» Mon Dec 12, 2011 1:58 am
Save a backup copy beforehand in case you accidentally delete something you don't want to, though. Keep that copy even if everything looks alright right through testing - sometimes (especially with cells) things can count as "modified" even when you wouldn't think they would, and deleting them can cause weird things to happen. The TESA testing could help a lot to make sure that hasn't happened, as presumably they'll scout around a bit in those cells to make sure nothing got messed up.
Question of my own: does TESA do testing of modders' resources? Specifically, NifScript is going to need testing soon (and I have a few people interested), but to test it is going to require writing scripts with it and seeing what happened, rather than just plugging it into a game and seeing what happened. Does TESA handle this kind of thing? If not, like I said, I have some people interested in testing it, I just was curious.