http://mw.modhistory.com/download-7-15381
Description from Readme
Spoiler
Changed what skills increase what ability scores as well as changing how much experience you get for using a certain skill
Skills are distributed in the following way
Strength: Armorer, Axe, Long Blade, Spear
Endurance: Block, Hand To Hand, Heavy Armor, Medium Armor
Willpower: Alteration, Destruction, Mysticism, and Restoration
Agility: Acrobatics, Light Armor, Marksman, Security, Sneak
Intelligence: Alchemy, Conjuration, Enchant
Personality: Blunt Weapon, Illusion, Mercantile, Speechcraft
Speed: Athletics, Shortblade
Luck: Unarmored
Experience Changes
Increased experience from using individual ingredients
Doubled the experience for successfully casting spells
Reduced Axe experience to be more in line with other weapon skills
Doubled Block Experience
Added a small amount of experience for using a cast on strike weapon to the enchant skill
Doubled experience for successful recharge and creation of magical items.
Cleaned by Tes3cmd (although I didn't change anything that could create a dirty mod based on what I know but still)
In case it matters requires tribunal and bloodmoon as I loaded those masters when making it
I wanted experience gains across weapons to be more equal plus make some of the harder to level skills easier (alchemy , security, sneak ) plus from my point of view magic . I haven't really tested it out much which is why its in beta , wanted to add experience to failed attempt at repair or potion making but couldn't figure it out so any tips for that or any other feedback would be very much appreciated.
-tfckmk988