I like that they finally addressed us and I like what they said.
The steam workshop and being able to install mod with just a push of a button (hopefully it will work and you'll have some management of the mods, to enable disable at will if they cause issues).
Seems to take quite a long time, this time around for the mod kit to come out, then again they updated their engine a lot and needed to make the mod kit work for everyone.
At the same time, I will be done playing Skyrim for a bit just as creation kit comes out , cause I would've played it enough and would want to try out other games.
BUT, it will be nice to see a ton of mods come summer or something when I would play it again.
1. Nexus does this too.
2. Nexus Mod Manager does this, too.
3. Only thing going for them right now.
4. Nexus does this, too.
One database is run by a corporation with a bottom line, the other is a non-profit venture that is community based. You be the judge.
The fact is: The Elder Scrolls has had many dedicated mod hosting sites available to it long before Steam entered the fray. Steam is not a trusted source. The TES modding community is a very tight-knit group and is quite wary of new people trying to get a slice of the action without giving something back. Even more so after the Gmod.com fiasco.
I don't agree.
I like Nexus, but no doubt the easy of use with having it all integrated in steam works will be a LOT easier.
You browse a mod select it and it will be installed automatically.
Yes IT WILL attract a lot more PC players to use mods cause many don't go to nexus etc, they don't want to "learn" how to install mods and keep track of them and deal with scrip extenders and so on.
It takes a little more dedication on that part.
Nexus mod manager is buggy as hell right now and not reliable, Steam might not be great either, but it might and then it will hands down win for ease of use.
If you can manage your mods and turn them on/off via the Steam works it will be great.
In any case I see them both complementing each other.