Beta/Relz Dongle's Waterpack Plus

Post » Sat May 28, 2011 4:31 pm

This isn't completely done, but thats because editing meshes gives me a headache!

Dongle's Waterpack Plus

YAY, its done, well ok, its not, but I have included the largest of each type of Dongle's Meshes(barring the wells due to some wierd alpha issues and bumpmaps not working right on those particular meshes) and they can be resized in nifskope relatively easily, its just tedius, and if I look at nifsope anymore right now, my head will explode! So without further a do, I present to you, Dongle's Meshes Plus(beta).

Cheap Readme's Galore(dongle's isn't really that cheap, and its included for free!)

Dongle's Water Pack 1.1 Plus by Matilija
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This is my attempt to improve Dongle's excelent water resource, I have included his original readme(named don't readme).

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The animations are Dongles, the meshes, are dongles, however I have edited the meshes to include specular and bump maps. I also, have included a version of the Vivec Water way around the Temple(located in the x folder within the meshes archive), however I have named it to not over write your original in case you do not enjoy the change, to make use of it just rename it and remove the Experimental_ from the beginning of the mesh name.

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I have only included the largest versions of each Mesh that Dongle provided minus the wells, which I will get in to later. This is mainly due to the fact that adjusting the meshes, while easy, is very tedius and I'm getting a headache, and I just want to get this to the community so that they can make use of it, anyone with the will can easily enough make the changes to the other meshes, however I would suggest avoiding changing the well meshes as they seem to be buggy when using bump maps(only the Normal map will show up, and the base texture becomes completely transparent...I've tried adjusting this, and can't get it to work without making the base texture completely opaque, which makes it look like blue liquid detergent rather than water.

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The textures provided are mine, however, I hold no claim to them, if anyone wishes to expand this resource , change it, edit it, burn it, whatever, they may, I would appreciate a mention in the readme, however it is not necessary because quite frankly, I'm too apathetic to really care. :P




I hope you all enjoy, I will eventually complete all of his meshes, with the wells being an exception due to the aformentioned reasons, but if anyone else does before I get to it, I'm cool with it.









http://www.4shared.com/file/pUgpgpvQ/Dongles_Waterpack_Plus.html


Really, this is pretty much done, its only a beta due to me not going in and making every various size offering that Dongle himself provided, but I will go ahead and post a few warnings about this, since it uses reflect maps and normals for bumps, I highly reccomend that you use the MCP with the bump/local lighting and gloss map fixes that it provides, though I honestly have no idea what it would look like if you didn't.

Enjoy, edit, and blow up to your content!
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Louise Andrew
 
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Post » Sat May 28, 2011 5:13 am

Awesome! I think TR will get a lot out of these, when they're used as a replacer :)

EDIT: seems you packaged the wrong files! :o
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Jack Moves
 
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Post » Sat May 28, 2011 5:20 am

Thank you for this, Matilija!

Why do you think these are the wrong files, Aeven? As far as I can tell, these are edited versions of Dongle's water meshes, as already stated by Matiljia. I haven't tried adding them to the game, though.
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Petr Jordy Zugar
 
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Post » Sat May 28, 2011 8:02 am

Awesome! I think TR will get a lot out of these, when they're used as a replacer :)

EDIT: seems you packaged the wrong files! :o



Nope, they are the correct files, I believe that in the TR BSA they are named differently, perhaps with a TR in front of the name or something, if that is what you are speaking about, however, they are the correct files, I merely did the largest of each of Dongle's water mesh shapes, I need to go in and scale them by each vertice and save them as their smaller counterparts to complete the package, I just don't feel like doing that right now, and its easy enough for anyone to do with Nifskope.

If there is a problem with the archive however, let me know, and I'll take another look at it after I get a nap in, I just have a headache from looking at the monitor.
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Steve Smith
 
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Post » Sat May 28, 2011 12:47 pm

I think TR will get a lot out of these, when they're used as a replacer :)


Does this really need to be mentioned in every single good resource pack thread? :yawn:

This is a valuable resource indeed. I just learned how to bumpmap yesterday for this very purpose and started with a well. Now I see why I couldn't get it right :P Thanks matilija!
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SWagg KId
 
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Post » Sat May 28, 2011 10:44 am

Nice! Glad to see you did this! I'd been wondering if you would.
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Bee Baby
 
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Post » Sat May 28, 2011 6:57 pm

Cool. Does anyone have any screens? Or maybe a few seconds of video clip?
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jessica robson
 
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Post » Sat May 28, 2011 10:45 am

http://www.youtube.com/watch?v=3MuYiad_oQo technically, this is actually the Vivec water mesh(which is included and needs renamed to use as a replacer), but all of the water meshes pretty much look like this, the flowing ones look similar with a scrolling motion in one direction. I would reup a new video, but I honestly hate how long it takes to upload even a short video, and I'm lazy. :P

Edit: sorry about the choppy frame rate, fraps kind of killed it there
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mimi_lys
 
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Post » Sat May 28, 2011 4:22 am

http://www.youtube.com/watch?v=3MuYiad_oQo technically, this is actually the Vivec water mesh(which is included and needs renamed to use as a replacer), but all of the water meshes pretty much look like this, the flowing ones look similar with a scrolling motion in one direction. I would reup a new video, but I honestly hate how long it takes to upload even a short video, and I'm lazy. :P

Edit: sorry about the choppy frame rate, fraps kind of killed it there


Nah, it's not that choppy. It looks amazing, thanks dude!
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Causon-Chambers
 
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Post » Sat May 28, 2011 4:53 pm

I am going to have to figure out how to make the adjustments, since I want one of the smaller circle meshes for a half barrel - basically the water barrel smoothed. If only there was an easy way to scale UV in Nifscope.
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dav
 
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Post » Sat May 28, 2011 4:20 am

I am going to have to figure out how to make the adjustments, since I want one of the smaller circle meshes for a half barrel - basically the water barrel smoothed. If only there was an easy way to scale UV in Nifscope.


Newer versions of Nifskope it is, just choose the Trishape that you wish to edit the UV, click texture, edit uv, then in the UV editing window, right click, and choose scale and translate selected. (x and y vertices of the uv are locked initially, but you can scale them seperately if you choose...for an animated texture like this though, I would make sure to always scale both vertices equally.
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electro_fantics
 
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Post » Sat May 28, 2011 1:34 pm

Nice replacer! Thanks for sharing this.
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Leah
 
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Post » Sat May 28, 2011 7:10 pm

Nice replacer! Thanks for sharing this.



You are all quite welcome, I'm just glad I can give something to the community that has given me so much, even if it is something small like this.

Note-I'll try and get a few more of the meshes made this weekend to add to the compilation.
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flora
 
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