[Wanted] Beta testers for Craftybits / SurReal Necromancy

Post » Mon Mar 14, 2011 10:29 pm

People with free time are in short supply, it seems :dance: If you're feeling helpful, a fan of craftybits or necromancy, or just interested, come check us out at the Wormhole. Not many people know what's going on there and we could use some new blood http://www.gamesas.com/index.php?/topic/1084711-wip-dominicks-surreal-necromancy-a-silent-symphony-to-undeath/
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Mon Mar 14, 2011 9:26 pm

Well, normally I play mages without necromancy mods... But this is Craftybits Necromancy.
I remember hearing that someone was working on a Craftybits necromancy mod, or that they were going to make one, but this is just AWESOME!
I'll hurry up and get my game prepped for Craftybits, because this is a mod worth using.
Incidentally, the first mod I saw for Oblivion which made me want the game was http://www.tesnexus.com/downloads/file.php?id=5272. This is way more interesting then that, but more epic, we shall see.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Mon Mar 14, 2011 10:49 pm

Well, normally I play mages without necromancy mods... But this is Craftybits Necromancy.
I remember hearing that someone was working on a Craftybits necromancy mod, or that they were going to make one, but this is just AWESOME!
I'll hurry up and get my game prepped for Craftybits, because this is a mod worth using.
Incidentally, the first mod I saw for Oblivion which made me want the game was http://www.tesnexus.com/downloads/file.php?id=5272. This is way more interesting then that, but more epic, we shall see.


Omg, nothing is more epic than disco, perish the thought :facepalm: On a more serious note, I'm glad you like the concept. I'm not only working on necro stuff for the mod you know, I'm planning on also incorporating the starters of typable spells someday- that's right: You Hold one key and type a combination to cast a spell, that you don't even have :D I'm guessing you checked out some development on the thing? :) This will be absolutely independent of Craftybits, it just started out as ideas from the craftybits team, at it uses some of the skinning(that's right, human skinning) and crafting methods of Craftybits.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue Mar 15, 2011 12:03 am

I'm reading it nowish. I skipped to the last page to say hello. But then, after I get some foods and drinks, and possibly make it warm in this house, I'll read the whole thread.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Mon Mar 14, 2011 2:11 pm

I should mention that there's a big-big release planned for Craftybits with a whole marooned island made entirely by the skills of Setsuna, our current teamleader. We are working out new systems for cooking(lot's of cooking), smithing, mining, firestarting, fishing, brewing, tanning, Primitive crafting(making something out of nothing, like stone spears) and too much more stuff to go over off the top of my head, so the more helpers we have the sooner we can get all this realistic goodness to the Oblivion player community. We don't advertise very much because we are working day and night to iron out simple wrinkles and smooth compatibility, so come on and give a crafty hand :D

I will also post features of SurReal Necromancy to my Necromancy thread here on the forums, so you know what else is new.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am


Return to IV - Oblivion