:54 am

Post » Sat Dec 12, 2009 9:42 am

Really cool mod. I'll probably stop playing FO3 for real for a few weeks and just mess around with this.
Possibly my favourite mod ever. (possibly, since I havn't tried it yet) :P
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Alessandra Botham
 
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Post » Sat Dec 12, 2009 6:32 am

The find items part is pretty cool, has been a suggestion to link the number of items required t repair/science level of the PC.

Oh a couple of words of warning.

1) metal plates: you get more once you have build a Brahmin shed (you need the Brahmin to pull the plates back to the village.
2) limit of 12 active settlers in this beta.
3) The raider attacks are a little bit difficult. if you manage to survive 2 minutes you are given the option to pay them tribute each week. this is probably a good option until you are able to get your city up and running and can lay the mighty hammer of whupass on them.
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Horror- Puppe
 
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Post » Fri Dec 11, 2009 10:56 pm

Heyyyyy, it wasn't just Arcoolka that made it. What about DJPheonix719?
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Honey Suckle
 
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Post » Sat Dec 12, 2009 7:10 am

DJ is credited as part of the team, he is the web site manager and moderator and strange genius for weird ideas.
Arcoolka is the scripter and creator.

as Arcoolka is the main man it is easier to just have his name in the title with the teammembers in the credits.


edit: added the credits section from the guidebook. still some stuff to be added though.
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Cedric Pearson
 
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Post » Sat Dec 12, 2009 9:54 am

mod available just http://fo3settler.webs.com

EDIT: on http://www.fallout3nexus.com/downloads/file.php?id=7070 again available to download
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djimi
 
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Joined: Mon Oct 23, 2006 6:44 am

Post » Sat Dec 12, 2009 10:48 am

I logged in just to let you know, that this mod looks awesome.
Unfortunately I won't be able to try it just yet, but when I do, I will let you know if my opinion changes (for worse or for better, most likely being better).
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ZzZz
 
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Post » Sat Dec 12, 2009 5:08 am

The scary thing is that there is a hell of a lot of content for a beta.
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Emma
 
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Post » Sat Dec 12, 2009 1:14 pm

I felt like bumping this.
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Chris Johnston
 
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Post » Sat Dec 12, 2009 1:46 pm

What's the difference between "The Settler" and "Real Time Settler"?
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Hella Beast
 
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Post » Sat Dec 12, 2009 10:21 am

What's the difference between "The Settler" and "Real Time Settler"?


Lot's of differences. Made by the same person though.


RTS is more strategic and you have more freedom with building your village. Plus theres the extra buildings/defences.
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Tracey Duncan
 
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Post » Sat Dec 12, 2009 2:58 pm

Real time settler is i believe the updated version that will continue to be worked on while the settler had far fewer features and is no longer being worked on
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Charlie Sarson
 
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Joined: Thu May 17, 2007 12:38 pm

Post » Sat Dec 12, 2009 2:37 pm

It's weird, you would think a mod that allowed you to make your own village with villagers ,and defend against massive raider attacks would get all sorts of attention. It deserves the attention.
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STEVI INQUE
 
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Post » Sat Dec 12, 2009 4:36 am

It's weird, you would think a mod that allowed you to make your own village with villagers ,and defend against massive raider attacks would get all sorts of attention. It deserves the attention.


It's just in Beta. That might be it. :)... but yeah. People should be raving all about this. Or so I thought they would.
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Darrell Fawcett
 
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Joined: Tue May 22, 2007 12:16 am

Post » Sat Dec 12, 2009 5:14 am

It's just in Beta. That might be it. :)... but yeah. People should be raving all about this. Or so I thought they would.


Sure it's in Beta, but it has a hell of a lot of content. There might be a bug here or there, but they don't happen often. Eh, who knows.
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Elina
 
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Post » Sat Dec 12, 2009 11:48 am

:wub:
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Crystal Birch
 
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Post » Sat Dec 12, 2009 11:19 am

Real time settler is i believe the updated version that will continue to be worked on while the settler had far fewer features and is no longer being worked on


Right, RTS is a Remake of The Settler
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Bek Rideout
 
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Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri Dec 11, 2009 11:05 pm

This looks excellent. DLing now. :D

Edit - Is it just me or does the Nexus link not work?

Another Edit - OK, nevermind, found it anyway...
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Ownie Zuliana
 
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Post » Sat Dec 12, 2009 12:04 pm

Arcoolka, are you ever going to raise the villager limit?
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Tikarma Vodicka-McPherson
 
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Post » Sat Dec 12, 2009 12:17 pm

This looks very promising. I have a few questions however I'm hoping you guys associated with the mod can clarify; I read the description here, on Nexus and on the main dev diary in your website, as I'm not a member I didn't have access to the forums so please excuse me if you covered any of this there.

Firstly, I'm interested in knowing exactly what are the functional features included within this beta. What you explained above is all well and good to describe the overall goal of the mod: build village, establish trade route, train soldiers, fight off attacks, etc. But which of these are currently working and to what degree?

1)How big will our village be? Is it composed of a few tents and huts or are we constructing brick buildings and houses?
2)How often do raiders and others attack? Is this a repeatable event? What happens when I want to leave the village to do other quests elsewhere? Are my soldier npcs supposed to handle the attacks themselves?
3)How are trade routes established exactly via dialog? Does this add new npcs to other cities who we need to talk to in order to establish these routes?
4)What's there to currently do in the village once you build it? Do the npcs do anything there yet? Is it your plan to add quests down the line?
5)How exactly do we choose the location of the village? Is there a marker we put in the ground and "presto" insta-village minus the parts necessary to be gathered?

Excellent looking mod, I look forward to seeing what you come up with here!
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Jeffrey Lawson
 
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Post » Sat Dec 12, 2009 3:20 am

This looks very promising. I have a few questions however I'm hoping you guys associated with the mod can clarify; I read the description here, on Nexus and on the main dev diary in your website, as I'm not a member I didn't have access to the forums so please excuse me if you covered any of this there.

Firstly, I'm interested in knowing exactly what are the functional features included within this beta. What you explained above is all well and good to describe the overall goal of the mod: build village, establish trade route, train soldiers, fight off attacks, etc. But which of these are currently working and to what degree?

1)How big will our village be? Is it composed of a few tents and huts or are we constructing brick buildings and houses?
2)How often do raiders and others attack? Is this a repeatable event? What happens when I want to leave the village to do other quests elsewhere? Are my soldier npcs supposed to handle the attacks themselves?
3)How are trade routes established exactly via dialog? Does this add new npcs to other cities who we need to talk to in order to establish these routes?
4)What's there to currently do in the village once you build it? Do the npcs do anything there yet? Is it your plan to add quests down the line?
5)How exactly do we choose the location of the village? Is there a marker we put in the ground and "presto" insta-village minus the parts necessary to be gathered?

Excellent looking mod, I look forward to seeing what you come up with here!


1) Watch Arcoolka's video http://www.fallout3nexus.com/downloads/file.php?id=7070 Theres a maximum of how large it can be, but it can be pretty big.
2) You can make a few enemies attack whenever you want, or every now and then 10 or so raiders will attack. It's never happened to me while I was away from my village, but I can't say it won't.
3) Can't answer this
4) Can't answer this
5) You choose where you want to build your village. You build your village however you want to. You make everything. Well, out of the stuff that's already pre made. But you place it.Want to make your own building out of junk walls and metal plates for a roof? You can do it.
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sam westover
 
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Post » Sat Dec 12, 2009 1:52 pm

3) Diplomacy is done via pipboy with various message boxes as time passes for quests.
a time goes by diplomacy points are gained/lost, that can be spend of favours from the
other towns for resources/mercenaries etc.
they will occasionally ask for stuff via a messagebox as well.
4) The Goal is actually to build the City, without cheating it would take a very very long time to build the city
as the mod grows we are hoping to add more ways to customise the city.
quests less sure of. my general idea is that the systems create the quests.
i.e the player sees that the village is low on resource X so goes out hunting for it.

all features mentioned are in and working. this is a rather large beta.
there are a couple of things that need tidying up.
at present training soldiers consists of 2 upgrades to armour and 3 upgrades to weapons, there is a proper training building that is in the works but not finished yet.

Expersate: there is a discussion to raise the Villager level. we will see where it goes.
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Quick Draw
 
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Post » Sat Dec 12, 2009 2:15 pm

3) Diplomacy is done via pipboy with various message boxes as time passes for quests.
a time goes by diplomacy points are gained/lost, that can be spend of favours from the
other towns for resources/mercenaries etc.
they will occasionally ask for stuff via a messagebox as well.
4) The Goal is actually to build the City, without cheating it would take a very very long time to build the city
as the mod grows we are hoping to add more ways to customise the city.
quests less sure of. my general idea is that the systems create the quests.
i.e the player sees that the village is low on resource X so goes out hunting for it.

all features mentioned are in and working. this is a rather large beta.
there are a couple of things that need tidying up.
at present training soldiers consists of 2 upgrades to armour and 3 upgrades to weapons, there is a proper training building that is in the works but not finished yet.

Expersate: there is a discussion to raise the Villager level. we will see where it goes.


There's a very small chance the villager level will increase, as that would require our modder to completely revise how this mod works. Currently, the mod uses a script to controll all the villagers. Unfortunately, there's a limit to the length of the scripts in Fallout 3, thus making it impossible to have more then 12 villagers at a time.

BTW I'm Bib-lost from fo3settler.webs.com
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Trent Theriot
 
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