» Thu Nov 12, 2009 9:21 am
The Elder Scrolls series innovates by bringing an unprecedented level of interactivity to a believable world that focuses on the details. While you may not get the smear of area in something like, Grand Theft Auto IV or Red Dead Redemption, the overall depth of the Elder Scrolls worlds make more volume by depth. That's why I always think the Fast Travel System in Oblivion is a travesty against the very developers who put it in. Almost everyone I talk to, who's played Red Dead Redemption, Never use the Fast Travel option, but as great as the New-Austin territory is in that game, it lacks the detail and depth of even Morrowind.
Other than that, The Elder Scrolls innovates by bringing staggering amounts of Content to the table. For all it's size, there really isn't a whole lot you can do in Grand Theft Auto IV, and even fewer ways you can do what you're given.
On the Subject of A.I. In gaming, AI is a blanket term for non-player-character behavior, but it's not actually AI in any way. The greatest minds in science have yet to create a true AI, a Machine capable of thinking and learning independently of human input. The "AI" Demonstrated in the infamous Oblivion demo, was not AI at all, ever. The "Basic Needs" just function as a variable for a complex series of scripts, which in theory, aren't particularly hard to pull off once you create the universal suite to host them (Radiant AI). Radiant AI as we saw in the Oblivion Demo, is actually possible in Oblivion, But it seems Bethesda didn't have the time to properly test and observe how it behaves, and the reprecussions it would have on the player's experience. It sounds great in theory, to have an NPC who has no gold, need to steal to buy food, but then the Guards react, Kill the NPC, then the NPC's friends react, and attack the Guards, and you have a full-blown Civil war. I imagine playing with Radiant AI was one of the most hilarious and entertaining times Bethesda had.