Dongle's Waterpack Plus
YAY, its done, well ok, its not, but I have included the largest of each type of Dongle's Meshes(barring the wells due to some wierd alpha issues and bumpmaps not working right on those particular meshes) and they can be resized in nifskope relatively easily, its just tedius, and if I look at nifsope anymore right now, my head will explode! So without further a do, I present to you, Dongle's Meshes Plus(beta).
Cheap Readme's Galore(dongle's isn't really that cheap, and its included for free!)
Dongle's Water Pack 1.1 Plus by Matilija
----------------------------
This is my attempt to improve Dongle's excelent water resource, I have included his original readme(named don't readme).
----------------------------
The animations are Dongles, the meshes, are dongles, however I have edited the meshes to include specular and bump maps. I also, have included a version of the Vivec Water way around the Temple(located in the x folder within the meshes archive), however I have named it to not over write your original in case you do not enjoy the change, to make use of it just rename it and remove the Experimental_ from the beginning of the mesh name.
----------------------------
I have only included the largest versions of each Mesh that Dongle provided minus the wells, which I will get in to later. This is mainly due to the fact that adjusting the meshes, while easy, is very tedius and I'm getting a headache, and I just want to get this to the community so that they can make use of it, anyone with the will can easily enough make the changes to the other meshes, however I would suggest avoiding changing the well meshes as they seem to be buggy when using bump maps(only the Normal map will show up, and the base texture becomes completely transparent...I've tried adjusting this, and can't get it to work without making the base texture completely opaque, which makes it look like blue liquid detergent rather than water.
---------------------------
The textures provided are mine, however, I hold no claim to them, if anyone wishes to expand this resource , change it, edit it, burn it, whatever, they may, I would appreciate a mention in the readme, however it is not necessary because quite frankly, I'm too apathetic to really care.
I hope you all enjoy, I will eventually complete all of his meshes, with the wells being an exception due to the aformentioned reasons, but if anyone else does before I get to it, I'm cool with it.
----------------------------
This is my attempt to improve Dongle's excelent water resource, I have included his original readme(named don't readme).
----------------------------
The animations are Dongles, the meshes, are dongles, however I have edited the meshes to include specular and bump maps. I also, have included a version of the Vivec Water way around the Temple(located in the x folder within the meshes archive), however I have named it to not over write your original in case you do not enjoy the change, to make use of it just rename it and remove the Experimental_ from the beginning of the mesh name.
----------------------------
I have only included the largest versions of each Mesh that Dongle provided minus the wells, which I will get in to later. This is mainly due to the fact that adjusting the meshes, while easy, is very tedius and I'm getting a headache, and I just want to get this to the community so that they can make use of it, anyone with the will can easily enough make the changes to the other meshes, however I would suggest avoiding changing the well meshes as they seem to be buggy when using bump maps(only the Normal map will show up, and the base texture becomes completely transparent...I've tried adjusting this, and can't get it to work without making the base texture completely opaque, which makes it look like blue liquid detergent rather than water.
---------------------------
The textures provided are mine, however, I hold no claim to them, if anyone wishes to expand this resource , change it, edit it, burn it, whatever, they may, I would appreciate a mention in the readme, however it is not necessary because quite frankly, I'm too apathetic to really care.
I hope you all enjoy, I will eventually complete all of his meshes, with the wells being an exception due to the aformentioned reasons, but if anyone else does before I get to it, I'm cool with it.
http://www.4shared.com/file/pUgpgpvQ/Dongles_Waterpack_Plus.html
Really, this is pretty much done, its only a beta due to me not going in and making every various size offering that Dongle himself provided, but I will go ahead and post a few warnings about this, since it uses reflect maps and normals for bumps, I highly reccomend that you use the MCP with the bump/local lighting and gloss map fixes that it provides, though I honestly have no idea what it would look like if you didn't.
Enjoy, edit, and blow up to your content!